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Commit Graph

1629 Commits

Author SHA1 Message Date
Salman Ahmed
918577d530 Compute required mods list once per update 2024-02-23 16:53:41 +03:00
Salman Ahmed
f94cd4483c Avoid relying on game-wide ruleset bindable 2024-02-23 16:50:33 +03:00
Salman Ahmed
ae9c58be30 Remove "multiplayer" references from subclass and move to appropriate place 2024-02-23 16:50:33 +03:00
Bartłomiej Dach
1e53503608
Show user statistics after completing a playlists / multiplayer score 2024-02-22 20:35:50 +01:00
Bartłomiej Dach
0074bdc5a1
Change ResultsScreen constructor boolean params to init-only properties 2024-02-22 20:15:03 +01:00
Bartłomiej Dach
46c8560ca5
Merge branch 'master' into multiplayer-difficulty-tooltip 2024-02-22 12:08:29 +01:00
Bartłomiej Dach
d06c67ad8f
Substitute two jank interdependent bool flags for single tri-state enums 2024-02-22 12:05:50 +01:00
Andrei Zavatski
2543a48ac8 Apply padding to GridContainers directly 2024-02-20 23:18:37 +03:00
Givikap120
a6b63efe7d Fixed NVika code quality errors 2024-02-18 03:28:24 +02:00
Givikap120
2df5787dc7 Packed changes into separate class 2024-02-18 03:13:57 +02:00
Givikap120
ed819fde15 Fixed bugs and added ranked status update 2024-02-17 23:01:31 +02:00
Bartłomiej Dach
c12a7b3edf
Merge branch 'master' into fix-rooms-container-something 2024-02-05 18:51:46 +01:00
Salman Ahmed
7914236516 Add explanatory note 2024-02-05 18:51:30 +03:00
Salman Ahmed
858f2fc749 Use Clear to trigger async disposal 2024-02-05 18:39:04 +03:00
Salman Ahmed
6f9ee3f526 Fix selected room bindable being set to null regardless of the removed room 2024-02-05 00:37:33 +03:00
Salman Ahmed
9923c1b6e6 Fix multiplayer/playlists lounge screen disposing rooms synchronously 2024-02-04 17:25:58 +03:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections 2024-02-02 21:00:28 +09:00
Dean Herbert
a1fe5eedd5
Merge pull request #26751 from frenzibyte/fix-multiplayer-fail-freezing-score
Fix score processor no longer applying results when failing in multiplayer match
2024-01-29 19:51:31 +09:00
Dean Herbert
fb24c66342
Mark ResultsScreen.Score as nullable
Is nullable in playlist results at very least.
2024-01-29 16:43:26 +09:00
Salman Ahmed
64b61108ad Move solution to multiplayer flow instead 2024-01-28 00:42:04 +03:00
Dean Herbert
d66a2c452f
Merge branch 'master' into multiplayer-difficulty-tooltip 2024-01-25 21:18:16 +09:00
Bartłomiej Dach
9aa7c7f591
Revert incorrect removal of exitConfirmed flag
Removing it meant that it was _literally impossible_ to exit
multiplayer.
2024-01-22 15:35:03 +01:00
Dean Herbert
3dd18c777a
Remove a couple more overrides 2024-01-22 17:00:35 +09:00
Dean Herbert
ef0b5c9406
Stop playing back samples for nested screens in multiplayer
I'd argue this sounds better.
2024-01-18 16:31:20 +09:00
smallketchup82
060ea1d4fd Switch from using a constructor argument to using a public field for ShowExtendedTooltip 2024-01-17 14:04:13 -05:00
smallketchup82
b6422bc8bd Apply suggested changes
- Change difficultyicon mods parameter docstring to be more professional
- Add a parameter for controlling whether the difficulty statistics show or not. Defaults to false
- Round the BPM in the tooltip to make sure it displays correctly
2024-01-17 09:07:17 -05:00
Bartłomiej Dach
744cb8e10c
Merge pull request #26538 from peppy/save-multiplayer-filter-mode
Remember multiplayer room filter mode
2024-01-15 19:53:50 +01:00
Bartłomiej Dach
4d39c91972
Merge pull request #26449 from peppy/playlist-room-buttons
Allow interacting with playlist item buttons when not selected
2024-01-15 19:12:01 +01:00
Dean Herbert
0aa8a20d57
