Dean Herbert
d6968ca09c
Remove FullyLoaded logic
...
Always parse storyboards for now.
Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae
Fix TestWorkingBeatmap broken by attempting to load storyboard
2017-07-20 09:22:39 +09:00
Huo Yaoyuan
4f49151984
Make metadata a member of WorkingBeatmap.
2017-05-06 14:52:28 +08:00
Huo Yaoyuan
411988f038
Remove all trailing whitespaces in this repo.
2017-04-06 16:21:18 +08:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
Drew DeVault
2b1d31e69c
Address linting issues
2017-03-22 06:25:49 -04:00
Drew DeVault
267238dc27
Simplify derived classes of WorkingBeatmap
2017-03-22 06:15:32 -04:00
Drew DeVault
cc2b4c5c5b
Refactor WorkingBeatmap
...
Gets ArchiveReader out of WorkingBeatmap and delegates extracting stuff
from it to subclasses. Should enable us to make an OnlineWorkingBeatmap
or so.
2017-03-22 05:57:08 -04:00