Aergwyn
b7e3ea348b
expose two Bindables with split logic instead of one with mixed logic
2018-05-21 15:53:55 +02:00
Aergwyn
1482bca147
Rename for better understanding
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ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
2018-05-21 09:42:29 +02:00
Roman Kapustin
17d1759c37
Get rid of multiple blank lines in a row
2018-05-18 01:01:54 +03:00
Roman Kapustin
e802b722f0
Revert "Handle mouse back button using OnMouseDown override instead of using GlobalAction"
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This reverts commit 44bbb8700e
.
2018-05-14 20:27:05 +03:00
Roman Kapustin
44bbb8700e
Handle mouse back button using OnMouseDown override instead of using GlobalAction
2018-05-08 00:22:11 +03:00
TocoToucan
804b59ee80
Handle GlobalAction.Back
2018-04-29 20:15:09 +03:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
5e1cd8ddc4
Apply conditionals directly rather than using an in-between property
2018-01-16 20:34:40 +09:00
Dean Herbert
9b33499fe7
Merge remote-tracking branch 'upstream/master' into RefactorInputQueues
2018-01-16 20:04:34 +09:00
Aergwyn
ae1adfd2f2
remove unnecessary empty lines
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codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
TocoToucan
ae032cbf23
Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
71a94d6b44
Add a bindable Enabled flag to NotificationManager
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Also better handles delays before notifications are displayed.
2017-12-25 20:53:23 +09:00
Dean Herbert
ae48b85827
Don't play logo select sample when actions are playing their own
2017-11-26 17:17:47 +09:00
Dean Herbert
07d6a70028
New sound effects with better names
2017-11-26 17:17:46 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
60778593c3
Make pressing space twice at main menu a bit smoother
2017-11-18 22:24:51 +09:00
Dean Herbert
c2d1de34fc
Fix logo not always returning to the correct state when rapidly changing menus
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Fixes #1005 for real
2017-11-18 11:19:15 +09:00
Dean Herbert
322dd1bd05
Rename variables to make more sense
2017-11-18 10:35:17 +09:00
Dean Herbert
f6ea5b0590
Remove duplicated code
2017-11-18 10:34:17 +09:00
Dean Herbert
8bd59ff0b3
Fix osu! logo occasionally being in the wrong state on entering the main menu
2017-11-17 17:40:10 +09:00
Dean Herbert
724540ceaa
Fix toolbar not appearing at main menu
2017-11-09 20:38:34 +09:00
Dean Herbert
7ad498cb29
Remove unused puzzle pieces
2017-11-08 14:45:01 +09:00
Dean Herbert
c99ffb4aa3
Fix potential nullref
2017-11-02 21:52:12 +09:00
Dean Herbert
b8b05fe8d2
Make the osu! logo shared game-wide
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There should only ever be one osu! logo. It is now passed around between screens in a superfluous manner.
2017-11-02 20:38:02 +09:00
smoogipooo
57678a13d9
Update in-line with framework changes.
2017-09-04 09:32:35 +09:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
a7dc8a892b
Update framework
2017-07-21 17:24:09 +02:00
Thomas Müller
3ba119c115
Ensure toolbar disappears when osu logo transition is cancelled
2017-07-18 17:09:53 +03:00
Thomas Müller
b40c897dbd
Fix osu logo shockwave playing when transition is aborted
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This is a very nice use-case scenario for TransformSequence.OnComplete
2017-07-18 15:28:56 +03:00
Thomas Müller
19fb03e737
Try different formatting style
2017-07-16 18:28:20 +03:00
Thomas Müller
99221260c4
Replace several usages of BeginDelayedSequence with LINQ-style
2017-07-16 17:42:01 +03:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
Dean Herbert
a9c50786b2
Fix osu! logo on main menu ending up in the wrong place
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Also switch to using BeginDelayedSequence where possible.
2017-07-11 13:27:45 +09:00
Dean Herbert
ee96d39b93
Shuffle sound samples around and make more conformant
2017-06-28 10:19:04 -07:00
paparony03
62dee59672
Shapes namespace
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Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
John Neijzen
431d225a60
Keyword Spacing and Brackets Fixing
2017-06-08 14:35:10 +08:00
Dean Herbert
bdeaf2dbb4
Update method names in line with framework changes
2017-05-28 18:34:12 +09:00
Dean Herbert
23760d6805
Adjust osu! logo metrics and add shockwave impact animation
2017-05-15 19:36:03 +09:00
Dean Herbert
eaaba11586
Change all instances of options to settings where applicable
2017-05-15 10:55:29 +09:00
Dean Herbert
f7dc7e9bb9
Update references.
2017-03-28 21:26:20 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
Dean Herbert
da751804b6
Reduce error count.
2017-03-09 14:24:16 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Thomas Müller
73fef85b12
Remove unnecessary usings
2017-03-04 19:43:59 +01:00
Thomas Müller
a2317e5a1e
Update usage of FillDirection
2017-03-04 11:00:17 +01:00
Thomas Müller
4d28696479
FlowDirection -> FillDirection
2017-03-01 20:15:38 +01:00
Thomas Müller
9c853b0465
Update framewörk
2017-03-01 19:33:01 +01:00
Thomas Müller
d46e68b36b
Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
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# Conflicts:
# osu-framework
# osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
default0
03889e6ca6
Update References to FlowStrategies
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References now use the Create*-names instead of the outdated
Get*-names to create instances of FlowStrategies.
2017-02-27 16:55:55 +01:00