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Commit Graph

61 Commits

Author SHA1 Message Date
Bartłomiej Dach
788b70469d
Exit daily challenge screen when going offline
This sort of thing is bound to happen when rewriting screens from
scratch without invoking abstract eldritch entities sometimes. Damned if
you do, damned if you don't...
2024-07-24 09:15:32 +02:00
Bartłomiej Dach
19f39ca1b6
Extract OnlinePlayScreenWaveContainer from OnlinePlayScreen 2024-06-10 12:42:37 +02:00
Bartłomiej Dach
42fada578e
Centralise and improve messaging around online state
When the server requests a disconnect due to a user connecting
via a second device, the client will now log the user out on the first
device and show a notification informing them of the cause of
disconnection.
2023-11-21 15:15:46 +09:00
Bartłomiej Dach
79cec7707d
Privatise setter 2023-10-13 09:56:46 +02:00
Dean Herbert
94d7a65e40
Schedule Join operations rather than using OnLoadComplete for added safety 2023-10-12 17:42:02 +09:00
Marvin Schürz
6d97f89399 Rename OnlinePlayScreen.LoungeSubScreen to Lounge 2023-10-04 08:37:22 +02:00
Marvin Schürz
a171fa7649 Join multiplayer match when clicking the invite notification 2023-10-03 01:31:30 +02:00
Bartłomiej Dach
62d1774407
Apply same comment & reworded condition to suspend too 2023-05-30 21:54:56 +02:00
Dean Herbert
741ee84ed6
Add comment and use full conditional similar to extension method
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-30 18:38:28 +09:00
Dean Herbert
b3c2d120bf Fix OnResume / OnSuspending potentially getting called before OnEntering on a sub screen 2023-05-25 20:39:11 +09:00
Joseph Madamba
0dba25e0ab Refactor to just exit sub screens until lounge sub screen
Co-Authored-By: Salman Ahmed <frenzibyte@gmail.com>
2022-12-25 21:56:22 -08:00
Joseph Madamba
5232588a1f Use PerformFromScreen to exit sub screens instead 2022-12-24 20:04:45 -08:00
Joseph Madamba
00ed5d6f92 Merge remote-tracking branch 'upstream/master' into fix-op-non-current-onexiting 2022-12-24 14:01:11 -08:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
3ece7205ed Fix potential crash when losing network connectivity at online play screen
Addresses #20448.
2022-09-27 17:52:34 +09:00
Joseph Madamba
1dbb2a4d37 Fix online play screen only accounting for current sub screen onexiting blocks 2022-08-01 07:57:30 -07:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
NAGILSON
17b639b404 Implement suggested change to wipe mods on multiplayer screen 2022-03-21 22:42:17 -04:00
Dean Herbert
d08b66a5ff Also add logging to OnlinePlayScreen 2021-12-21 15:07:06 +09:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
smoogipoo
e667ef4eea Add basic tests 2021-10-29 15:44:48 +09:00
AbstractQbit
f0439ef50b Remove unnecessary AllowTrackAdjustments overrides, add true to SongSelect 2021-09-15 13:12:57 +03:00
AbstractQbit
b9193aae6d Make IOsuScreen.AllowTrackAdjustments nullable
Allows for inheriting value from the previous screen if undefined
2021-09-14 17:37:57 +03:00
Dean Herbert
caf7ef6519 Add missing screen level mod application settings for some screens
Closes #7480. But based on discussion in there this solution may change.
2021-09-13 15:00:34 +09:00
smoogipoo
b1a732b9b7 Remove selectedRoom from OnlinePlayScreen 2021-08-20 21:28:48 +09:00
smoogipoo
3d96da84e6 Set a default background 2021-08-20 17:05:46 +09:00
smoogipoo
8524937c82 Move screenstack up a level 2021-08-20 17:02:55 +09:00
smoogipoo
44e157447c Initial rework of backgrounds 2021-08-19 19:10:54 +09:00
smoogipoo
023f3fb70e Use BackgroundScreen for multiplayer backgrounds 2021-08-19 18:19:31 +09:00
smoogipoo
352949069a Move filter to LoungeSubScreen 2021-08-17 09:36:43 +09:00
smoogipoo
6320768a67 Merge branch 'master' into multi-polling-request-refactor 2021-08-17 08:44:56 +09:00
Dean Herbert
d35886ef19 Reduce frame buffer render scale for blurred background 2021-08-16 11:03:49 +09:00
Dean Herbert
e8e387b549 Cache buffered background to fix multiplayer lounge performance
Consider this a request for comment. It's the cleanest solution I can
come up with without dropping either the blur, or use of
`ModelBackedDrawable`.

Intended to resolve https://github.com/ppy/osu/issues/14276.
2021-08-16 08:04:54 +09:00
smoogipoo
8910781bcd Move listing polling component to LoungeSubScreen 2021-08-13 17:39:09 +09:00
Dean Herbert
3b6a8a2bae Rename background sprite and reduce load delay 2021-08-13 15:25:00 +09:00
Dean Herbert
8249ce7988
Merge branch 'master' into multiplayer-header-redesign 2021-08-12 21:00:46 +09:00
smoogipoo
03351cf434 Add blur to background 2021-08-12 20:01:53 +09:00
Dean Herbert
512382987e Add colour provider for multiplayer usage 2021-08-12 19:47:26 +09:00
smoogipoo
ab7bd1df9d Use full-screen background 2021-08-12 19:27:06 +09:00
smoogipoo
3b7aa262d5 Make header overlap content 2021-08-12 16:52:35 +09:00
smoogipoo
50f6632051 Fix duplicate RoomManager 2021-08-03 20:38:50 +09:00
smoogipoo
1b6b7ce343 Merge branch 'master' into lounge-redesign 2021-08-03 20:02:31 +09:00
Dean Herbert
ec3ce57bb9 Fix song select background not showing in multiplayer/playlists
The screen was now being loaded against incorrect dependencies. I'm not
sure why I thought it wasn't possible to just do the `Push` in
`LoadComplete` as it seems to work without issue this time...

Closes #13974.
2021-07-22 14:33:08 +09:00
Dan Balasescu
15127f972e
Merge branch 'master' into fix-online-play-sub-screens-not-async-loaded 2021-07-20 18:47:41 +09:00
Dean Herbert
d87ea741ed Fix OnlinePlayScreen sub-screens not loaded asynchronously 2021-07-20 16:38:39 +09:00
Dean Herbert
fe414b942f Ensure online play subscreen is loaded before forwarding OnExiting
Closes https://github.com/ppy/osu-framework/issues/4619 (actually not a
framework issue; the framework correctly guards against this scenario,
see
4e29504384/osu.Framework/Screens/ScreenStack.cs (L277)).

Added the assertions to be very explicit about the nested stack's state
at this point. Both of those events can only be triggered if the stack
has a loaded screen (as far as I can tell), making this check
unnecessary in those cases.
2021-07-20 15:51:34 +09:00
smoogipoo
dfe7cc40a9 Move create room button into the lounge 2021-07-14 18:55:01 +09:00
Joseph Madamba
00b4cf1829 Handle sub screen OnExiting logic on main screen 2021-06-21 20:20:43 -07:00
smoogipoo
ab9290772b Fix a similar case with online play sub-screens 2021-06-08 17:54:54 +09:00