ansel
2365b065a4
Enable nullability for editor components
2023-01-12 18:07:54 +03:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
bf5af3310a
Update break colour to not look like kiai time
2021-04-15 17:04:11 +09:00
Dean Herbert
b489e92c9e
Fix TimelineParts not using correct beatmap
2021-01-25 18:44:36 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
eae29820c0
Fix marker being cleared each beatmap change
2017-09-27 11:07:17 +08:00
smoogipoo
3937ebdc3d
Add missing license headers
2017-09-26 15:58:30 +09:00
smoogipoo
a1f88a17b1
Re-namespace and split out timeline parts from the SummaryTimeline
2017-09-26 15:44:40 +09:00