Givikap120
8d080ccd10
Angle penalty change
2024-04-14 21:11:59 +03:00
Givikap120
33d1e2fe36
bit of high AR balancing
2024-04-09 01:29:49 +03:00
Givikap120
af9255915c
fixed the bug
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high AR calc haven't accounted for speed difficulty
also, minor optimisation
2024-04-08 22:10:29 +03:00
Givikap120
ae4f0a10ac
Many changes
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1) High AR nerf
2) Overlap fix
3) Optimisation
2024-04-07 22:28:55 +03:00
Givikap120
2dbdd4f7d7
balancing
2024-04-04 18:36:58 +03:00
Givikap120
23808be9b2
new experimental overlap summing
2024-03-30 14:16:27 +02:00
Givikap120
71df659533
bandaid for Rainbow Dash +EZ
2024-03-26 16:38:28 +02:00
Givikap120
d96eeeb27c
high AR changes
2024-03-25 19:05:53 +02:00
Givikap120
98873e2401
fixed high AR (i hope)
2024-03-25 01:02:38 +02:00
Givikap120
529bd8483b
more clean-up
2024-03-23 13:44:47 +02:00
Givikap120
cead94de77
minor balancing update
2024-03-23 02:35:11 +02:00
Givikap120
333bfd2490
added acc bonus for low AR
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and slight balancing
2024-03-21 21:35:29 +02:00
Givikap120
ab47d39d0d
Balancing
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1) overlaps now giving proper amount of pp
2) high AR is nerfed outside of AR11
3) i hope FL won't crash calc anymore
4) flow aim low AR bonus is nerfed
2024-03-21 20:21:52 +02:00
Givikap120
d3cdb671c7
low AR streams balancing
2024-03-16 19:34:17 +02:00
Givikap120
a8b6ae978b
high AR speed nerf
2024-03-08 03:02:34 +02:00
Givikap120
4b5d4635c9
Update Reading.cs
2024-03-07 18:34:07 +02:00
Givikap120
c2e5d767f9
Fixed reading cap
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Now it's bound to HDFL difficulty instead of FL
This means that adding HD to a AR12 map will not increase pp from nothing
2024-03-07 18:32:54 +02:00
Givikap120
5d4c78239b
added density aim multiplier
2024-02-23 19:52:00 +02:00
Givikap120
9e6ae3587a
Changes to highAR and angle nerf
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HighAR now have passive strain bonus to buff low SR maps
Angle nerf now applied inplace (copied from HD calc)
2024-02-23 17:44:56 +02:00
Givikap120
83d391e54b
Merge branch 'master' into cognition
2024-02-13 19:35:49 +02:00
Givikap120
e6f1a4067d
Change scaling to make high AR woth more on low SR
2024-02-12 19:55:52 +02:00
Berkan Diler
6adf0ac01e
Use new LINQ Order() instead of OrderBy() when possible
2024-02-08 18:01:00 +01:00
Givikap120
639f877d04
Minor SR adjust for high AR bonus
2024-02-04 02:30:11 +02:00
Givikap120
1a68e29a95
Big amount of changes
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1) Fully remade HD calc: now it's strain-based
2) Remade high AR calc: now it's using more correct aim-speed summing
3) Added explicit nerf for fiery patterns
4) Fixed bug where HR pop-offing slideraim difficulty due to sliderend position not being mirrored (no longer Rat Race +50)
5) Splitted some files cuz it's more convenient for me to edit
2024-02-02 21:15:05 +02:00
Givikap120
51eb5c0a01
Alternating angle nerf
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Fixed alternating angle (fiery jumps for example) gaining too much unfair reading pp
Reworked similar-angle nerf as a whole
Normalised global pp multiplier
2024-01-28 23:51:56 +02:00
Givikap120
58159a54cd
Update Reading.cs
2024-01-26 22:41:12 +02:00
Givikap120
394af044d9
Added inpredictability calculation
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Used mainly in high AR
also used in HD
2024-01-26 22:32:23 +02:00
Givikap120
f6df24779d
Added infra and hidden
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HD is now ported from Apollo, but i'm planning to change it
Also, some database-related stuff addings
2024-01-25 01:21:11 +02:00
Givikap120
77ce1aef42
Slight balancing
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Added diffspike nerf to reading (accounting to memorization of one hard part)
2024-01-24 01:51:13 +02:00
Givikap120
f429f213d9
Fixed low AR
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HD is still not existant
Also, small try to buff high AR on low SR (bad rn)
2024-01-24 01:07:44 +02:00
Givikap120
8c2405da68
Big bump
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1) Fully reworked architecture: splitted reading in branches.
2) Added High AR reading
What is broken now:
- Low AR (because i focused mostly on High vs Low AR reading values on high end)
- HD (it's using live HD rn)
- 3 mod speed, cuz part of the speed pp is unaffected by low acc nerf in speed pp calculation
2024-01-20 22:59:35 +02:00
Givikap120
c64430f548
Improved overlap calc
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and added GraphSkill to allow graph of reading difficulty
2024-01-16 02:03:11 +02:00
apollo
8937080c91
Merge branch 'ppy:master' into cognition
2023-07-29 21:46:56 +01:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
apollo-dw
82cbdccb57
Rename cognition to reading
2022-10-18 19:13:25 +01:00
apollo-dw
08fa391a3f
Merge branch 'ppymaster' into cognition
2022-10-07 20:37:24 +01:00
apollo-dw
c690ecf482
Merge branch 'master' into cognition
2022-09-07 14:05:32 +01:00
apollo-dw
b5779508d0
Retrieve great hit window from the hit object
2022-09-06 17:10:32 +01:00
apollo-dw
ad650adab0
Fix speed note count sum
2022-08-30 18:03:44 +01:00
MBmasher
b082dc1fe4
Slightly buff flashlight multiplier
2022-08-27 18:31:07 +10:00
MBmasher
b0e7f63361
Update angle multiplier to nerf repeated angles
2022-08-26 12:34:33 +10:00
MBmasher
037f56077b
Apply Flashlight grid nerf
2022-08-12 13:29:04 +10:00
apollo-dw
ca55fec053
Merge branch 'master' into cognition
2022-08-11 14:47:49 +01:00
StanR
163c3f9c2d
Adjust multipliers to account for speed changes
2022-07-20 16:10:34 +03:00
apollo-dw
2527ad1228
Merge branch 'master' into cognition
2022-07-19 12:37:20 +01:00
StanR
45258b3f14
Buff aim slightly
2022-07-04 19:53:34 +03:00
Dan Balasescu
d4aa18112b
Merge pull request #15035 from emu1337/speed-acc-scaling
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Change speed accuracy scaling to be closer to worst case scenario
2022-06-29 18:04:23 +09:00
Dan Balasescu
6d91c0f375
Resolve inspection issue
2022-06-29 16:57:11 +09:00
Dan Balasescu
ad95f037de
Prevent another case of potential div-by-0
2022-06-29 16:42:53 +09:00
Dan Balasescu
0211fe7ae8
Fix exception + possible div-by-0
2022-06-29 16:29:14 +09:00