Fix regression in interaction when panels are not selectable 2024-01-15 18:34:32 +09:00
Dean Herbert
6940579b9e
Remember multiplayer room filter mode
As proposed in https://github.com/ppy/osu/discussions/26218.
2024-01-15 14:30:34 +09:00
Salman Ahmed
c514550dfa Fix multiplayer potentially selecting mods of wrong ruleset when starting match 2024-01-13 11:17:08 +03:00
Dean Herbert
1f6e1cbe56
Allow interacting with playlist item buttons when not selected 2024-01-09 14:45:21 +09:00
Dean Herbert
0bbc27e380
Add a gameplay configuration flag to disable fail animation 2024-01-04 17:13:24 +09:00
Lena
17656e9b9c
update the current activity when the multiplayer room updates 2024-01-02 18:38:25 +01:00
smallketchup82
f7c1e66165 Make the difficulty stats change based on the currently applied mods 2023-12-22 17:28:02 -05:00
Bartłomiej Dach
4644c4e7a2
Remove unused class 2023-12-05 12:43:32 +01:00
Dean Herbert
02178d8e61
Remove usage of case-when 2023-12-05 16:58:16 +09:00
Dean Herbert
f317e06da1
Use DangerousActionDialog 2023-12-05 16:54:44 +09:00
Dan Balasescu
8587652869
Fix countdown button being enabled 2023-12-04 11:00:11 +09:00
Dan Balasescu
c2644a5d5e
Correctly implement button enabled state 2023-12-04 10:18:37 +09:00
Dan Balasescu
1b0fc8ca9d
Refactor 2023-12-01 20:41:41 +09:00
Dan Balasescu
15c9416244
Rename method 2023-12-01 18:47:40 +09:00
Dan Balasescu
a94180c8c6
Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch 2023-12-01 18:26:59 +09:00
Dan Balasescu
894c31753b
Add initial support for aborting multiplayer games 2023-12-01 15:31:06 +09:00
Dean Herbert
537c9e031d
Merge pull request #25522 from bdach/no-concurrent-connections
Implement flow allowing disconnection from online services when another client instance for same user is detected
2023-11-28 19:09:38 +09:00
Dean Herbert
ca93fdc94b
Add visualisation of when a spectated player fails
Create a new stack each time for isolation and safety
2023-11-24 14:44:57 +09:00
Dean Herbert
b024065857
Remove implicit schedule of abstract methods in SpectatorScreen
This allows each implementation to have control over scheduling. Without
this, the solo implementation would not be able to handle quit events
while watching a player, as it would push a child (gameplay) screen to
the stack where the `SpectatorScreen` would usually be.
2023-11-24 14:26:09 +09:00
Bartłomiej Dach
aa3ff151c0
Fix RoomManager attempting to part room when not online 2023-11-21 15:15:46 +09:00
Bartłomiej Dach
42fada578e
Centralise and improve messaging around online state
When the server requests a disconnect due to a user connecting
via a second device, the client will now log the user out on the first
device and show a notification informing them of the cause of
disconnection.
2023-11-21 15:15:46 +09:00
Dean Herbert
7fc2050f72
Rename variables and mak seconary tooltip type work again 2023-11-10 11:52:34 +09:00
Joshua Hegedus
ccb9ff826a
fixed tests 2023-11-09 13:09:59 +01:00
Joshua Hegedus
4a70f2435c
fixed showUsernameTooltip 2023-11-06 09:22:50 +01:00
Bartłomiej Dach
ca4b09f8ef
Merge branch 'master' into score-encoding-cleanup 2023-10-26 09:04:05 +02:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Bartłomiej Dach
fb2293821a
Allow watching replay from multi/playlist results screens 2023-10-16 11:20:02 +02:00
Dean Herbert
7139592e43
Fix collections not being sorted correctly in context menus 2023-10-16 16:03:12 +09:00
Jamie Taylor
d97b618d02
Use new generic-error sample in appropriate places 2023-10-13 21:06:50 +09:00
Bartłomiej Dach
79cec7707d
Privatise setter 2023-10-13 09:56:46 +02:00
Bartłomiej Dach
6c8490bc7e
Revert changes to LoungeSubScreen.Join()
- `virtual` modifier was used in mocking.
