Dean Herbert
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9b9dacf3fe
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Update usages of Drawable.Click()
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2021-08-04 17:30:33 +09:00 |
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smoogipoo
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92fa99700e
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Merge branch 'master' into rework-multiplayer-test-scenes
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2021-06-29 15:39:59 +09:00 |
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smoogipoo
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aa5d22d04a
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Remove "test container", make everything go through OnlinePlayTestScene
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2021-06-25 13:02:19 +09:00 |
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smoogipoo
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5115299e9a
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Merge RoomManagerTestScene into OnlinePlaySubScreenTestScene
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2021-06-24 19:09:31 +09:00 |
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smoogipoo
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a7b5c3bed1
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Add OnlinePlaySubScreenTestScene
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2021-06-24 17:01:28 +09:00 |
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Dean Herbert
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cd6f175375
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Ensure beatmap is reloaded before each playlist room test run
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2021-06-24 13:29:06 +09:00 |
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Dean Herbert
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1bbfbb0d8e
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Fix test that never should have worked
This was only working by luck until now. It was "correctly" matching on
null online ID (see logic at
abc96057b2/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs (L199-L207) ).
Now it works by actually matching on the online ID.
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2021-06-23 19:30:11 +09:00 |
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Dean Herbert
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b16d10bd95
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Provide game-wide resources via IStorageResourceProvider
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2021-05-31 18:57:47 +09:00 |
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Dean Herbert
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48672f8afd
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Add very basic test logic to ensure PlayerLoader is present for playlists
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2021-05-14 15:02:36 +09:00 |
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smoogipoo
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bba182a02d
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Fix test failure
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2021-01-20 21:27:16 +09:00 |
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Bartłomiej Dach
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83fb7c7a1a
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Re-namespace all files in OnlinePlay directory
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2020-12-25 16:50:09 +01:00 |
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Dean Herbert
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5d4b73baa5
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
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Dean Herbert
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12e4bbdc5b
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Reorganise test scenes into playlists specific namespace
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2020-12-25 13:20:37 +09:00 |
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