smoogipoo
45a4187923
Tidy up lookups to NestedHitObjects
2018-07-02 16:10:56 +09:00
Dean Herbert
0a945e4709
Check whether initialised first
2018-06-28 22:44:40 +09:00
Dean Herbert
e197ebe4c5
Fix slider heads displaying in incorrect colour
2018-06-28 01:55:09 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
6d4f94756e
Rewrite the way drag + click selections happen
...
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
Dean Herbert
cb3d0db555
Move combo colours completely out of HitObjects
2018-03-20 15:50:12 +09:00
Dean Herbert
a42035f494
Make DrawableHitObject a CompositeDrawable
...
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
smoogipoo
24501c37dd
Merge branch 'drawableslider-cleanup' into editor-hitobject-movement
2018-03-10 01:15:24 +09:00
smoogipoo
8ed5fce43a
Split out the slider head into a separate drawable hitobject
2018-03-10 01:13:59 +09:00
smoogipoo
4a48136e4f
Make hitobject positions adjustable
2018-03-09 23:12:34 +09:00
Dean Herbert
0704d823a9
Fix slider selection point not being set to new origin
2018-03-01 22:03:00 +09:00
Dean Herbert
bdd88303b3
Merge branch 'master' into editor-hitobject-overlays
2018-02-26 17:53:50 +09:00
Dean Herbert
1218a75b7f
Improve vector conditional
2018-02-26 16:11:26 +09:00
Dean Herbert
9cbed461c4
Merge branch 'master' into sliderbody-rework
2018-02-26 15:00:18 +09:00
Dean Herbert
f1ddfa0581
Fix sliders never getting a correct lifetime set
2018-02-25 16:25:56 +09:00
smoogipoo
50d1183ec2
Division-by-zero safety + reference our own size
2018-02-24 02:53:02 +09:00
smoogipoo
066abfbdbc
Rename PositionAt -> CurvePositionAt to represent its new meaning
2018-02-24 02:43:36 +09:00
smoogipoo
8c90abe0dc
Make slider control points relative to start position
2018-02-23 20:59:27 +09:00
smoogipoo
08bb25347c
Make DrawableSlider contain the slider body
2018-02-23 20:27:05 +09:00
smoogipoo
604b0fa20a
Fix post-merge issues
2018-02-22 14:11:06 +09:00
smoogipoo
ded2644df8
Merge branch 'master' into editor-hitobject-overlays
2018-02-22 14:08:36 +09:00
Dean Herbert
3b4e4bd110
Merge remote-tracking branch 'upstream/master' into general-slider-improvements
2018-02-22 12:28:33 +09:00
smoogipoo
f903e6d241
Fix stacking not working with sliders
...
Fixes #2093 .
2018-02-21 17:46:45 +09:00
smoogipoo
f877b642da
Clean up and document better what "progress" means
2018-02-21 17:10:18 +09:00
smoogipoo
7fe0989427
Merge branch 'general-slider-improvements' into editor-hitobject-overlays
2018-02-20 23:51:47 +09:00
smoogipoo
ee055b8e5c
Allow customizing the snake-ability of sliders
2018-02-20 20:53:06 +09:00
smoogipoo
ad2f556133
Add hitobject overlays to selected hitobjects
2018-02-20 18:01:45 +09:00
smoogipoo
cfb2b3f1e8
Rework SelctionLayer to support click-selections
2018-02-12 16:02:42 +09:00
Dan Balasescu
39e626f29e
Merge branch 'master' into fix-ticks-appearing-late
2018-02-01 18:28:42 +09:00
smoogipoo
27357e100a
Simplify condition
2018-01-30 16:28:38 +09:00
smoogipoo
702c4efb88
Give Slider a tail hitobject to make slider ends counts towards score
2018-01-30 16:28:14 +09:00
smoogipoo
b293408147
Construct the head of sliders from Slider
2018-01-30 15:50:48 +09:00
Aergwyn
214938b98d
fix SliderTicks appearing too late
2018-01-25 10:52:03 +01:00
Aergwyn
24b7d91f5b
Merge branch 'master' into fix-repeats-appearing-early
2018-01-23 09:04:45 +01:00
smoogipoo
33c52ba30f
Fix off-by-ones in RepeatPoint code
2018-01-23 13:58:43 +09:00
smoogipoo
d37844c068
Clean up off-by-one offsets from repeat-related properties
2018-01-23 13:37:25 +09:00
Aergwyn
b726f90c37
remove unnecessary variable
2018-01-22 12:44:55 +01:00
Aergwyn
66176f2882
fix RepeatPoint animations
...
- FadeIn and -Out for RepeatPoints are now calculated instead of fixed values
- TimePreempt is now cut down if too long for RepeatPoints following the first one to only show up to two RepeatPoints at any given time
2018-01-22 12:36:38 +01:00
Shawdooow
e109d5fe20
fix slider heads
2018-01-19 11:13:49 -05:00
Dean Herbert
01ff1584c2
Fix repeat points not following slider snaking correctly
2018-01-18 21:06:47 +09:00
Dean Herbert
d0881e443b
Merge remote-tracking branch 'upstream/master' into approach-rate
2018-01-12 18:05:16 +09:00
Dan Balasescu
9c602f8770
Merge branch 'master' into drawable-fruit-improvements
2018-01-09 22:06:16 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
0cc8516aa3
Remove empty cases, add initial ball scale adjust.
2018-01-04 20:53:33 +09:00
Dean Herbert
717b263b77
Comment and better stacking of FadeOuts
2018-01-04 20:47:42 +09:00
Dean Herbert
1f62fe19d5
Make animation a bit more subtle
2018-01-04 20:43:42 +09:00
Dean Herbert
ffc7f7ecf4
Add a better slider "hit" state fade out animation
2018-01-04 20:16:10 +09:00
Dean Herbert
31865b4d96
Rename conflicting variable
2018-01-03 15:12:27 +09:00
Shawdooow
1502fde1b0
fix slider start circles
2017-12-31 12:04:31 -05:00
Shawdooow
064758b96d
fixes
2017-12-31 11:30:58 -05:00