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Commit Graph

13 Commits

Author SHA1 Message Date
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Salman Ahmed
67fa15f231 Remove no longer required context menu container in ParticipantsList 2022-07-08 01:42:55 +03:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
9afe82a0d5 Fix potentially null drawable call to SetLayoutPosition 2022-03-19 14:54:58 +03:00
Salman Ahmed
0adad3a599 Handle potential null room hosts 2022-03-19 04:01:35 +03:00
Salman Ahmed
1c899d00b9 Pin multiplayer host panel to the top of the list 2022-03-18 07:25:03 +03:00
Jamie Taylor
493a970ed5
Remove unused AudioManager 2022-01-19 14:08:21 +09:00
Jamie Taylor
7e9b5dd150
Add audio feedback for host change in multiplayer 2022-01-14 18:11:00 +09:00
Dean Herbert
dea7f2308c Fix participant panels potentially keeping a reference to an old user
If a user leave and then rejoins a multiplayer match while another user
is not at the lobby screen, there is a potential the `ParticipantPanel`
tracking the user will not correctly be recreated to reference the new
instance of the `MultiplayerUser`.

This happens because the `OnRoomUpdated` call is scheduled, which means
it is not running in the background, coupled with the local logic that
relies on `IEquatable(MultiplayerRoomUser)` (which in turn falls back to
a UserID comparison).

Changing this to a reference comparison is the easiest way to resolve
this. Whether we change the `IEquatable` implementation is up for
discussion.

Closes https://github.com/ppy/osu/issues/15970.
2021-12-07 17:24:04 +09:00
Jamie Taylor
e341f471b0
Add lobby sfx for join/leave/kick/ready/unready events 2021-08-26 15:29:22 +09:00
Dean Herbert
f9900720d5 Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Bartłomiej Dach
e797e5ce7a Rename Multi directory to OnlinePlay 2020-12-25 16:50:02 +01:00