Dean Herbert
|
d159d6b970
|
Rename ISkinnableDrawable to ISerialisableDrawable
|
2023-02-15 18:37:41 +09:00 |
|
Dean Herbert
|
e5d4979bc3
|
Fix default health bar having a very weird anchor point in the skin editor
|
2023-01-26 16:56:37 +09:00 |
|
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Robin Avery
|
dc50ae40b9
|
Rename OverridesClosestAnchor to UsesFixedAnchor
|
2021-06-08 08:28:42 -04:00 |
|
Robin Avery
|
133d72a8c0
|
Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
|
2021-06-07 00:14:36 -04:00 |
|
Robin Avery
|
ce635af83e
|
Add UsingClosestAnchor to ISkinnableDrawable
Also implement it as an auto property in its inheritors.
The auto properties default to true.
|
2021-06-06 23:47:47 -04:00 |
|
Dean Herbert
|
7921dc7ece
|
Rename ISkinnableComponent to ISkinnableDrawable
|
2021-05-13 17:06:00 +09:00 |
|
Dean Herbert
|
2396ba42a6
|
Change HealthDisplay to be a CompositeDrawable
|
2021-05-11 18:39:14 +09:00 |
|
Dean Herbert
|
2ecd638f7f
|
Merge branch 'master' into skin-components-list
|
2021-05-10 18:13:10 +09:00 |
|
Dean Herbert
|
755588258e
|
Update HealthDisplay components to use DI to attach data source
|
2021-05-07 17:22:45 +09:00 |
|
Dean Herbert
|
8b82a07914
|
Move skin-related interfaces out of HUD namespace
|
2021-04-30 13:10:42 +09:00 |
|
Dean Herbert
|
fd587a82ff
|
Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
|
2021-04-29 16:12:15 +09:00 |
|
Dean Herbert
|
a810f56ec8
|
Move "flash on hit only" logic to binding
|
2020-10-16 17:08:46 +09:00 |
|
Dean Herbert
|
c0a1f2158c
|
Add basic component structure for skinnable health displays
|
2020-10-16 17:08:46 +09:00 |
|