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mirror of https://github.com/ppy/osu.git synced 2025-03-07 05:07:21 +08:00

4057 Commits

Author SHA1 Message Date
Dean Herbert
f0114d776d Use interface to access API
Allows for better testability.
2019-03-13 12:58:18 +09:00
Dean Herbert
c1a356161f Allow use rate adjust to fallback to clock rate adjust 2019-03-12 18:14:01 +09:00
David Zhao
e6a55cd674 Fix TestCaseEditor as well 2019-03-12 17:45:16 +09:00
Dean Herbert
3c2d8cad0a Add better async logic for ScreenWithBeatmapBackground 2019-03-12 17:32:40 +09:00
Dean Herbert
8230d5b52e Ensure initial blur is set on song select background creation
We do not want the blur transition to play here
2019-03-12 17:27:20 +09:00
Dean Herbert
ee7169a629 Use new non-immediate suspend logic in BackgroundScreenStack 2019-03-12 17:26:16 +09:00
David Zhao
e3567a5507 Make OsuGame use OsuScreenStack too 2019-03-12 16:03:25 +09:00
Dean Herbert
00feb34a3d Perform load even if default beatmap 2019-03-12 14:02:49 +09:00
Dean Herbert
1954eaca4c Populate an initial beatmap 2019-03-12 14:01:27 +09:00
Dean Herbert
cc41618760 Reorganise class 2019-03-12 12:56:01 +09:00
Dean Herbert
5ba8388e54 Add load check to avoid double-loading 2019-03-12 12:55:54 +09:00
Dean Herbert
cdeaa80fea Call ResetSpeedAdjustments before adjusting clock 2019-03-12 11:35:25 +09:00
jorolf
f91e4a1fdd make ScreenTitle abstract and properties protected 2019-03-11 19:10:37 +01:00
Dean Herbert
13b3036ec6 Fix "wind" mods adjusting rate twice
This is a hotfix for incorrect framework behaviour.

Closes #4442
2019-03-12 02:45:45 +09:00
jorolf
f3ab5070b9 apply suggestions 2019-03-11 18:37:36 +01:00
Dean Herbert
1be4c7b813 Fix excess newline 2019-03-12 02:23:23 +09:00
Dean Herbert
38e75421ab Fix HoldForMenuButton getting stuck in a confirming state
Closes #4446.
2019-03-12 02:21:34 +09:00
Dean Herbert
e9ab329e93 Fix backgrounds not correctly handling initial async load 2019-03-12 00:05:05 +09:00
Dean Herbert
81d9e391f4 Preload main menu background 2019-03-12 00:04:19 +09:00
David Zhao
63b9fa58ef Cleanup 2019-03-11 19:52:28 +09:00
David Zhao
6a1e600099 Create new OsuScreenStack for use in Multiplayer 2019-03-11 19:48:07 +09:00
David Zhao
aeae6143c1 Remove unnecessary variable 2019-03-11 17:47:03 +09:00
David Zhao
0b64af5e02 Put multiplayer background inside a parallax container 2019-03-11 16:51:43 +09:00
David Zhao
0d95511222
Merge branch 'master' into multi-background-stack 2019-03-11 11:19:08 +09:00
David Zhao
2df57c3a29 Give Multiplayer its own background stack 2019-03-11 11:08:04 +09:00
Joehu
0fc6fa7245 Fix file naming on ParticipantCountDisplay 2019-03-09 20:29:56 -08:00
Dean Herbert
9df27f3a5f
Merge branch 'master' into prevent-null-lookup 2019-03-09 11:14:54 +09:00
jorolf
af1c54d995 add ScreenTitle class 2019-03-08 23:44:01 +01:00
Jamie Taylor
8e5816805c
Fix showing outdated data for non-online beatmaps 2019-03-08 18:44:35 +09:00
smoogipoo
d055b248ac Remove blank line 2019-03-08 15:56:36 +09:00
smoogipoo
7c5ca67691 Merge remote-tracking branch 'origin/master' into gameplay-clock-container
# Conflicts:
#	osu.Game/Screens/Play/Player.cs
2019-03-08 15:54:15 +09:00
Dean Herbert
ed8c9bc88a Merge remote-tracking branch 'upstream/master' into gameplay-clock-container 2019-03-08 15:07:55 +09:00
Dean Herbert
42efea1e06 Apply review 2019-03-08 15:05:45 +09:00
Dean Herbert
3ccc76e18f Merge remote-tracking branch 'upstream/master' into cursor-in-playfield 2019-03-08 14:50:46 +09:00
Dan Balasescu
969d5bcbd0
Merge branch 'master' into fix-roomstate-on-cancel 2019-03-08 14:10:24 +09:00
Dan Balasescu
d1c18c52ab
Merge branch 'master' into fix-cursor-in-scale-container 2019-03-08 12:43:57 +09:00
Jamie Taylor
08fc42f8e9
Merge branch 'master' into fix-roomstate-on-cancel 2019-03-08 12:39:29 +09:00
Dean Herbert
75e94eba35
Merge branch 'master' into gameplay-clock-container 2019-03-08 12:32:48 +09:00
smoogipoo
04d756524d Adjust with shader changes 2019-03-07 18:30:18 +09:00
smoogipoo
e430b8a640 Merge remote-tracking branch 'nekodex/master' into drawnode-changes 2019-03-07 18:15:12 +09:00
Jamie Taylor
c34e110a2c
Merge remote-tracking branch 'upstream/master' into fix-roomstate-on-cancel 2019-03-07 17:01:24 +09:00
Jamie Taylor
054db48089
Move online id null check to only bypass metrics lookup 2019-03-07 16:59:43 +09:00
Jamie Taylor
50c1b3a576
Move room resetting logic from MatchSubScreen to LoungeSubScreen 2019-03-07 16:49:48 +09:00
Jamie Taylor
e5e454ddcd
Don't perform lookup of beatmap stats unless an online id is present 2019-03-07 16:17:12 +09:00
Dean Herbert
64b6eaa844 Simplify inward bindings 2019-03-07 16:04:11 +09:00
Dean Herbert
58ef397f4f Move all clock related gameplay logic inside GameplayClockContainer 2019-03-07 16:02:24 +09:00
Dan Balasescu
7783c33398
Merge branch 'master' into fix-mp-chat-in-own-room 2019-03-07 15:59:53 +09:00
Jamie Taylor
ee076bbbe3
Fix chat channel ids not being updated on room creation 2019-03-07 15:35:57 +09:00
Jamie Taylor
e13516c2ba
Only attempt to restore CurrentItem state if present 2019-03-07 14:09:28 +09:00
Jamie Taylor
6e5ea78ca2
Fix some nullref crashes when escaping out of new room creation 2019-03-06 20:03:37 +09:00