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Commit Graph

68892 Commits

Author SHA1 Message Date
OliBomby
3565a10ea2 fix confusing return statement at the end 2024-08-16 01:45:28 +02:00
OliBomby
3a84409546 Use TimingPointAfter for seeking check 2024-08-16 01:36:51 +02:00
OliBomby
2e11172e8e Take into account next timing point when snapping time 2024-08-16 01:01:24 +02:00
OliBomby
ac064e814f Add BinarySearchUtils 2024-08-16 00:15:40 +02:00
OliBomby
00e210147a Fix inputs being eaten by PathControlPointVisualizer when no control points are selected 2024-08-15 23:11:07 +02:00
OliBomby
29fda745a4 add failure test 2024-08-15 22:59:26 +02:00
OliBomby
f717938a28 Fix grid snap slider placement double-click does not make new segment if anchor not hovered 2024-08-15 22:49:05 +02:00
Joseph Madamba
c3600467bf Make collection button test less broken 2024-08-15 11:49:15 -07:00
Dan Balasescu
52c1858bbe
Merge pull request #29428 from peppy/update-editor-menu-items-difficulty-change
Ensure the "Change Difficulty" menu uses up-to-date difficulty names
2024-08-16 00:44:59 +09:00
Dean Herbert
5710f0f302
Merge pull request #26254 from frenzibyte/mania-combo-counter
Add argon/classic osu!mania combo counter
2024-08-15 17:56:28 +09:00
Dean Herbert
e7b4a2f451
Merge pull request #29427 from frenzibyte/fix-ruleset-components-beatmap-skin
Fix beatmap skin always overriding ruleset HUD components
2024-08-15 17:53:13 +09:00
Dean Herbert
b5f615882f
Ensure the "Change Difficulty" menu uses up-to-date difficulty names
Closes https://github.com/ppy/osu/issues/29391.
2024-08-15 17:25:30 +09:00
Salman Ahmed
7427237873 Try make code look better 2024-08-15 17:03:08 +09:00
Salman Ahmed
358572ebb3 Update code order to match everything else 2024-08-15 16:57:29 +09:00
Salman Ahmed
a421231aad Fix beatmap skin on mania breaking HUD apart 2024-08-15 16:55:05 +09:00
Salman Ahmed
49c71f7863 Fix beatmap skin always overriding ruleset HUD components 2024-08-15 16:47:10 +09:00
Dean Herbert
4b279ecaa8
Fix mistake 2024-08-15 16:44:15 +09:00
Dean Herbert
26da2c0637
Update MultiplayerClient test output with new knowledge 2024-08-15 16:16:48 +09:00
Salman Ahmed
66adddbfb8 Actually bring back position-flipping logic and disable "closest" anchor 2024-08-15 15:50:32 +09:00
Dean Herbert
9dc496d6a7
Merge pull request #29415 from Joehuu/difficulty-name-content
Implement song select v2 difficulty name content component
2024-08-15 15:20:52 +09:00
Salman Ahmed
3a4546d62d Remove x symbol from argon mania combo counter 2024-08-15 15:08:35 +09:00
Salman Ahmed
ff1ab2bb0e Remove position-flipping logic from mania combo counters for now
We need a general method to do this amicably, such as an HUD target that flips the position of its children when the direction is flipped. Something to consider later.
2024-08-15 15:02:18 +09:00
Dan Balasescu
70cfac0eb8
Merge pull request #29426 from peppy/fix-dot-misalign
Fix some characters ('.', ',') being misaligned in legacy counters
2024-08-15 14:19:53 +09:00
Dean Herbert
054366b25d
Use zero baseline for legacy sprite text display 2024-08-15 13:07:42 +09:00
Dan Balasescu
8bfb5cedc4
Merge pull request #29406 from peppy/fix-skin-change-crash
Fix crash on changing skins when classic mod is enabled and game is rewound
2024-08-15 01:04:32 +09:00
Dan Balasescu
a6aa35a9b8
Merge pull request #29417 from peppy/remove-main-menu-challenge-tooltip
Remove daily challenge tooltip from main menu
2024-08-14 22:30:56 +09:00
Dean Herbert
e603888130
Update remaining tests to use new base class (and tidy up V2 suffixes) 2024-08-14 21:09:28 +09:00
Dean Herbert
1665d9a93e
Fix failing test setup 2024-08-14 21:01:35 +09:00
Dean Herbert
28ab65243d
Remove daily challenge tooltip from main menu
Now that we have a nice intro screen for the daily challenge, it's
generally thought that we want to "spoil" the beatmap until the intro is
shown.

