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osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs
2017-09-26 15:58:30 +09:00

35 lines
1.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// The part of the timeline that displays breaks in the song.
/// </summary>
internal class BreakPart : TimelinePart
{
protected override void LoadBeatmap(WorkingBeatmap beatmap)
{
foreach (var breakPeriod in beatmap.Beatmap.Breaks)
Add(new BreakVisualisation(breakPeriod));
}
private class BreakVisualisation : DurationVisualisation
{
public BreakVisualisation(BreakPeriod breakPeriod)
: base(breakPeriod.StartTime, breakPeriod.EndTime)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Yellow;
}
}
}