1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 10:32:55 +08:00
Commit Graph

64 Commits

Author SHA1 Message Date
Dean Herbert
237f72efbc Add missing null check on AudioManager 2022-08-08 13:31:57 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Nitrous
a222278710
remove unused using 2022-07-27 16:01:35 +08:00
Nitrous
37e642b0bd
make SongProgress abstract
- move unrelated logic to `DefaultSongProgress`
- make `LegacySongProgress` inherit `SongProgress`
2022-07-27 15:19:21 +08:00
Dean Herbert
426c53fe65 Fix potential null being sent to extension method which doesn't support it 2022-07-02 12:50:28 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
61078910a6 Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
Dean Herbert
5f358a04e9 Return a valid "lighting" response from DefaultSkin
This is temporary to allow the new sprite lookup flow to potentially be
merged before hit lighting skinnability is addressed.
2022-04-04 20:40:20 +09:00
Dean Herbert
d1be229d74 Combine SkinSprite into SkinnableSprite 2022-04-01 16:01:33 +09:00
Dean Herbert
3a16483214 Add prioritised user lookups for default skin
This allows user resources to be consumed before falling back to the
game bundled assets.
2022-04-01 14:36:36 +09:00
Dean Herbert
c6aa32a003 Add basic song select setup for skinnability 2022-03-16 19:12:06 +09:00
Dean Herbert
f6a3709060 Store default skins to database 2021-11-29 18:28:25 +09:00
Dean Herbert
e2d9a685d7 Update skin implementations to match new structures 2021-11-29 18:28:25 +09:00
Dean Herbert
add39fbd4f Merge branch 'master' into fix-skin-layout-editor-crash 2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
93482414d6 Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
Dean Herbert
81a13566bc Adjust default location slightly, fix alignment of "pp" subtext 2021-10-05 15:28:03 +09:00
smoogipoo
221cc1747c Drop "default" prefix 2021-10-04 20:34:28 +09:00
smoogipoo
fab0d531be Add counter to HUD 2021-09-30 17:55:00 +09:00
Salman Ahmed
1af230c48c Merge branch 'master' into refactor-combo-colour-retrieval 2021-07-20 10:08:25 +03:00
Dean Herbert
d26c9a66c2 Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup 2021-06-07 12:01:19 +09:00
Salman Ahmed
02d18c7a49 Merge branch 'master' into remove-hud-component-lookup 2021-05-31 09:23:04 +03:00
Dean Herbert
4fd89faaa4 Fix default skin not having resources or providing samples 2021-05-27 14:09:01 +09:00
Dean Herbert
22337e0fc7 Add comment explaining why origin is flipped 2021-05-20 01:59:30 +09:00
Salman Ahmed
08ee1e4853 Remove HUD skin component lookup in favour of MainHUDComponents target system 2021-05-18 12:37:23 +03:00
Dean Herbert
10c730b37d Add new default locations for hit bar error displays 2021-05-18 15:50:50 +09:00
Dean Herbert
da0913ca2d Make SongProgress a skinnable component 2021-05-17 18:52:56 +09:00
Dean Herbert
c8b7cfc753 Merge branch 'skin-serialisation' into remove-skinnable-hud-classes 2021-05-13 19:05:08 +09:00
smoogipoo
2f025f1967 SkinnableTargetWrapper -> SkinnableTargetComponentsContainer 2021-05-13 18:54:30 +09:00
Dean Herbert
a38cb61b08 Remove duplicated call to base.GetDrawableComponent 2021-05-13 13:02:55 +09:00
Dean Herbert
8b9ac86d4b Merge branch 'master' into skin-serialisation 2021-05-13 12:35:06 +09:00
Bartłomiej Dach
4464204e33 Mark all skin ctors used via reflection in SkinInfo.CreateInstance() 2021-05-12 23:23:42 +02:00
Dean Herbert
55e1f97f59 Remove unused using statement 2021-05-12 19:06:40 +09:00
Dean Herbert
75227e5a70 Change default skin to use component lookup for conformity 2021-05-12 18:55:48 +09:00
Dean Herbert
0a895fff15 Remove remaining test usage of SkinnableXXX HUD components 2021-05-12 18:53:25 +09:00
Dean Herbert
77e422409c Add SkinInfo.InstantiationInfo to allow creating different skin types 2021-05-11 23:37:06 +09:00
Dean Herbert
4bb933e4b1 Add missing base lookup call to DefaultSkin 2021-05-11 18:55:45 +09:00
Dean Herbert
a67cead0b3 Add SkinInfo.InstantiationInfo to allow creating different skin types 2021-05-11 18:39:15 +09:00
Dean Herbert
944f09ec98 Move default skin cross-component dependencies out to default specifications 2021-05-11 18:39:14 +09:00
Dean Herbert
b248b2e5e3 Hook up full save/load flow 2021-05-11 18:39:14 +09:00
Dean Herbert
95a8f21ab2 Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
Salman Ahmed
78794935b4 Handle combo colour lookups in other skins 2021-05-05 07:15:11 +03:00
Dean Herbert
00574a5288 Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
smoogipoo
9f7750e615 Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
Dean Herbert
7460018cd3 Move combo colours to GlobalSkinColours 2020-02-07 14:58:07 +09:00
iiSaLMaN
808543885f Change ComboColours type to IReadOnlyList<Color4>
Also exposes functions to modify the internal list (AddComboColours, ClearComboColours)
2019-11-07 15:54:30 +03:00
Dean Herbert
f4f9519761 Add todo comment 2019-09-06 12:16:20 +09:00
Dean Herbert
a0aeccf232 Fix fallback to default combo colours not working 2019-09-05 23:24:13 +09:00