Dean Herbert
4c0259a040
Merge branch 'master' into fix-storyboard-variables
2018-01-09 11:50:03 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
james58899
0158246ba1
AppVeyor
2018-01-04 19:23:00 +08:00
james58899
dcc4e863ab
move variables to StoryboardDecoder
2018-01-04 19:04:52 +08:00
james58899
89fe567496
use FileSafety.PathSanitise
2018-01-03 17:57:24 +08:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
smoogipoo
58859f2ffb
Rework registration/instantiation of decoders to not rely on reflection
2017-12-21 15:34:00 +09:00
smoogipoo
e8e5e8270b
Rename decoder
2017-12-21 14:19:37 +09:00
smoogipoo
bfa4f1a2c3
Apply changes in line with master changes
2017-12-21 13:59:03 +09:00
smoogipoo
c99ea32574
Merge branch 'master' into beatmap-serialization
2017-12-21 13:39:39 +09:00
smoogipoo
0e3b001b13
Make maps with storyboards decode correctly with OsuJsonDecoder
2017-12-07 10:37:51 +09:00
smoogipoo
ed5f7e5353
Make OsuJsonDecoder apply defaults similar to OsuLegacyDecoder
2017-12-06 16:28:34 +09:00
smoogipoo
d2dc7c8937
Add OsuJsonDecoder
2017-12-06 00:38:12 +09:00
Aergwyn
cc76c58f5f
fall back to .osu file for storyboard if no .osb file is present
...
+ CI fixes
2017-12-02 16:05:39 +01:00
Aergwyn
c466296b14
reverted split at Decoder, moved logic down
...
I'm done experimenting, sorry
- `Decoder` only returns a "Beatmap"`Decoder` now
- "Storyboard"`Decoder` is retrieved from a "Beatmap"`Decoder`
- moved parse methods down in the hierarchy where I forgot to do that
- renamed `OsuLegacyDecoderTest` to `LegacyDecoderTest`
2017-12-01 22:05:01 +01:00
Aergwyn
a49f3479a2
Split retrieving of beatmap and storyboard decoder
...
Storyboard works again. Not satisfied with the solution though.
2017-12-01 19:11:52 +01:00
Aergwyn
db50ad794e
CI adjustments
...
- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
Aergwyn
806c0e3b26
restructured OsuLegacyDecoder into LegacyDecoder
...
Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00
Aergwyn
be018a63c6
remove unnecessary lines
2017-11-30 19:17:11 +01:00
Aergwyn
c16925059c
split parsing a beatmap and parsing a storyboard
2017-11-30 19:16:13 +01:00
Miterosan
b2e49c1e71
line can not be null in OsuLegacyDecoder.cs
2017-11-07 23:17:26 +01:00
Miterosan
13e75780d7
beatmap and stream can not be null in OsuLegacyDecoder.cs
2017-11-07 23:17:07 +01:00
Miterosan
1e6f1d07d2
line can not be null in OsuLegacyDecoder.cs
2017-11-07 23:16:42 +01:00
Miterosan
a8acea9cdb
stream can not be null in BeatmapDecoder.cs
2017-11-07 23:12:30 +01:00
Miterosan
8dc24a52a7
beatmap and line can not be null in OsuLegacyDecoder.cs
2017-11-07 23:11:33 +01:00
Miterosan
d27dced3af
beatmap and line can not be null in OsuLegacyDecoder.cs
2017-11-07 23:11:16 +01:00
Miterosan
34083baa4d
beatmap and line can not be null in OsuLegacyDecoder.cs
2017-11-07 23:11:04 +01:00
Miterosan
0287d3d7a0
beatmap and line can not be null in OsuLegacyDecoder.cs
2017-11-07 23:10:54 +01:00
Miterosan
cf296d4bb2
beatmap and line can not be null in OsuLegacyDecoder.cs
2017-11-07 23:10:41 +01:00
Miterosan
2f47b336e2
beatmap and line can not be null in OsuLegacyDecoder.cs
2017-11-07 23:10:30 +01:00
Miterosan
1f620886cb
beatmap and line can not be null in OsuLegacyDecoder.cs
2017-11-07 23:09:16 +01:00
Dean Herbert
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
Dean Herbert
cd722e4abb
Fix beatmap author being stored in two different places
2017-10-14 11:39:55 +09:00
smoogipoo
b8d2a04fe1
Only split beatmap lines twice
2017-10-10 19:24:24 +09:00
smoogipoo
ad344eb719
Use IsNullOrWhiteSpace instead of trimming
2017-10-10 19:21:38 +09:00
smoogipoo
29c2a29798
Fix trimming too early in OsuLegacyDecoder crashing storyboards
2017-10-09 18:47:12 +09:00
Bang Sunghwan
bd9f2db477
Trim line
2017-10-08 17:30:21 +09:00
Bang Sunghwan
6c5c734ff1
Trim end of line
...
Fix ArgumentOutOfRangeException when parsing http://osu.ppy.sh/osu/1004136
2017-10-08 09:42:09 +09:00
Damnae
bab3ef0669
Rename storyboard classes.
2017-09-13 11:22:24 +02:00
Damnae
58e65397b0
Add support for storyboards using numerical values.
2017-09-12 10:13:55 +02:00
Damnae
9eaa1cb5cd
Fix sprites not being visible when all their commands are inside loops.
2017-09-11 12:06:00 +02:00
Damnae
bc01d9a1b0
Animate Additive / FlipH and FlipV.
2017-09-09 15:41:56 +02:00
Damnae
12de737084
Merge branch 'master' into storyboards
...
# Conflicts:
# osu.Game/Beatmaps/Beatmap.cs
2017-09-08 21:46:34 +02:00
Damnae
6cde687d87
Fix V commands parsing.
2017-09-08 12:36:13 +02:00
Damnae
13322b4293
Improve compatibility with older storyboards.
2017-09-08 12:09:45 +02:00
Dean Herbert
a528173943
Ensure that WorkingBeatmap's Beatmap is never null
...
Also ensures some extra fields inside Beatmap have non-null defaults.
2017-09-08 19:05:14 +09:00
Damnae
e547416193
Storyboards implementation.
2017-09-08 09:08:52 +02:00
smoogipooo
6a7b410bc3
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
2017-08-21 11:58:54 +09:00
Dan Balasescu
243a6ca774
Update OsuLegacyDecoder.cs
2017-08-18 13:27:16 +09:00
Shane Woolcock
df683d9114
Fix multiple difficulty control points sharing the same time and thus confusing slider velocity calculations
2017-08-17 23:28:26 +09:30