Dan Balasescu
8f8246278a
Merge pull request #31527 from bdach/spectator-list-ready
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Show spectating users during gameplay
2025-01-21 18:54:11 +09:00
Bartłomiej Dach
0265a29000
Move bindings to LoadComplete()
2025-01-21 10:02:16 +01:00
Dean Herbert
0a97fb6359
Merge pull request #31586 from minetoblend/feature/metronome-decimals
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Display up to 2 decimal places for bpm in timing screen metronome
2025-01-21 16:13:10 +09:00
Dean Herbert
a7c9f84a93
Adjust visuals slightly
2025-01-21 15:14:39 +09:00
Dean Herbert
46ff9d1aad
Fix beat snap grid being lines not being corectly centered to time
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This was pointed out as an issue in the osu!taiko editor, but actually
affects all rulesets. Has now been fixed everywhere.
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Closes https://github.com/ppy/osu/issues/31548 .
osu!mania could arguable be consdiered "more correct" with the old
display, but I don't think it's a huge deal either way (subjective at
best).
2025-01-21 14:20:56 +09:00
Rudi Herouard
89586d5ab2
Fix settings in replay hiding when dragging a slider
2025-01-20 13:43:45 +01:00
Dean Herbert
c4509bbe12
Merge pull request #31539 from Rudicito/seek-in-replay-scaled-by-replay-speed
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Seek in replay scaled by replay speed
2025-01-20 15:15:50 +09:00
Marvin Schürz
8f33b4cc61
Add comment
2025-01-20 01:14:21 +01:00
Marvin Schürz
3532ce1636
Olibomby insisted on it being like this so i concede
2025-01-20 01:07:13 +01:00
Marvin Schürz
a6ca9ba9fb
Display up to 2 decimal places in MetronomeDisplay
2025-01-20 00:51:43 +01:00
CloneWith
72e1b2954c
Don't highlight friends' scores under beatmap's friend score leaderboard
2025-01-20 00:21:10 +08:00
Bartłomiej Dach
3c4bfc0a01
Merge spectator list classes into one skinnable
2025-01-17 11:23:14 +01:00
Dean Herbert
43b54623d9
Add required padding on either side of panels so selection can remain centered
2025-01-17 18:08:20 +09:00
Dean Herbert
54f9cb7f68
Add overlapping spacing support
2025-01-17 18:07:54 +09:00
Dean Herbert
a1c5fad6d4
Add curvature to new carousel implementation
2025-01-17 18:07:54 +09:00
Dean Herbert
a8456ce9ac
Merge pull request #31513 from smoogipoo/remove-status-from-apiuser
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Remove `Status` and `Activity` bindables from `APIUser`
2025-01-17 17:36:47 +09:00
Dean Herbert
c8b38f05d5
Add note about the visibility logic because it tripped me up
2025-01-17 17:14:06 +09:00
Dean Herbert
f59762f0cb
Playing
-> PlayingState
2025-01-17 17:11:40 +09:00
Dan Balasescu
88829d5321
Merge pull request #31535 from peppy/beatmap-carousel-v2-right-click-scroll
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Refactor absolute scrolling at song select
2025-01-17 17:02:14 +09:00
Bartłomiej Dach
7d026761fc
Merge pull request #31533 from peppy/fix-gameplay-offset-adjust-limitations
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Fix gameplay offset adjustment limits not being enforced
2025-01-17 08:21:24 +01:00
Dan Balasescu
79fff136a9
Merge branch 'master' into beatmap-carousel-v2-right-click-scroll
2025-01-17 16:12:52 +09:00
Dan Balasescu
5425d62186
Merge branch 'master' into remove-status-from-apiuser
2025-01-17 15:42:40 +09:00
Rudi Herouard
5fc277aa7f
Seek in replay scaled by replay speed
2025-01-16 21:53:56 +01:00
Bartłomiej Dach
5c799d733f
Bind to playing state via GameplayState
instead to fix more tests
2025-01-16 15:25:56 +01:00
Bartłomiej Dach
0c54853710
Merge branch 'spectator-list-visuals' into spectator-list-ready
2025-01-16 15:13:04 +01:00
Bartłomiej Dach
81f54507dd
Fix potential index accounting mistake when creating spectator list with spectators already present
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Noticed by accident, but if the `BindCollectionChanged()` callback fires
immediately in `LoadComplete()` when set up and there are spectators
present already, then `NewStartingIndex` in the related event is -1:
b03f83de36/src/libraries/System.ObjectModel/src/System/Collections/Specialized/NotifyCollectionChangedEventArgs.cs (L84-L92)
which kinda breaks the math introducing off-by-ones and in result causes
11 items to be displayed together rather than 10.
