Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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16dc2f6ef5
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Adjust TestSceneFailAnimation to account for initial frequency change
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2022-03-24 14:51:21 +09:00 |
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Dan Balasescu
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781cb9f18d
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Move HasPassed/HasFailed into GameplayState
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2022-02-01 14:46:24 +09:00 |
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Dean Herbert
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5be22916bb
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Add test coverage against frequency ramp increasing between fail animation and fail screen
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2021-11-14 14:41:17 +09:00 |
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Dean Herbert
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762949f49f
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Don't flash screen red on fail if the user has disabled red tinting
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2021-10-18 14:20:38 +09:00 |
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smoogipoo
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648999a2de
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
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Dean Herbert
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5f48affcba
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Centralise screen exit logic to ScreenTestScene
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2020-01-31 14:19:29 +09:00 |
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smoogipoo
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76f2fb378f
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Separate score and health parts of ScoreProcessor
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2019-12-19 20:03:14 +09:00 |
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Dean Herbert
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bc31146560
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Mods -> SelectedMods
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2019-12-13 21:45:38 +09:00 |
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David Zhao
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de59e038ac
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Prevent non-combo affecting judgements from triggering sudden death
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2019-06-21 14:29:16 +09:00 |
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Dean Herbert
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609a82bc94
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Update VisibilityContainer usage in line with framework
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2019-06-11 15:13:58 +09:00 |
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Dean Herbert
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9c214c3f0e
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Add animation on failing
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2019-06-04 16:13:16 +09:00 |
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