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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:07:38 +08:00
Commit Graph

1674 Commits

Author SHA1 Message Date
Dean Herbert
ebf637bd3c
Adjust slider tick / end misses to show slightly longer 2024-01-31 17:41:26 +09:00
Bartłomiej Dach
c5e118bd10
Revert "Move fade more local to avoid fading twice"
This reverts commit d0421fe206
and fixes https://github.com/ppy/osu/issues/26801.

https://github.com/ppy/osu/pull/26703#discussion_r1469409667
was correct in saying that the early fade-out needs to be restored, and
that's because of the early-return. Legacy judgements that are the
temporary displayed judgement from new piece should also receive the
fade-out, and d0421fe206 broke that.
2024-01-30 22:16:46 +01:00
Dean Herbert
8341da7586
Revert "Remove dead code" (mostly)
This reverts commit 6070eac6ee.
2024-01-29 19:43:40 +09:00
Dean Herbert
d0421fe206
Move fade more local to avoid fading twice 2024-01-25 19:31:57 +09:00
Dean Herbert
6070eac6ee
Remove dead code 2024-01-25 19:31:57 +09:00
Dean Herbert
47e9846315
Adjust slider tick / end miss animations to be less busy 2024-01-22 18:48:48 +09:00
Salman Ahmed
06da7f74de
Merge branch 'master' into fix-storyboard-sprites-2 2024-01-17 18:43:25 +03:00
Dean Herbert
e260e75fac
Merge pull request #26594 from frenzibyte/fix-storyboard-sprites-1
Change legacy beatmap skins to not handle `@2x` textures (to match stable)
2024-01-18 00:40:29 +09:00
Salman Ahmed
e54d20ea93 Remove ancient osu-resources lookup path from legacy skin textures 2024-01-17 16:33:14 +03:00
Salman Ahmed
98c65f36c9 Disable high resolution texture lookup for legacy beatmap skins to match stable 2024-01-17 12:56:29 +03:00
Salman Ahmed
5ad2918a75 Allow disabling high resolution texture lookups in LegacySkin 2024-01-17 12:56:29 +03:00
Dean Herbert
0b5cc8fb10
Fix gameplay counter textures not being cached ahead of time
Part of https://github.com/ppy/osu/issues/26535.
2024-01-15 14:01:21 +09:00
Bartłomiej Dach
593ca9f84f
Merge pull request #26468 from frenzibyte/fix-skin-parsing
Fix mania skin array decoder not handling malformed entries rigorously
2024-01-12 12:52:02 +01:00
Salman Ahmed
7ca4d85441 Remove unnecessary AllowThousands flag
The flag is there to match `float.Parse` behaviour, but it's too illogical and unnecessary to have it.
2024-01-10 17:48:48 +03:00
Salman Ahmed
698ae66a49 Fix mania skin array decoder not handling malformed entries rigorously 2024-01-10 17:41:58 +03:00
Dean Herbert
f912a1ba31
Merge branch 'master' into health-less-value-changed 2024-01-10 18:03:34 +09:00
Dean Herbert
12a59eb34c
Remove vertex update overheads 2024-01-09 17:35:01 +09:00
Dean Herbert
1837b31f9b
Remove usage of HealthDisplay.BindValueChanged
Health updates very often when using HP drain. Let's avoid bindable overheads.
2024-01-09 16:38:05 +09:00
Dean Herbert
dc31c66f62
Return null on font lookup failure instead of asserting
Fallback weirdness.
2024-01-07 20:41:58 +09:00
Dean Herbert
9d9e6fcfdb
Remove LINQ calls in hot paths 2024-01-07 14:31:22 +09:00
Dean Herbert
5b55ca6692
Cache legacy skin character glyph lookups to reduce string allocations 2024-01-05 02:26:30 +09:00
Dan Balasescu
2ec6aa7fbb
Make mania scroll speed independent of hit position 2023-12-26 12:46:21 +09:00
Bartłomiej Dach
8142a7cb7e
Remove incorrect spec 2023-12-25 14:00:32 +01:00
Dean Herbert
b1d994b6ff
Add classic skin sprites for slider tick and slider end misses 2023-12-25 17:17:23 +09:00
Dean Herbert
c5893f245c
Change legacy version checks to account for users specifying incorrect versions 2023-12-23 14:03:45 +09:00
Bartłomiej Dach
b4e71a0787
Fix slider tick / end misses displaying with full size on legacy skins with animated misses
Resolves https://github.com/ppy/osu/issues/25987.

