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Add difficulty, artist and title sort examples
Also: - Adds hinting at grouping and header status of items - Passes through criteria and prepare for grouping tests. - Makes `Filters` list `protected` because naming clash with `Filter()` on `BeatmapCarousel`.
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@ -17,10 +17,13 @@ using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Screens.SelectV2;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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using osuTK.Graphics;
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using BeatmapCarousel = osu.Game.Screens.SelectV2.BeatmapCarousel;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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@ -123,6 +126,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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},
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};
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});
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AddStep("sort by title", () =>
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{
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carousel.Filter(new FilterCriteria { Sort = SortMode.Title });
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});
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}
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[Test]
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@ -139,6 +147,26 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("remove all beatmaps", () => beatmapSets.Clear());
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}
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[Test]
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public void TestSorting()
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{
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AddStep("add 10 beatmaps", () =>
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{
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for (int i = 0; i < 10; i++)
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beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4)));
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});
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AddStep("sort by difficulty", () =>
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{
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carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty });
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});
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AddStep("sort by artist", () =>
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{
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carousel.Filter(new FilterCriteria { Sort = SortMode.Artist });
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});
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}
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[Test]
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public void TestScrollPositionVelocityMaintained()
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{
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@ -31,8 +31,8 @@ namespace osu.Game.Screens.SelectV2
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Filters = new ICarouselFilter[]
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{
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new BeatmapCarouselFilterSorting(),
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new BeatmapCarouselFilterGrouping(),
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new BeatmapCarouselFilterSorting(() => Criteria),
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new BeatmapCarouselFilterGrouping(() => Criteria),
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};
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AddInternal(carouselPanelPool);
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@ -1,19 +1,36 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select;
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namespace osu.Game.Screens.SelectV2
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{
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public class BeatmapCarouselFilterGrouping : ICarouselFilter
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{
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private readonly Func<FilterCriteria> getCriteria;
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public BeatmapCarouselFilterGrouping(Func<FilterCriteria> getCriteria)
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{
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this.getCriteria = getCriteria;
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}
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public async Task<IEnumerable<CarouselItem>> Run(IEnumerable<CarouselItem> items, CancellationToken cancellationToken) => await Task.Run(() =>
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{
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// TODO: perform grouping based on FilterCriteria
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var criteria = getCriteria();
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if (criteria.SplitOutDifficulties)
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{
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foreach (var item in items)
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((BeatmapCarouselItem)item).HasGroupHeader = false;
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return items;
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}
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CarouselItem? lastItem = null;
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@ -23,15 +40,18 @@ namespace osu.Game.Screens.SelectV2
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{
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cancellationToken.ThrowIfCancellationRequested();
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if (item.Model is BeatmapInfo b1)
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if (item.Model is BeatmapInfo b)
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{
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// Add set header
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if (lastItem == null || (lastItem.Model is BeatmapInfo b2 && b2.BeatmapSet!.OnlineID != b1.BeatmapSet!.OnlineID))
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newItems.Add(new BeatmapCarouselItem(b1.BeatmapSet!));
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if (lastItem == null || (lastItem.Model is BeatmapInfo b2 && b2.BeatmapSet!.OnlineID != b.BeatmapSet!.OnlineID))
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newItems.Add(new BeatmapCarouselItem(b.BeatmapSet!) { IsGroupHeader = true });
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}
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newItems.Add(item);
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lastItem = item;
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var beatmapCarouselItem = (BeatmapCarouselItem)item;
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beatmapCarouselItem.HasGroupHeader = true;
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}
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return newItems;
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@ -1,22 +1,59 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Utils;
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namespace osu.Game.Screens.SelectV2
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{
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public class BeatmapCarouselFilterSorting : ICarouselFilter
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{
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private readonly Func<FilterCriteria> getCriteria;
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public BeatmapCarouselFilterSorting(Func<FilterCriteria> getCriteria)
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{
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this.getCriteria = getCriteria;
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}
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public async Task<IEnumerable<CarouselItem>> Run(IEnumerable<CarouselItem> items, CancellationToken cancellationToken) => await Task.Run(() =>
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{
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var criteria = getCriteria();
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return items.OrderDescending(Comparer<CarouselItem>.Create((a, b) =>
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{
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int comparison = 0;
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if (a.Model is BeatmapInfo ab && b.Model is BeatmapInfo bb)
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return ab.OnlineID.CompareTo(bb.OnlineID);
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{
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switch (criteria.Sort)
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{
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case SortMode.Artist:
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comparison = OrdinalSortByCaseStringComparer.DEFAULT.Compare(ab.BeatmapSet!.Metadata.Artist, bb.BeatmapSet!.Metadata.Artist);
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if (comparison == 0)
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goto case SortMode.Title;
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break;
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case SortMode.Difficulty:
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comparison = ab.StarRating.CompareTo(bb.StarRating);
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break;
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case SortMode.Title:
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comparison = OrdinalSortByCaseStringComparer.DEFAULT.Compare(ab.BeatmapSet!.Metadata.Title, bb.BeatmapSet!.Metadata.Title);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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if (comparison != 0) return comparison;
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if (a is BeatmapCarouselItem aItem && b is BeatmapCarouselItem bItem)
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return aItem.ID.CompareTo(bItem.ID);
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@ -11,7 +11,19 @@ namespace osu.Game.Screens.SelectV2
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{
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public readonly Guid ID;
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public override float DrawHeight => Model is BeatmapInfo ? 40 : 80;
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/// <summary>
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/// Whether this item has a header providing extra information for it.
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/// When displaying items which don't have header, we should make sure enough information is included inline.
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/// </summary>
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public bool HasGroupHeader { get; set; }
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/// <summary>
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/// Whether this item is a group header.
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/// Group headers are generally larger in display. Setting this will account for the size difference.
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/// </summary>
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public bool IsGroupHeader { get; set; }
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public override float DrawHeight => IsGroupHeader ? 80 : 40;
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public BeatmapCarouselItem(object model)
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: base(model)
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.SelectV2
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/// <summary>
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/// A collection of filters which should be run each time a <see cref="QueueFilter"/> is executed.
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/// </summary>
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public IEnumerable<ICarouselFilter> Filters { get; init; } = Enumerable.Empty<ICarouselFilter>();
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protected IEnumerable<ICarouselFilter> Filters { get; init; } = Enumerable.Empty<ICarouselFilter>();
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/// <summary>
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/// Height of the area above the carousel that should be treated as visible due to transparency of elements in front of it.
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