Also I was never a huge fan of having a tooltip on a main menu button..
just feels a bit odd.
2024-08-14 20:45:27 +09:00
Dean Herbert
58d9a4adba
Merge pull request #29414 from smoogipoo/fix-daily-challenge-2
Add localisation for daily challenge day/week units
2024-08-14 18:45:12 +09:00
Joseph Madamba
6f2bc7e6f1 Use Content override instead 2024-08-14 00:44:03 -07:00
Joseph Madamba
11bd0c9a61 Inline single-frame layout issue comment instead 2024-08-14 00:41:43 -07:00
Dean Herbert
2174510544
Move other V2 tests to new test namespace 2024-08-14 15:51:07 +09:00
Joseph Madamba
c24f1444f9 Directly resolve IBindable<WorkingBeatmap> by making a local variant of DifficultyNameContent 2024-08-13 23:26:18 -07:00
Joseph Madamba
f8796e3192 Move resizing width and background logic to SongSelectComponentsTestScene 2024-08-13 23:26:17 -07:00
Joseph Madamba
2b41f71fd0 Workaround single-frame layout issues with {Link|Text|Fill}FlowContainers 2024-08-13 23:26:17 -07:00
Joseph Madamba
625c6fc7eb Implement song select v2 difficulty name content component 2024-08-13 23:26:17 -07:00
Joseph Madamba
46d41cb590 Add base song select components test scene 2024-08-13 23:26:17 -07:00
Dean Herbert
7c142bcedf
Fix incorrect anchor handling in ArgonManiaComboCounter 2024-08-14 15:12:23 +09:00
Dean Herbert
e465049050
Merge branch 'master' into mania-combo-counter 2024-08-14 15:12:00 +09:00
Dan Balasescu
f882ad4a53
Add localisation for daily challenge day/week units 2024-08-14 15:10:55 +09:00
Dan Balasescu
6840f4bca4
Merge pull request #29412 from peppy/file-io-test-failure 2024-08-14 13:06:14 +09:00
Dean Herbert
dd9705b660
Fix file access test failure by forcing retries
See https://github.com/ppy/osu/actions/runs/10369630825/job/28708248682.
2024-08-14 12:26:21 +09:00
Dean Herbert
78ef436ea0
Update test debug output to test second scenario 2024-08-14 12:23:47 +09:00
Dean Herbert
1b29b9bbb8
Merge pull request #29403 from smoogipoo/fix-catch-missing-objects
Fix fruit positions getting mangled when exploded from the plate
2024-08-14 00:59:56 +09:00
Dean Herbert
2221c4891f
Remove legacy non-pooled pathway to DrawableJudgement 2024-08-13 21:03:00 +09:00
Dean Herbert
bb0c9e2497
Add log output when judgements aren't being pooled 2024-08-13 20:57:23 +09:00
Dean Herbert
d74ac57092
Never call prepareDrawables from unsafe context
I can't mentally figure out *what* is causing the issue here, but in the
case where `prepareDrawables` is called from
`JudgementBody.OnSkinChanged` (only happens in a non-pooled scenario),
things go very wrong.

I think a smell test is enough for anyone to agree that the flow was
very bad. Removing this call doesn't seem to cause any issues.

`runAnimation` should always be called in `PrepareForUse` (both pooled
and non-pooled scenarios) so things should still always be in a correct
state.

Closes #29398.
2024-08-13 20:57:20 +09:00
Dan Balasescu
3753f65139
Merge pull request #29404 from frenzibyte/fix-user-profile-ux
Fix user profile overlay colour resetting when selecting another ruleset
2024-08-13 20:00:57 +09:00
Dan Balasescu
69c5e6a799
Remove unused property causing CI inspection
I don't see this in my Rider locally. I suppose we can remove it, though
it was intentionally added so that the struct mirrors the interface.
2024-08-13 19:52:14 +09:00