Structure is a bit clumsy but I'm not sure how to do better...
2023-12-21 13:58:12 +01:00
Bartłomiej Dach
975bacaeb7
Add back blank line to fix code quality inspection 2023-12-20 19:07:26 +01:00
Dean Herbert
eb8fb8092d
Attempt to standardise miss handling logic 2023-12-21 00:59:35 +09:00
Dean Herbert
d2716d8557
Improve animation for legacy skins 2023-12-20 20:34:05 +09:00
Dean Herbert
9b383e3276
Add support for showing tick misses 2023-12-20 20:23:19 +09:00
Dean Herbert
0be6743e87
Apply Bindable.Parse refactorings 2023-12-13 14:07:38 +09:00
Dean Herbert
95c00f9666
Add HexaconIcons lookup to allow usage with SpriteIcon 2023-11-24 13:17:39 +09:00
Dean Herbert
5239fee947
Allow use of skin username/flag/avatar components outside of gameplay 2023-11-23 17:15:03 +09:00
Dean Herbert
b88e3cd26f
Change ResourceStore provided to Skin to be a fallback, not replacement 2023-11-16 20:19:01 +09:00
Dean Herbert
73eda6c09c
Move non-matching default value to argon skin default speficiation instead 2023-11-16 14:18:49 +09:00
Dean Herbert
2264e1e249
Change default value and range of BoxElement's corner radius to match other usages 2023-11-15 10:45:01 +09:00
Dean Herbert
74fb1b5f81
Rename property to match expctations 2023-11-15 10:40:59 +09:00
Joseph Madamba
535282ba7d Use existing localisation for corner radius in BoxElement 2023-11-14 14:13:20 -08:00
Dean Herbert
a745642f76
Fix customised argon skins no longer loading due to incorrect resource store spec 2023-11-14 22:01:56 +09:00
Dean Herbert
469b9e2546
Increase size and adjust positioning of max combo display in argon skin 2023-11-12 17:28:15 +09:00
Bartłomiej Dach
b7972e3c84
Merge branch 'skin-size-editing' into gameplay-hud-redesign/counters 2023-11-11 20:16:14 +09:00
Dean Herbert
57cd5194ce
Flip comparison to allow non-composite drawables to still get resized 2023-11-10 20:00:20 +09:00
Bartłomiej Dach
b7acbde719
Only store width/height of serialised drawable if it isn't automatically computed 2023-11-10 19:12:26 +09:00
Bartłomiej Dach
26eae0bdee
Remove unused using directive 2023-11-10 18:25:39 +09:00
Bartłomiej Dach
43a4b34295
Fix typo 2023-11-10 18:20:14 +09:00
Bartłomiej Dach
2c1f304f3b
Fix test failures due to fluctuations in needlessly-serialised automatic sizings 2023-11-10 18:13:36 +09:00
Dean Herbert
46a219e010
Add comment explaining AutoSize change in LegacySongProgress 2023-11-10 17:53:52 +09:00
Dean Herbert
67312a2db9
Remove ArgonScoreWedge and use ArgonWedgePiece directly 2023-11-10 16:53:16 +09:00
Dean Herbert
60df2722ab
Rename RoundedLine to BoxElement and make more generically useful 2023-11-10 16:20:05 +09:00
Dean Herbert
99d9db5b76
Use a better default size for line 2023-11-10 15:53:05 +09:00