- The spacing change revert is just mostly to keep it out of the final
  diff.
2023-10-12 20:39:40 +02:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites 2023-10-12 18:17:15 +09:00
Dean Herbert
94d7a65e40
Schedule Join operations rather than using OnLoadComplete for added safety 2023-10-12 17:42:02 +09:00
Dean Herbert
100c0cf533
Fix MultiplayerPlayer never calling Reset on GameplayClockContainer
This call is responsible for ensuring the clock is in a stopped state.
2023-10-10 17:58:37 +09:00
Bartłomiej Dach
ca217094d6
Merge pull request #25063 from peppy/move-download-button
Move playlist item download button to left
2023-10-09 10:01:15 +02:00
Dean Herbert
142c61ab9b
Move playlist item download button to left 2023-10-09 12:21:56 +09:00
Bartłomiej Dach
cfcdbe1c30
Merge pull request #25028 from peppy/bindable-fixes
Fix some incorrect bindable-related code
2023-10-06 22:31:30 +02:00
Dean Herbert
8e5b2e78e5
Fix variable clash 2023-10-06 21:01:23 +09:00
Dean Herbert
1d7b8ea21a
Fix incorrect implementation of IHasCurrentValue in FooterButtonFreeMods 2023-10-06 16:51:40 +09:00
Dean Herbert
5a17a86d1d Merge branch 'master' into clock-fix-attempt-2 2023-10-04 16:57:49 +09:00
Marvin Schürz
6d97f89399 Rename OnlinePlayScreen.LoungeSubScreen to Lounge 2023-10-04 08:37:22 +02:00
Marvin Schürz
a171fa7649 Join multiplayer match when clicking the invite notification 2023-10-03 01:31:30 +02:00
Joseph Madamba
9e90374a90 Flash discard changes dialog popup when force quitting room/playlist creation with changes 2023-09-28 17:09:50 -07:00
Dean Herbert
a639e51ddb Fix value not updating after missing beatmap is imported 2023-09-27 18:17:25 +09:00
Dean Herbert
175cf68bd6 Avoid re-fetching WorkingBeatmap 2023-09-27 18:13:07 +09:00
Fabian van Oeffelt
2040dcabe0 Improve Code Quality 2023-09-25 17:51:39 +02:00
Fabian van Oeffelt
2a3391d83b Remove unused namepace 2023-09-25 16:56:34 +02:00
Fabian van Oeffelt
59d3143645 Fix SR/BPM Display in Playlist rooms 2023-09-25 16:53:40 +02:00
Dean Herbert
8367bb6bee Don't apply decoupling to SpectatorPlayerClocks
See inline comment for reasoning. It's a bit complicated.
2023-09-22 16:22:35 +09:00
Dean Herbert
586311d508 Fix souce clock not always being transferred to FramedBeatmapClock in time 2023-09-22 16:22:35 +09:00
Bartłomiej Dach
76bf82d900
Do not show mod effects on free mod select 2023-09-11 09:55:45 +02:00
Dean Herbert
081fb308e1 Merge branch 'master' into new-overlay-sfx 2023-08-24 18:29:00 +09:00
Jamie Taylor
2e27a476bb
Re-enable sample playback for PasswordEntryPopover and remove sampleJoin playback instead 2023-08-24 18:04:47 +09:00
Dean Herbert
4915b2563c
Merge pull request #24366 from Joehuu/supporter-playlist-duration
Always show supporter-only playlist durations
2023-08-21 17:46:26 +09:00
Dean Herbert
75750957c7 Add note about why pop in samples are disabled for PasswordEntryPopover 2023-08-18 17:11:30 +09:00
Jamie Taylor
3d7ba0e18c
Add pop-in/pop-out sfx to more overlays 2023-08-17 18:36:37 +09:00
Dean Herbert
184eabb902 Merge branch 'master' into multi-spectator-fix-startup-delay 2023-08-16 16:27:49 +09:00
Dean Herbert
71f6e5731d
Fix potential null reference if no frames found
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-08-03 08:58:19 +09:00
Dean Herbert
f38b21110f
Add missing parenthesis to comment
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-08-03 08:57:43 +09:00
Dean Herbert
87fee001c7 Fix multiplayer spectator potentially taking too long to start
When watching from the middle of gameplay, due to a series of failures,
`SpectatorClock` would not get seeked to the current time, causing all
clients to look like they were out of sync.

