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In some scenarios, multiplayer spectator would not tick over to the next beatmap. Here's an example: - Room has two items queued - Local user starts download of both - First beatmap starts and download is complete - First beatmap ends (spectating is active) - Second beatmap starts but download is not complete In this scenario, the local client will get stuck at the spectator screen due to the `onLoadRequested`-invoked screen change being early exited. It would require manual recovery (clicking back button) to return to a sane state. |
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.. | ||
Components | ||
Lounge | ||
Match | ||
Multiplayer | ||
Playlists | ||
DrawableRoomPlaylist.cs | ||
DrawableRoomPlaylistItem.cs | ||
FooterButtonFreeMods.cs | ||
FreeModSelectOverlay.cs | ||
Header.cs | ||
IOnlinePlaySubScreen.cs | ||
IRoomManager.cs | ||
OngoingOperationTracker.cs | ||
OnlinePlayComposite.cs | ||
OnlinePlayScreen.cs | ||
OnlinePlaySongSelect.cs | ||
OnlinePlaySubScreen.cs | ||
OnlinePlaySubScreenStack.cs |