Dean Herbert
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a5651427f6
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Add basic ControlPoint parsing.
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2016-11-28 15:12:11 +09:00 |
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Dean Herbert
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d3f810f72f
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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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2016-11-14 22:03:39 +09:00 |
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Dean Herbert
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06f4f93918
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Move play modes to Modes namespace.
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2016-11-14 18:03:20 +09:00 |
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Dean Herbert
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0f4538f69f
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Rename GameModes namespace to Screens.
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2016-11-14 17:23:33 +09:00 |
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Dean Herbert
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b72e9221fd
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Only add valid hitobjects.
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2016-11-04 15:43:53 +09:00 |
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Dean Herbert
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b40ccccbe4
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Add HitObject colours back in the mix.
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2016-11-04 15:43:53 +09:00 |
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Drew DeVault
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8d4a211419
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Fix initialization of BeatmapInfo
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2016-10-24 11:39:18 -04:00 |
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Drew DeVault
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d21b7f0050
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Fix up song select based on upstream changes
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2016-10-24 11:39:18 -04:00 |
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Drew DeVault
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674f624bfc
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Improve song selection layout, database loading
Also adds event that notifes the song select when a beatmap is added.
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2016-10-24 11:39:11 -04:00 |
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Drew DeVault
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449f04c07b
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Refactor the database code
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2016-10-18 13:38:27 -04:00 |
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Drew DeVault
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25d08c8e2c
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Improve beatmap loading and hydration
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2016-10-13 10:29:30 -04:00 |
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Drew DeVault
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deff5ad61e
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Use @strings where appropriate
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2016-10-13 12:19:10 +09:00 |
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Drew DeVault
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dd86e75ea7
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Minor fixes
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2016-10-13 12:19:06 +09:00 |
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Drew DeVault
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dc4bd48f29
|
Fix casing issues
Cheers @RemieRichards
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2016-10-13 12:17:46 +09:00 |
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Drew DeVault
|
7a4501323b
|
Decode beatmap colours
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2016-10-13 12:17:35 +09:00 |
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Drew DeVault
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c0022f3515
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Add more tests for legacy decoder
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2016-10-13 12:17:31 +09:00 |
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Drew DeVault
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9b4bc3e36d
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Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
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2016-10-13 12:17:03 +09:00 |
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Drew DeVault
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32ab8f97bb
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Add more decoding (including full BeatmapMetadata)
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2016-10-13 12:16:58 +09:00 |
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Drew DeVault
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2a3f047895
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Start implementing legacy decoder
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2016-10-13 12:16:48 +09:00 |
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Drew DeVault
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bc69aa1455
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Initial support code for beatmap loading
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2016-10-12 11:32:40 -04:00 |
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