Dean Herbert
b436b7b99b
Add test coverage of more streaming scenarios
2023-01-23 17:39:41 +09:00
Dean Herbert
238a3833e2
Add test coverage of stream scenario with an initial finger down
2023-01-23 17:28:01 +09:00
Dean Herbert
c4d5957ac3
Add empty space tap-streaming support for osu! ruleset on touchscreen devices
2023-01-23 17:07:27 +09:00
itsMapleLeaf
9a053f114e
remove sprite
2023-01-23 01:50:50 -06:00
Dean Herbert
d695214ae1
Merge pull request #22277 from stanriders/level-badge-colour
...
Add tiered level badge colouring
2023-01-23 16:21:28 +09:00
itsMapleLeaf
338a14ff69
new mania hold tail
2023-01-23 01:01:45 -06:00
Dean Herbert
432e0a6a37
Merge branch 'master' into level-badge-colour
2023-01-23 15:46:15 +09:00
Dean Herbert
736965e009
Fix test scene potentially overflowing visible region
2023-01-23 15:45:44 +09:00
Dean Herbert
9c2494383f
Rename fetch method to be non-plural to match all others
2023-01-23 15:43:52 +09:00
Dean Herbert
e3932c077b
Merge pull request #22032 from frenzibyte/fix-potential-difficulty-failure-alt
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Fix advanced statistics display potentially performing invalid difficulty calculation
2023-01-23 15:39:47 +09:00
cdwcgt
5afb733fb2
change IssueTemplatePreviewTimeConflict's text
2023-01-23 15:26:28 +09:00
Dean Herbert
7ebd31d42f
Add more keywords to settings based on feedback
2023-01-23 15:14:16 +09:00
Dean Herbert
2ed9fe3747
Add support for externally specified keywords in SettingsButton
s
2023-01-23 15:10:26 +09:00
Dean Herbert
73f083a316
Refactor how additional points are provided to avoid confusion
2023-01-23 14:13:46 +09:00
Susko3
e16105d059
Fix NRT and add more safety
2023-01-22 23:11:50 +01:00
Susko3
de21864bd1
Move logic to AndroidImportTask
and add delete mechanism
2023-01-22 23:09:47 +01:00
Susko3
f8537c1cbe
Delegate file deletion to ImportTask
to allow overriding it
2023-01-22 22:19:04 +01:00
EXtremeExploit
8d4889d5ce
Cleanup
2023-01-22 17:42:53 -03:00
EXtremeExploit
b62d4deb6f
Fix also typo on filename
2023-01-22 17:17:19 -03:00
EXtremeExploit
55976df307
Fix typo in test class name
2023-01-22 16:43:03 -03:00
EXtremeExploit
aeebbe4003
Add group badges test from #22280
2023-01-22 15:12:40 -03:00
EXtremeExploit
e60a089f1a
Set alpha on container instead of children
2023-01-22 15:02:02 -03:00
EXtremeExploit
de5eb63ceb
Fix codefactor
2023-01-22 13:38:13 -03:00
EXtremeExploit
933fc8cc83
Fix comment
2023-01-22 13:33:36 -03:00
EXtremeExploit
64c9654910
Make probationary groups a bit transparent
2023-01-22 13:32:05 -03:00
Dean Herbert
f87bb589a2
Merge pull request #22340 from EXtremeExploit/groups-modes
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Add modes text to groups tooltip
2023-01-23 01:10:25 +09:00
Dean Herbert
9a89dfb7d1
Merge pull request #22339 from shinobu-uwu/fix-fail-sample-playing-after-leaving-dialog
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Fix skin fail sound continuing to play after leaving gameplay
2023-01-22 22:27:26 +09:00
Bartłomiej Dach
e1acf85bb3
Merge branch 'master' into groups-modes
2023-01-22 10:09:34 +01:00
Bartłomiej Dach
9bde1ef9bf
Privatise setter
2023-01-22 10:09:08 +01:00
Bartłomiej Dach
b98da506c1
Fix code quality inspection
2023-01-22 10:07:47 +01:00
Bartłomiej Dach
31e7d7333b
Merge branch 'master' into fix-fail-sample-playing-after-leaving-dialog
2023-01-22 09:35:37 +01:00
Bartłomiej Dach
06aa3f7798
Rename Stop{SampleAndRemoveFilters -> }()
...
