Caiyi Shyu
c85dc40f91
Merge branch 'master' into hover-open-mod-customise
2024-08-02 19:07:27 +08:00
Dean Herbert
76904272e6
Allow horizontal scrolling on mod select overlay anywhere on the screen
...
Closes https://github.com/ppy/osu/issues/29248 .
2024-08-02 16:56:34 +09:00
Caiyi Shyu
051d52c23f
Update ModCustomisationPanel to use ExpandedState enum
2024-08-01 19:25:45 +08:00
Salman Ahmed
d4a4a059d4
Fix footer content not accessible by overlay when overriden by a subclass
2024-07-11 15:31:02 +03:00
Salman Ahmed
669e945fc3
Fix ModSelectOverlay
not hiding without a footer
2024-07-11 14:56:17 +03:00
Salman Ahmed
002679ebb0
Ask for VisibilityContainer
explicitly
2024-07-10 11:14:22 +03:00
Salman Ahmed
ed1f3a1eb4
Merge branch 'master' into footer-v2-integration
2024-07-09 13:48:40 +03:00
Salman Ahmed
1d94c96a8e
Display customisation header in disabled state when no customisable mod selected
2024-07-02 14:40:16 +03:00
Salman Ahmed
e57a0029f1
Remove local footer from ShearedOverlayContainer
2024-06-30 06:50:36 +03:00
Salman Ahmed
48bf3f1385
Migrate mod select overlay footer content
2024-06-30 06:50:36 +03:00
Salman Ahmed
86b8357b8b
Improve UX & input handling when customisation panel is open
2024-06-28 08:53:31 +03:00
Salman Ahmed
167ffac218
Reorder container layout for popovers to recognize clicks on customisation panel
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Basically moves `PopoverContainer` to cover both the columns and the customisation panel, so that if the customisation panel is clicked on, the popover container will notice that and hide popovers like the mod preset popover.
2024-06-28 06:35:21 +03:00
Salman Ahmed
3f06a0ef9e
Block certain operations when customisation panel is open
...
Normally I would just block keyboard input from going past `ModCustomisationPanel`, but it's a little complicated here since I'm dealing with global action key binding presses, and I also still want actions like `GlobalAction.Back` to get past the customisation panel even if it's expanded.
2024-06-25 06:16:46 +03:00
Salman Ahmed
0a72394c8a
Fix customisation panel conflicting with beatmap attributes when collapsed
2024-06-25 06:04:39 +03:00
Salman Ahmed
e23da93c09
Use new display on mod select overlay and remove old display
2024-06-23 08:22:50 +03:00
Bartłomiej Dach
659505f711
Adjust calls to GetContainingInputManager()
2024-06-18 07:41:19 +02:00
Bartłomiej Dach
8a4ae5d23d
Null-propagate all calls to GetContainingFocusManager()
2024-06-18 07:30:46 +02:00
Dean Herbert
4408039b3e
Merge branch 'master' into footer-v2-back-button
2024-05-28 15:50:34 +09:00
Bartłomiej Dach
c800bb5339
Merge branch 'master' into lazer-speedkeys
2024-05-24 13:19:26 +02:00
Bartłomiej Dach
cab8cf7410
Move mod speed hotkey handler to user mod select overlay
...
The very base class is the wrong place for it because
`FreeModSelectOverlay` inherits from it, and that one has different
assumptions and rules than "user" selection. In particular, in non-user
selection, more than one rate adjust mod may be active, which breaks the
mod speed hotkey's basic assumptions.
2024-05-24 13:14:06 +02:00
Bartłomiej Dach
b1b207960a
Actually use return value
2024-05-24 13:09:44 +02:00
Bartłomiej Dach
8cac87e496
Fix speed controls in mod select overlay not handling repeat
2024-05-24 13:09:07 +02:00
Bartłomiej Dach
63406b6feb
Rewrite implementation
2024-05-24 13:03:42 +02:00
Dean Herbert
66ceda1d67
Update focus specifications in line with framework changes
2024-05-22 21:32:49 +08:00
Dean Herbert
f979200712
Use null conditional rather than implicit not-null
2024-05-22 12:06:51 +08:00
Dean Herbert
02a388cba6
Fix enum not being at end (and adjust naming)
2024-05-22 12:03:48 +08:00
Fabian van Oeffelt
80064c4b98
Speedchange now also works in Modselect
2024-05-18 18:38:23 +02:00
Salman Ahmed
310b4d90cc
Move SHEAR
constant to OsuGame
and revert back to 0.2x (i.e. master)
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Discussed in [discord](https://discord.com/channels/188630481301012481/188630652340404224/1240490608934653984 ).