2025-01-16 14:29:41 +01:00
Bartłomiej Dach
e3b780d0fb
Merge branch 'master' into spectator-list-visuals
2025-01-16 14:07:53 +01:00
Dean Herbert
a6057a9f54
Move absolute scroll support local to carousel and allow custom bindings
2025-01-16 20:47:59 +09:00
Dean Herbert
1c2621d88e
Add support to CarouselV2 for right mouse button scrolling
2025-01-16 20:27:38 +09:00
Dean Herbert
56b450c4a6
Remove setting for right-mouse scroll (make it always applicable)
2025-01-16 20:27:38 +09:00
Bartłomiej Dach
6b921fc4e4
Merge pull request #31471 from peppy/beatmap-carousel-v2
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Add basic framework for carousel displays (aka `BeatmapCarouselV2`)
2025-01-16 12:21:53 +01:00
Dan Balasescu
8400726887
Move bindables to OsuConfigManager & SessionStatics
2025-01-16 19:33:42 +09:00
Dean Herbert
e47244989a
Adjust animations a bit
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Removed autosize duration stuff because it looks weird when the list is
shown from scratch where users are already fully populated in it.
2025-01-16 19:23:54 +09:00
Dean Herbert
32906aefde
Add gradient on final spectator if more than list capacity are displayed
2025-01-16 19:05:19 +09:00
Dean Herbert
996798d2df
Avoid list width changing when spectator count changes
2025-01-16 19:02:14 +09:00
Dean Herbert
1d240eb405
Fix gameplay limitations for adjusting offset not actually being applied
2025-01-16 18:05:59 +09:00
Bartłomiej Dach
12b2631e5e
Add a skinnable variant of spectator list & hook it up to online data
2025-01-15 14:29:53 +01:00
Bartłomiej Dach
43fc48a3f3
Add client methods allowing users to be notified of who is watching them
2025-01-15 14:18:01 +01:00
Bartłomiej Dach
582c5180b9
Implement spectator list display
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- First step for https://github.com/ppy/osu/issues/22087
- Supersedes / closes https://github.com/ppy/osu/pull/22795
Roughly uses design shown in
https://github.com/ppy/osu/pull/22795#issuecomment-1579936284 with some
modifications to better fit everything else, and some customisation
options so it can fit better on other skins.
2025-01-15 14:17:53 +01:00
Dean Herbert
6027947657
Move animation handling to Carousel
implementation to better handle add/removes
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With the animation logic being external, it was going to make it very
hard to apply the scroll offset when a new panel is added or removed
before the current selection.
There's no real reason for the animations to be local to beatmap
carousel. If there's a usage in the future where the animation is to
change, we can add more customisation to `Carousel` itself.
2025-01-15 17:01:07 +09:00
Bartłomiej Dach
614243fef4
Merge pull request #31506 from peppy/fix-storyboard-break-overhead
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Fix stutter on intensive storyboards when entering break time with 100% background dim
2025-01-15 08:23:58 +01:00
Dean Herbert
0b764e6372
Fix substring of GetHashCode
potentially failing
2025-01-15 16:18:34 +09:00
Rudi Herouard
57a9911b22
Apply beatmap offset on every beatmap set difficulty if they have the same audio
2025-01-15 04:12:54 +01:00
Dean Herbert
0e20c0e307
Merge pull request #31473 from bdach/colorhax
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Add combo colour override control to editor
2025-01-14 20:52:15 +09:00
Dean Herbert
e871f02350
Fix inspections that don't show in rider
2025-01-14 20:43:03 +09:00
Dean Herbert
900237c1ed
Add loading overlay and refine filter flow
2025-01-14 20:23:53 +09:00
Dean Herbert
cc8941a94a
Add animation and depth control
2025-01-14 20:12:09 +09:00
Dean Herbert
7e8a80a0e5
Add difficulty, artist and title sort examples
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Also:
- Adds hinting at grouping and header status of items
- Passes through criteria and prepare for grouping tests.
- Makes `Filters` list `protected` because naming clash with `Filter()`
on `BeatmapCarousel`.
2025-01-14 19:52:48 +09:00
Dean Herbert
d97a3270a5
Split out BeatmapCarousel
classes and drop V2
suffix
2025-01-14 19:18:02 +09:00
Dean Herbert
8d41eda91a
Merge branch 'master' into beatmap-carousel-v2
2025-01-14 19:06:52 +09:00