smoogipoo
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326891f51c
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Add "Final" to better determine when to stop processing the hitobject
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2017-11-02 21:54:28 +09:00 |
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smoogipoo
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8ee13ef0ae
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Properties are unnecessary
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2017-11-02 21:33:31 +09:00 |
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smoogipoo
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fe00ac7e41
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Make DrawableHitObject/ScoreProcessor support rewinding
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2017-11-02 21:21:07 +09:00 |
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smoogipooo
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05ac23f99a
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Remove AffectsAccuracy for now
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2017-09-13 15:44:03 +09:00 |
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smoogipooo
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b5f48c2368
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Add storeResults as a parameter to Reset
Whether to store the current state of the ScoreProcessor for future use.
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2017-09-12 22:27:27 +09:00 |
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smoogipooo
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3af8345068
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Add AffectsAccuracy to Judgement
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2017-09-12 19:39:44 +09:00 |
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Dean Herbert
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d7ac02d090
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Ensure judgements aren't updated when ArmedState is not idle
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2017-09-12 18:00:41 +09:00 |
|
Dean Herbert
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20dae5ee11
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Minor refactors
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2017-09-12 17:36:46 +09:00 |
|
smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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e85d511645
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No more partial judgements.
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2017-09-06 17:48:01 +09:00 |
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smoogipooo
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63b61ce669
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Make TimeOffset internal set.
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2017-09-06 17:20:51 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
|
Thomas Müller
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e68675f970
|
Rename EasingTypes to Easing
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2017-07-22 20:53:53 +02:00 |
|
Thomas Müller
|
87bcd526f3
|
Get rid of raw AddDelay calls within osu.Game
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2017-07-17 16:51:21 +03:00 |
|
Thomas Müller
|
032e9df67b
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ApplyDelay -> AddDelay
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2017-07-16 17:47:29 +03:00 |
|
Thomas Müller
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71105bb9ee
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Delay -> ApplyDelay; DelayReset -> ResetDelay
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2017-07-16 14:06:46 +03:00 |
|
Thomas Müller
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a5e610a7ba
|
Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
|
2017-07-14 19:18:12 +03:00 |
|
Dean Herbert
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2d53ad4c0a
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Remove xmldoc-only using usage.
|
2017-04-21 14:01:58 +09:00 |
|
Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
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