This is a hotfix for the issue. A better fix will require framework
changes or considerable restructuring.

I'd recommend testing this works in practice and agreeing that while it
is a hack, it's likely not going to cause issues and is something we
want to see fixed sooner rather than later.
2023-08-02 19:05:43 +09:00
Dean Herbert
14d87e49c7 Improve choice of where to start playback of multiplayer spectator 2023-08-02 18:46:35 +09:00
Bartłomiej Dach
5b6c3321cf
Merge branch 'master' into multi-spectator-flow-fixes 2023-08-01 19:03:48 +02:00
Bartłomiej Dach
a75f42f5a9
Merge branch 'master' into multi-spectator-extended-results 2023-08-01 18:25:41 +02:00
Dean Herbert
70bd1d3cf4 Fix centred player not animating correctly 2023-08-01 20:18:21 +09:00
Dean Herbert
df504e1fc2 Show extended statistics in multiplayer spectator automatically 2023-08-01 20:02:36 +09:00
Dean Herbert
fe47dc291b Fix onLoadRequested getting early-exited too early in spectator scenarios
In some scenarios, multiplayer spectator would not tick over to the next
beatmap.

Here's an example:

- Room has two items queued
- Local user starts download of both
- First beatmap starts and download is complete
- First beatmap ends (spectating is active)
- Second beatmap starts but download is not complete

In this scenario, the local client will get stuck at the spectator
screen due to the `onLoadRequested`-invoked screen change being early
exited.

It would require manual recovery (clicking back button) to return to a
sane state.
2023-08-01 19:22:41 +09:00
Dean Herbert
9fe9ea2c90 Fix potential crash on multiple StartGameplay calls in multiplayer spectator 2023-08-01 19:22:41 +09:00
Bartłomiej Dach
d3435483eb
Fix multiplayer match screen being exited from when not current
This was supposed to be fixed by #24255, but has popped up as a
regression on Sentry since:

	https://sentry.ppy.sh/organizations/ppy/issues/22749/?project=2&referrer=regression_activity-email

On a fifteen-minute check I cannot figure out how to reproduce, so
rather than spending further brain cycles on this, just apply the same
explicit guard that like fifteen other places do.
2023-07-30 15:50:10 +02:00
Bartłomiej Dach
898913f32a
Merge pull request #24415 from peppy/multi-spectator-improvements
General visual improvements to mutliplayer spectatator screen
2023-07-30 12:43:26 +02:00
Dean Herbert
45ceaba00d Disable multiplayer spectator zoom when there's only one player's screen visible 2023-07-30 14:40:58 +09:00
Dean Herbert
75625f089e Hide toolbar when entering multiplayer spectator 2023-07-30 02:29:14 +09:00
Dean Herbert
38244c081f Further refactorings along with shadow implementation 2023-07-30 02:29:14 +09:00