Simplify some mouse/keyboard handling overrides
Store handleability of input separate for keyboard and mouse
Fix DrawableHitObject not binding nested hitobject events
Individually bind OnJudgement from hitobjects in each Playfield
Move nested playfields to the base Playfield
Cap ApproachRate in HardRock mod at 10
Use local functions
Make judgements visually smaller
This is a temporary change based on people's feedback. Makes judgements feel a lot better. nb: This is one of my changes that I've had deployed sinfce the end-of-year 2017 build.
Fix a few usages of AllJudged possibly not being correct
Improve game-wide cursor visualisation handling
Expose "IsHit" on DrawableHitObject
Slim down DrawableHitObject<T>
Remove unnecessary empty lines
codefactor.io \(o.o)/ also one unnecessary semicolon
Remove volume reduction on song preview