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Commit Graph

970 Commits

Author SHA1 Message Date
Dean Herbert
9c543fef48 Remove CollectionManager 2022-07-27 18:45:33 +09:00
Dean Herbert
6b73f7c7ec Split out legacy import path from realm manager 2022-07-27 15:04:09 +09:00
Dean Herbert
ef10145d6f Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
Dean Herbert
57a41c6897 Add basic background processor 2022-07-21 18:20:46 +09:00
Dean Herbert
75453b78c0 Adjust colours and metrics 2022-07-21 00:09:46 +09:00
Dean Herbert
f54aff2ece Add global key binding for FPS toggle 2022-07-21 00:09:46 +09:00
Dean Herbert
0a1744faca Add to game and bind with configuration setting 2022-07-20 23:49:19 +09:00
Dean Herbert
c282e19316 Update language initialisation in line with framework LocalisationManager changes 2022-06-28 18:19:48 +09:00
Dean Herbert
b28cfc222b Schedule unregister instead 2022-06-28 01:19:28 +09:00
Dean Herbert
3e3843dcf9 Fix potential crash on CloseAllOverlays due to collection mutation 2022-06-28 00:32:36 +09:00
Dan Balasescu
d43b980a17
Merge pull request #18872 from peppy/add-working-beatmap-changed-logging
Add various logging of global `WorkingBeatmap` state changes
2022-06-27 21:34:05 +09:00
Dean Herbert
50c1c066de Add various logging of global WorkingBeatmap state changes 2022-06-27 18:41:31 +09:00
Dean Herbert
10d1bbb131 Log global working beatmap updates in OsuGameBase instead of OsuGame 2022-06-27 15:58:51 +09:00
Bartłomiej Dach
34f1c80b7c
Add and use ILinkHandler interface 2022-06-20 20:04:21 +02:00
Dean Herbert
dbae4c6f5a PostImport -> PresentImport 2022-06-20 18:36:29 +09:00
Dean Herbert
50e40756c4 Rename GracefullyExit to AttemptExit 2022-06-19 12:34:44 +09:00
Dean Herbert
56abe54fe6 Redirect graceful exiting to standard exit flow
Rather than doing a completely forced exit as we were, this will now
follow a more standard flow with the ability for the user to abort along
the way. This is more in line with how I wanted this to work.

Note that this means a confirmation is now shown. It has been discussed
in the past that this confirmation should only show when there's an
ongoing action implies the user may want to cancel the exit. For now I
think this is fine.

Addresses
https://github.com/ppy/osu/discussions/18399#discussioncomment-2811311
2022-06-18 23:43:46 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
1171d44ad9 Add failing test case 2022-06-15 03:37:04 +03:00
Dean Herbert
c661f2b059 Ensure ChannelManager has access to API from point of construction
Closes https://github.com/ppy/osu/issues/18451.
2022-06-08 19:15:23 +09:00
Salman Ahmed
3ad1180c48 Use macOS instead of IsApple for better safety 2022-06-03 10:32:59 +03:00
Salman Ahmed
6cb8b2d6f4 Set default window mode to "Borderless" rather than "Fullscreen" on macOS 2022-06-03 09:37:21 +03:00
Dean Herbert
f65d2db77f Remove "V2" suffix from ChatOverlay components 2022-05-30 17:54:09 +09:00
Jai Sharma
58d39734d0 Integrate ChatOverlayV2 into main game 2022-05-23 21:02:47 +01:00
Dean Herbert
5ec05a8653 Add tags for current screen and ruleset 2022-05-16 15:51:32 +09:00
Dean Herbert
b794deb5c5 Add null checks to screen context insertion 2022-05-12 12:06:51 +09:00
Dean Herbert
843e13a471 Add screen stack context to sentry 2022-05-11 14:10:17 +09:00
Dean Herbert
3338bffce3 Attach user to sentry later in startup flow 2022-05-10 16:09:16 +09:00
Dean Herbert
a5b454edc7 Remove unnecessary DI caching of SentryLogger 2022-05-10 16:09:16 +09:00
Bartłomiej Dach
a45ca2ad10
Fix focused overlays not registering as such
Also fixes bug wherein opening skin editor at song select with mod
select open would show mod select on top of the skin editor.
2022-05-07 22:50:14 +02:00
Bartłomiej Dach
e7e7486a8e
Merge branch 'mod-overlay/back-button' into mod-overlay/integration 2022-05-07 10:59:30 +02:00
Dean Herbert
ce14fddcb2 Use above-1 offset instead for more correct feeling parallax 2022-05-07 14:02:07 +09:00
Salman Ahmed
8080f784fd Apply offset by a factor of 0.8x from screen offset 2022-05-06 22:20:09 +03:00
Salman Ahmed
049fed42e2 Fix side overlay offsetting not affecting fullscreen overlays 2022-05-06 21:42:20 +03:00
Bartłomiej Dach
a56eab2c47
Extract interface for overlay management 2022-05-05 22:16:55 +02:00
Bartłomiej Dach
1744d7e4f0
Fix new mod select overlay dimming itself 2022-05-05 22:16:54 +02:00
Dean Herbert
7d8cf1bbb6 Merge branch 'master' into first-run-setup 2022-04-21 15:49:39 +09:00
Dan Balasescu
825368cccd
Merge pull request #17879 from peppy/localisation-debug-store
Add debug language to help with localisation efforts
2022-04-19 17:50:39 +09:00
Dean Herbert
a195d4f5aa Use a culture name that doesn't cause everything to fall over 2022-04-19 16:49:41 +09:00
Dean Herbert
8bfa59d12f Ensure all other dialogs and overlays are dismissed when the first run wizard is shown 2022-04-19 14:53:01 +09:00
Dean Herbert
ae07b2b512 Initial setup 2022-04-19 14:53:01 +09:00
Dean Herbert
feeff16476 Add debug language to help with localisation efforts
The idea is to allow a developer to immediately see which text on a
component or screen has already got localisation support. It can be a
bit of a challenge to see this when creating a new component that
doesn't yet have any translations populated.

Curious to hear thoughts on this. I could see it working very well as a
visual tests checkbox (implemented at o!f side), potentially in addition
to having this at the game level, or replacing this PR.
2022-04-19 14:30:50 +09:00
Dan Balasescu
bb8b94f8ad
Merge branch 'master' into i-notification-overlay 2022-04-19 06:03:56 +09:00
Dan Balasescu
94e892df1c
Merge pull request #17862 from peppy/i-dialog-overlay
Split out `IDialogOverlay` to allow for easier testing
2022-04-19 05:24:05 +09:00
Dean Herbert
043599081b Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00
Dean Herbert
fea4632e83 Convert assert to hard throw 2022-04-18 20:04:19 +09:00
Dean Herbert
25f1f772f3 Allow caching via loadComponentSingleFile with interface specification 2022-04-18 18:36:26 +09:00
Dean Herbert
2202863e1a Split out IPerformFromScreenRunner to allow for easier testing 2022-04-18 17:49:28 +09:00
Dean Herbert
88306a6180 Disable ability to select random skin from within the skin editor
Reasoning is explained in inline comment.

I knowingly only applied this to the shortcut key. It's still feasible a
user can choose the option from the skin dropdown while the editor is
open, but that's less of an issue (because a user won't get the same
compulsion that I get to mash the key, only to be greeted with 100 new
mutable skins created).
2022-04-01 14:22:32 +09:00
Dean Herbert
2f18c512cd Convert SkinEditorOverlay to an OverlayContainer to allow it to block input 2022-03-21 17:33:56 +09:00