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mirror of https://github.com/ppy/osu.git synced 2025-03-24 13:57:31 +08:00

35012 Commits

Author SHA1 Message Date
Firmatorenio
c83c3e92fc apply a private setter in a protected property 2020-12-14 01:53:20 +06:00
Firmatorenio
cf7303e072 dotnet format 2020-12-13 22:54:01 +06:00
Firmatorenio
3741c2339a simplify implementation and adjust the default values 2020-12-13 22:43:36 +06:00
Firmatorenio
2108844319 apply ScorePosition to the judgement container 2020-12-13 22:01:08 +06:00
Firmatorenio
f14e49c72e fetch ScorePosition from the skin 2020-12-13 21:59:04 +06:00
Bartłomiej Dach
acd07017d1 Replace now-default SDL run config with legacy osuTK config 2020-12-13 16:36:09 +01:00
Bartłomiej Dach
080f7a3e32 Add/fix up xmldocs with clarifications 2020-12-13 14:39:32 +01:00
Bartłomiej Dach
091b08b507 Scope drawable nested hits more closely to models 2020-12-13 14:38:16 +01:00
Grrum
635608ee3d
Merge branch 'master' into selectionRotation 2020-12-13 08:01:44 -05:00
Graham Johnson
7d2b77cdbd improve selection box rotation UX 2020-12-13 07:58:58 -05:00
Firmatorenio
60379b09db added a container for the judgements to move up or down 2020-12-13 18:14:41 +06:00
Bartłomiej Dach
61c488cd5e Create HO-specific nested hit types 2020-12-13 13:08:32 +01:00
Bartłomiej Dach
4d444df6b3 Rename DHO CreateStrong{-> Nested}Hit 2020-12-13 13:08:32 +01:00
Bartłomiej Dach
b1635ecd16 Reflect can-be-strong split in DHO structure 2020-12-13 13:08:30 +01:00
Bartłomiej Dach
f74567e8eb Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Bartłomiej Dach
1ddc896b76 Rename Strong{-> Nested}HitObject 2020-12-13 12:34:14 +01:00
Dean Herbert
94d737e51b
Merge pull request #11159 from bdach/taiko-hits-test-cleanup
Refactor and restore taiko hits test scene to a working state
2020-12-13 16:58:40 +09:00
Bartłomiej Dach
3a3b32186e Make height test steps work better 2020-12-13 00:30:41 +01:00
Bartłomiej Dach
43c0e2191d Apply local fix for strong/colour not being applied correctly 2020-12-13 00:30:41 +01:00
Bartłomiej Dach
76193e2217 Fix miss step not working 2020-12-13 00:30:41 +01:00
Bartłomiej Dach
34e7a36b38 Fix kiai hit steps not working correctly 2020-12-13 00:30:41 +01:00
Bartłomiej Dach
8292c746ea Leverage hitobject model for strong hit instead of creating own 2020-12-13 00:30:41 +01:00
Dean Herbert
bf2594baa9
Merge pull request #11150 from peppy/update-framework
Update framework
2020.1212.0
2020-12-12 21:35:53 +09:00
Bartłomiej Dach
51840121b9
Merge branch 'master' into update-framework 2020-12-12 13:02:34 +01:00
Dean Herbert
f20c5a2bda Update framework (again) 2020-12-12 15:29:26 +09:00
Bartłomiej Dach
df198d9006
Merge pull request #11137 from peppy/fix-player-load-stuck-at-empty-screen 2020-12-11 21:22:12 +01:00
Bartłomiej Dach
d457926523
Merge branch 'master' into fix-player-load-stuck-at-empty-screen 2020-12-11 20:49:27 +01:00
Bartłomiej Dach
3ffa03a2c5
Merge pull request #11139 from peppy/fix-single-threaded-seeking 2020-12-11 20:46:54 +01:00
Bartłomiej Dach
01833e8c9b
Merge branch 'master' into fix-single-threaded-seeking 2020-12-11 20:14:28 +01:00
Xexxar
b7872a54b8 small factor rebalance 2020-12-11 10:48:53 -06:00
Xexxar
165c471297 merge branch 'miss-penalty-curve' of https://github.com/Xexxar/osu into miss-penalty-curve 2020-12-11 08:27:31 -06:00
Dan Balasescu
3acaa63373
CI fixes 2020-12-11 23:24:38 +09:00
Xexxar
abc8a2982c swapped ^.75 buff onto speed instead of aim 2020-12-11 08:20:56 -06:00
Xexxar
544160798b cleaned up mistakes and made quality changes 2020-12-11 08:01:45 -06:00
Dan Balasescu
31ae79a140
Merge pull request #11149 from peppy/add-cache-suffix-online-db
Add a simple cache-busting query string to online.db retrieval
2020-12-11 20:20:52 +09:00
Dean Herbert
b5f6baf341 Update framework 2020-12-11 18:03:48 +09:00
Dean Herbert
bd66a3f8c7
Merge pull request #11131 from ekrctb/caught-object-pooling 2020-12-11 18:03:21 +09:00
Dean Herbert
a35060ea7a Add a simple cache-busting query string to online.db retrieval
As we are finally pushing updates for this database, this adds a minimum
level of guarantee that a client will request a new version (without
having to worry about multiple levels of server-side caching).
2020-12-11 17:56:02 +09:00
Dean Herbert
c0d20d8ce4 Add some spacing to interface class 2020-12-11 16:43:00 +09:00
Dean Herbert
2dd5911256 Rename method to better match purpose 2020-12-11 14:44:01 +09:00
Xexxar
fd0d793c69 changed the comment to reflect the change 2020-12-10 18:51:54 -06:00
Xexxar
1f2946d64c changed miss penalty curve to scale with totalhits 2020-12-10 14:21:06 -06:00
Firmatorenio
b3d8347315 add support for ScorePosition into LegacyManiaSkin 2020-12-10 20:11:08 +06:00
ekrctb
2634c6b8d9 Combine DisplayRadius and Scale to DisplaySize 2020-12-10 20:43:01 +09:00
ekrctb
e097b6e61c Add ScalingContainer back
Don't want to set DHO.Scale or DHO.Rotation because because DHO may be transformed by mods.
DHO.Size is also assigned for drawable visualizer
2020-12-10 19:42:01 +09:00
Dean Herbert
01bd765384 Simplify pause handling by moving transform logic to bindable change event 2020-12-10 17:42:47 +09:00
Dean Herbert
679a550d83 Fix single threaded seeking not working due to unnecessary seek call 2020-12-10 17:42:28 +09:00
Dean Herbert
437c0506ce Refactor to allow for special disposal handling to still work 2020-12-10 16:56:56 +09:00
Dean Herbert
67dd7be71a Move cancelLoad call to OnResuming
This has no real effect; it just feels more readable to me.
2020-12-10 16:34:59 +09:00
Dean Herbert
491ab74059 Schedule pushWhenLoaded once ever
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.

To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00