Salman Ahmed
a031c8e0b6
Apply documentation suggestions
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-01 15:34:09 +03:00
Salman Ahmed
ee664ad571
Add test coverage
2021-01-01 03:47:18 +03:00
Salman Ahmed
2ce9599957
Copy selected mods properties into overlay's buttons
2021-01-01 03:47:13 +03:00
Salman Ahmed
b4df2d6d43
Add method for copying properties from another mod
2021-01-01 03:46:09 +03:00
Dean Herbert
faed776112
Merge pull request #11382 from mcendu/move-health-meter
2020-12-31 22:39:49 +09:00
Bartłomiej Dach
1e02f450a6
Merge branch 'master' into move-health-meter
2020-12-31 13:59:37 +01:00
mcendu
17abe90c27
move SkinnableHealthDisplay
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Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Dean Herbert
ec75efe124
Merge pull request #11379 from peppy/fix-perform-from-menu-nullref
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Fix PerformFromMenuRunner failing if CurrentScreen is null
2020-12-31 19:10:21 +09:00
Bartłomiej Dach
1b1447eb35
Merge branch 'master' into fix-perform-from-menu-nullref
2020-12-31 10:33:05 +01:00
Bartłomiej Dach
00c6703c51
Inline complete method as well
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For better guarantees that `finalAction` is actually called on the same
screen that `checkCanComplete()` was (uses result of one
`getCurrentScreen()` call throughout instead of calling multiple times).
2020-12-31 10:27:42 +01:00
Dean Herbert
f9196ae976
Fix PerformFromMenuRunner failing if CurrentScreen is null
2020-12-31 16:36:20 +09:00
Dean Herbert
6ebb267c66
Merge pull request #11346 from bdach/fix-changelog-regression
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Fix changelog header staying dimmed after build show
2020-12-31 16:15:25 +09:00
Dean Herbert
a45f9b63b9
Merge pull request #11373 from peppy/move-out-thread-safety
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Move thread safety / locking logic from MultiplayerRoom
2020-12-30 23:27:36 +09:00
Dean Herbert
497d644a19
Move thread safety / locking logic from MultiplayerRoom
2020-12-30 20:24:50 +09:00
Dean Herbert
6596e3c5e8
Merge branch 'master' into fix-changelog-regression
2020-12-30 01:34:18 +09:00
Dean Herbert
575a00dd7d
Merge pull request #11359 from peppy/fix-error-spam-on-disconnection
2020-12-30 01:33:02 +09:00
Dean Herbert
3920dac8af
Merge branch 'master' into fix-error-spam-on-disconnection
2020-12-30 00:55:37 +09:00
Dean Herbert
3552034ffe
Update framework
2020-12-30 00:55:27 +09:00
Bartłomiej Dach
4561911150
Merge pull request #11358 from peppy/remove-multiplayer-selection-poller
2020-12-29 13:27:33 +01:00
Bartłomiej Dach
05f212eb3c
Merge branch 'master' into remove-multiplayer-selection-poller
2020-12-29 12:51:33 +01:00
Bartłomiej Dach
f2163a471a
Trim missed reference to deleted member
2020-12-29 11:53:42 +01:00
Bartłomiej Dach
33891aae12
Merge pull request #11361 from peppy/improve-failing-api-ux
2020-12-29 11:41:08 +01:00
Bartłomiej Dach
4a85ee1374
Merge branch 'master' into improve-failing-api-ux
2020-12-29 11:01:36 +01:00
Bartłomiej Dach
361d215ab4
Reword notification messages to match new logic
2020-12-29 10:56:59 +01:00
Bartłomiej Dach
5d23199233
Trim redundant IsLoggedIn checks
2020-12-29 10:56:29 +01:00
Bartłomiej Dach
ecb07ecca7
Merge pull request #11362 from peppy/remove-unused-lock-object
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Remove unused lock object
2020-12-29 10:15:42 +01:00
Dean Herbert
6bbd0ecfac
Remove unused lock object
2020-12-29 17:39:00 +09:00
Dean Herbert
906a9b79b5
Show an error when forcefully exiting online play due to API failure
2020-12-29 16:47:36 +09:00
Dean Herbert
4d04e0dee7
Disallow entering the playlists/multiplayer screens if API is failing
2020-12-29 16:25:51 +09:00
Dean Herbert
03b78d1c4b
Handle SocketExceptions and HttpRequestExceptions more silently
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These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.
I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
Dean Herbert
2cb84c5111
Fix error message being shown to user on multiplayer disconnection when not in room
2020-12-29 15:19:52 +09:00
Dean Herbert
45c578b857
Remove selection polling from multiplayer
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Looks like this was just copy-paste without any thought into whether it
should exist. It really shouldn't exist.
This is a thing for the playlists system because the *whole system*
there relies on polling the web API to get updated information. In the
case of mutliplayer, we hand off all communications to the realtime
server at the point of joining the rooms.
The argument that this was there to do faster polling on the selection
isn't valid since the polling times were the same for both cases.
Closes #11348 .
2020-12-29 15:10:09 +09:00
Dean Herbert
d155f2c0e9
Merge pull request #11351 from bdach/client-playing-users
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Change PlayingUsers population logic to match expectations
2020-12-29 15:04:33 +09:00
Dean Herbert
f31a0e455a
Minor xmldoc rewording
2020-12-29 14:29:40 +09:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
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It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Dean Herbert
6aeb7ece66
Tidy up update state code, naming, xmldoc
2020-12-29 14:25:08 +09:00
Dean Herbert
48019a82b0
Merge pull request #11356 from TheOmyNomy/fix-cursor-trail-blending
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Change cursor trail blending mode based on cursor trail type to match stable behaviour
2020-12-29 11:38:31 +09:00
TheOmyNomy
355ecc4499
Change cursor trail blending mode to match stable
2020-12-29 12:37:57 +11:00
Bartłomiej Dach
f7407347f7
Add test coverage of PlayingUsers tracking
2020-12-28 20:07:05 +01:00
Bartłomiej Dach
a014d0ec18
Use PlayingUsers when constructing player directly
2020-12-28 19:27:56 +01:00
Bartłomiej Dach
1d311a6680
Change PlayingUsers population logic to match expectations
2020-12-28 19:27:56 +01:00
Bartłomiej Dach
d2301068b6
Fix changelog header staying dimmed after build show
2020-12-28 16:35:33 +01:00
Dean Herbert
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
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Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
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Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling
2020-12-28 13:43:53 +01:00
Bartłomiej Dach
a9822800fc
Add more null hinting in GameplayLeaderboard
2020-12-28 13:00:05 +01:00
Dean Herbert
92d74a9343
Fix potential nullref in test scene
2020-12-28 20:48:14 +09:00
Dean Herbert
1ea42d1e4d
Merge pull request #11338 from peppy/fix-user-lookup-failure-crashes
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Allow null users to still be displayed in the participant list
2020-12-28 20:44:36 +09:00
Bartłomiej Dach
f16b516e58
Revert user changes if no selection was made
2020-12-28 12:35:17 +01:00
Bartłomiej Dach
fb21b7c016
Add failing test cases
2020-12-28 12:35:16 +01:00