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Add gradient on final spectator if more than list capacity are displayed
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@ -5,8 +5,10 @@ using System;
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using System.Collections.Specialized;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Configuration;
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@ -16,6 +18,7 @@ using osu.Game.Online.Chat;
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using osu.Game.Users;
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using osu.Game.Localisation.HUD;
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using osu.Game.Localisation.SkinComponents;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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@ -142,6 +145,13 @@ namespace osu.Game.Screens.Play.HUD
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Header.Text = SpectatorListStrings.SpectatorCount(Spectators.Count).ToUpper();
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updateVisibility();
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for (int i = 0; i < spectatorsFlow.Count; i++)
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{
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spectatorsFlow[i].Colour = i < max_spectators_displayed - 1
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? Color4.White
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: ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0));
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}
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}
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private void updateVisibility()
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