Dean Herbert
4c851a327e
Merge pull request #31880 from peppy/team-logo-support
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Add basic display support for team logos
2025-02-14 22:59:57 +09:00
Dean Herbert
071a4ba9b0
Merge pull request #31821 from Layendan/playlist-collection
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Add playlist to new collection button present on playlist room
2025-02-14 18:03:54 +09:00
Dean Herbert
303961d101
Add drawable implementations of team logo
2025-02-14 17:39:21 +09:00
Dean Herbert
f9b7a8ed10
Make realm operation asynchronous for good measure
2025-02-14 14:51:48 +09:00
Dean Herbert
8561df40c5
Add better messaging and handling of edge cases
2025-02-14 14:30:33 +09:00
Dean Herbert
601e6d8a70
Refactor pass for code quality
2025-02-14 13:54:29 +09:00
Dean Herbert
c049ae6937
Update height specification for playlist screen too
2025-02-12 18:45:00 +09:00
Dean Herbert
bc94ffe21e
Merge branch 'master' into freestyle-mods
2025-02-12 18:32:01 +09:00
Dean Herbert
218151bb3c
Flash footer freemod/freestyle buttons when active
2025-02-12 18:30:34 +09:00
Dean Herbert
9c3e9e7c55
Change free mods button to show "all" when freestyle is enabled
2025-02-12 18:27:10 +09:00
Dean Herbert
9aef95c381
Adjust some paddings and text
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Mostly trying to give more space to the queue as we add more vertical
elements to the middle area of multiplayer / playerlists. This whole UI
will likely change – this is just a stop-gap fix.
2025-02-12 17:43:49 +09:00
Dean Herbert
b92e9f515b
Fix layout of user setting areas when aspect ratio is vertically tall
2025-02-12 17:31:55 +09:00
Dan Balasescu
e51c09ec3d
Fix inspection
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Interestingly, this is not a compiler error nor does R# warn about it.
No problem, because this is just restoring the original code anyway.
2025-02-11 14:23:51 +09:00
Dan Balasescu
748c2eb390
Refactor RoomSubScreen
update
2025-02-11 12:43:54 +09:00
Dan Balasescu
78e5e0eddd
Refactor with a bit more null safety
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In particular I don't like the non-null assert around
`GetCurrentItem()`, because there's no reason why it _couldn't_ be
`null`.
Consider, for example, if these panels are used in matchmaking where
there are no items initially present in the playlist.
The ruleset nullability part is debatable, but I've chosen to restore
the original code here.
2025-02-11 12:20:09 +09:00
Layendan
5e9f195117
Fix tests failing if playlist was empty
2025-02-09 23:27:28 -07:00
Layendan
f9bda0524a
Update button text to include downloaded beatmaps and collection status
2025-02-09 18:45:13 -07:00
Layendan
d4c69f0c90
Assume room is setup correctly and remove duplicate maps before querying realm
2025-02-07 04:04:29 -07:00
Layendan
aad12024b0
remove using cache, improve tests, and revert loading
2025-02-07 03:13:51 -07:00
Dean Herbert
41c8f64806
Simplify naming of endpoints
2025-02-07 17:33:32 +09:00
Layendan
2aa930a36c
Corrected notification strings
2025-02-06 17:46:49 -07:00
Layendan
6769a74c92
Add loading in case cache lookup takes longer than expected
2025-02-06 17:23:06 -07:00
Layendan
b7483b9442
Add playlist collection button w/ tests
2025-02-06 07:25:45 -07:00
Dan Balasescu
885ae7c735
Adjust styling
2025-02-06 14:25:08 +09:00
Dan Balasescu
d93f7509b6
Fix participant panels not displaying mods from other rulesets correctly
2025-02-06 14:24:09 +09:00
Dan Balasescu
84206e9ad8
Initial support for freemod+freestyle
2025-02-06 13:29:16 +09:00
Bartłomiej Dach
7d299bb2ad
Expose EndpointConfiguration
directly in IAPIAccess
2025-02-05 13:31:37 +01:00
Dan Balasescu
7f8f528ae2
Add helper for testing mod/freemod validity
2025-02-05 16:44:52 +09:00
Dean Herbert
a93dabd33f
Merge branch 'master' into multiplayer-free-style
2025-02-04 21:48:39 +09:00
Dean Herbert
6c6063464a
Remove Scheduler.AddOnce
from updateSpecifics
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To keep things simple, let's not bother debouncing this. The debouncing
was causing spectating handling to fail because of two interdependent
components binding to `BeatmapAvailability`:
Binding to update the screen's `Beatmap` after a download completes:
5874706117/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs (L266-L267)
Binding to attempt a load request:
8bb7bea04e/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs (L67)
The first must update the beatmap before the second runs, else gameplay
will not load due to `Beatmap.IsDefault`.
2025-02-04 18:41:28 +09:00
Dean Herbert
8bb7bea04e
Rename freestyle select screen classes for better discoverability
2025-02-03 19:21:21 +09:00
Dean Herbert
37abb1a21b
Tidy up button construction code
2025-02-03 19:09:58 +09:00
Dean Herbert
444e0970d6
Standardise naming to use "Freestyle" not "FreeStyle"
2025-02-03 19:01:59 +09:00
Dan Balasescu
ca7a36d3d6
Remove unused usings
2025-01-29 23:32:44 +09:00
Dean Herbert
bc930e8fd3
Minimal clean-up to get things bearable
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I plan to do a full refactor of `RoomSubScreen` at first opportunity.
2025-01-29 20:02:04 +09:00
Dean Herbert
e8d0d2a1d9
Combine more methods to simplify flow futher
2025-01-29 19:56:37 +09:00
Dean Herbert
a6814d1a8a
Make multiplayer change room settings more obvious as to what it does
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"Edit" felt really weird.
2025-01-29 19:48:04 +09:00
Dean Herbert
07bff22200
Fix delay before difficulty panel displays fully
2025-01-29 19:30:57 +09:00
Dean Herbert
c70ff11085
Remove new bindables from RoomSubScreen
2025-01-29 19:06:14 +09:00
Dean Herbert
05200e8970
Add missing partial
2025-01-29 19:05:28 +09:00
Dean Herbert
d3f9804ef1
Combine more methods to simplify flow
2025-01-29 18:45:02 +09:00
Dan Balasescu
fc73037d9f
Add pill displaying current freestyle status
2025-01-27 18:46:45 +09:00
Dean Herbert
17b1739ae4
Combine countless update methods all called together into a single method
2025-01-24 18:00:05 +09:00
Dean Herbert
05b1002e9d
Adjust layout and code quality slightly
2025-01-24 15:57:13 +09:00
Layendan
d326f23576
Remove unused method
2025-01-23 15:39:18 -07:00
Layendan
b0a7237fd6
Fix formatting
2025-01-23 15:37:30 -07:00
Layendan
13c64b59af
Inherit menu items from parent class
2025-01-23 15:36:20 -07:00
Layendan
f673d16a1f
Fix formatting
2025-01-22 11:42:11 -07:00
Layendan
2a5a2738e1
Add context menu to open in browser to rooms
2025-01-21 12:45:23 -07:00
Dean Herbert
459847cb80
Perform client side validation that the selected beatmap and ruleset have valid online IDs
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This is local to playlists, since in multiplayer the validation is
already provided by `osu-server-spectator`.
2025-01-21 19:51:55 +09:00