Now that just one method for stopping samples is left, let's just
repurpose st as the general "stop global effects" method rather than
have it there with a hyperspecific name. It also has good symmetry, as
there already was a `Start()` method in the class.
2023-01-22 09:29:22 +01:00
Bartłomiej Dach
9e4e85e3e3
Inline StopSample()
into StopSampleAndRemoveFilters()
...
The first method no longer has any callers except for the second one.
2023-01-22 09:26:01 +01:00
Bartłomiej Dach
0edfd24410
Remove unnecessary sample stop in Restart()
...
It is unnecessary, as a successful restart will exit the current player
screen, and `OnExiting()` has another `StopSampleAndRemoveFilters()`
call, which means that in the restart flow the sample was actually
getting stopped twice.
Standard exit flow is fine, it only stopped the sample once.
2023-01-22 09:24:12 +01:00
Bartłomiej Dach
88d58e8476
Merge pull request #22337 from Joehuu/fix-comment-editor-sounds
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Fix comment editor text boxes not having sound feedback
2023-01-22 09:10:20 +01:00
Bartłomiej Dach
b66279c5d7
Merge pull request #22341 from peppy/screen-scaling-keywords
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Add search keywords for screen scaling sub-settings
2023-01-22 08:56:14 +01:00
Matheus Filipe dos Santos Reinert
db0b69db6b
Merge branch 'master' into fix-fail-sample-playing-after-leaving-dialog
2023-01-22 02:12:07 -03:00
Dean Herbert
27f1afdae1
Merge pull request #22330 from bdach/segmented-graph-bad-accesses
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Fix `SegmentedGraph` draw node calculating segment colours in unsafe manner
2023-01-22 13:55:48 +09:00
Dean Herbert
7040743249
Add search keywords for screen scaling sub-settings
2023-01-22 13:47:31 +09:00
Matheus Filipe dos Santos Reinert
5b1a23c697
Replace RemoveFilters call with StopSampleAndRemoveFilters
2023-01-22 01:44:16 -03:00
Matheus Filipe dos Santos Reinert
2e1ba6ef49
Create StopSampleAndRemoveFilters method and change RemoveFilters to private
2023-01-22 01:43:40 -03:00
EXtremeExploit
2f3971b6fb
Move code to already existing if block
2023-01-22 01:40:00 -03:00
EXtremeExploit
8c208da324
Cleanup
2023-01-22 01:39:01 -03:00
EXtremeExploit
05f77d2cab
Add modes text to groups tooltip
2023-01-22 01:36:53 -03:00
Matheus Filipe dos Santos Reinert
a746cbc6ed
Fix failSample still playing after player left FailOverlay
2023-01-22 01:14:33 -03:00
Pasi4K5
75a1a2ec2f
Hide ResumeOverlay
when OsuModAutopilot
is enabled
2023-01-22 03:44:59 +01:00
Joseph Madamba
da03abc812
Fix comment editor text boxes not having sound feedback
2023-01-21 17:32:42 -08:00
naoey
1c1c9915bb
Split saving new and existing beatmaps into separate flows
2023-01-22 10:27:33 +09:00
Bartłomiej Dach
718cbf9382
Fix SegmentedGraph
draw node calculating segment colours in unsafe manner
...
The `SegmentedGraph`'s draw node would call `getSegmentColour()`
on the drawable, which would query the `DrawColourInfo` and
`tierColours` properties of the drawable. This is a cross-thread access
and as such completely unsafe, as due to being cross-thread it can die
on invalidations or out-of-bounds accesses.
Fix by transferring everything to the draw node first before attempting
to draw. `SegmentedGraph.TierColours` setter already correctly
invalidates the draw node via `graphNeedsUpdate`, so no further
intervention was required there.
Closes #22326 .
2023-01-21 23:19:34 +01:00
sw1tchbl4d3
d4e5d7a873
Move fixed scroll speed change out of classic mod for taiko
2023-01-21 22:29:28 +01:00