2024-05-16 07:28:02 +03:00
Bartłomiej Dach
509862490e
Revert unnecessary changes
2024-04-19 11:11:18 +02:00
Bartłomiej Dach
2dcbb823ef
Use textbox focus state directly rather than trying to track it independently
2024-04-19 11:08:34 +02:00
Mafalda Fernandes
16276dfcd6
Fix #27105 : Mod search box doesnt track external focus changes
...
In the Mod selection area, the search bar's focus could be changed by pressing TAB.
However, when clicking outside of the search bar, the focus would be killed but two TABs were required to get the focus back on the search bar.
This happened because the action of clicking in an empty area would trigger the search bar to change its appearence, but not its internal state.
In my solution, I made the OnClick function aware of the search bar's state, so it would not only change its appearance, but also its state.
Now, after clicking in an empty area, there is only needed one TAB to select the search box again, as expected.
2024-04-03 14:06:11 +01:00
Dean Herbert
94cbe1838f
Replace usages of is null
with == null
2024-04-03 01:50:39 +08:00
Dean Herbert
c9b4c684e5
Merge pull request #27403 from Gabixel/increase-modselect-initial-scroll
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Change initial scroll effect to mod columns
2024-03-08 14:00:40 +08:00
Dean Herbert
5e7d9ea04a
Adjust scroll speed back to original
2024-03-08 13:59:04 +08:00
Bartłomiej Dach
644553d5b4
Merge branch 'master' into freemod_mapinfo_fix
2024-03-07 09:24:44 +01:00
Salman Ahmed
4a4ef91bc9
Simplify active mods computation
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-02-29 00:42:52 +03:00
Gabriel Del Nero
09dee50372
Change initial scroll animation to mod columns
...
Starting from the end (which should be fine with the current number of columns, even on different/wider screen resolutions), and with a custom decay value when it reaches zero offset.
2024-02-27 15:35:51 +01:00
Salman Ahmed
3f9fbb9318
Introduce the concept of ActiveMods
in mod select overlay and rewrite once more
2024-02-26 22:25:06 +03:00
Salman Ahmed
2b73d816a7
Bring back mod setting tracker in BeatmapAttributesDisplay
2024-02-26 22:24:45 +03:00
Andrei Zavatski
081aa84718
Simplify last footer button selection
2024-02-25 10:36:15 +03:00
Andrei Zavatski
6d2187e079
Reduce allocations in ModSelectOverlay
2024-02-24 22:58:23 +03:00
Salman Ahmed
fdc0636554
General code cleanup
2024-02-23 17:31:54 +03:00
Salman Ahmed
9ce07a96b2
Rewrite mods flow and remove RoomBeatmapAttributesDisplay
2024-02-23 17:30:13 +03:00
Salman Ahmed
323d7f8e2d
Change BeatmapAttributesDisplay
retrieval to proper method
2024-02-23 16:59:43 +03:00
Givikap120
8199a49ee2
minor look changes
2024-02-20 13:11:19 +02:00
Givikap120
a4288e7ecc
removed unnecessary changes
2024-02-20 13:00:59 +02:00
Givikap120
54ef397d56
Changed override method
...
now it overrides mods getter instead of calculate fuctions
2024-02-20 12:57:28 +02:00
Givikap120
a6b63efe7d
Fixed NVika code quality errors
2024-02-18 03:28:24 +02:00
Givikap120
2df5787dc7
Packed changes into separate class
2024-02-18 03:13:57 +02:00
Givikap120
ed819fde15
Fixed bugs and added ranked status update
2024-02-17 23:01:31 +02:00