Dean Herbert
d6dadd12fa
Send multiplayer user IDs via ctor for better thread safety
2020-12-24 10:39:15 +09:00
Lucas A
06bc3cd54d
Apply review suggestions.
2020-12-24 00:17:26 +01:00
Bartłomiej Dach
414f886b02
Split timeshift & multiplayer "create" buttons
...
Multiplayer button gets new, different "Create match" text, and disable
logic in case of a dropped connection to the multiplayer server.
2020-12-23 22:03:57 +01:00
Bartłomiej Dach
c13acb609a
Move out sizing logic to multiplayer screen
2020-12-23 22:03:30 +01:00
Bartłomiej Dach
05d9f23762
Move out create room button to separate class
2020-12-23 22:03:30 +01:00
Bartłomiej Dach
a71496bc4e
Sanity check received user joined messages
...
While test failures fixed in 9843da5
were a shortcoming of the test,
they exposed a potential vulnerable point of the multiplayer client
logic. In case of unreliable message delivery it is not unreasonable
that duplicate messages might arrive, in which case the same scenario
that failed in the tests could crash the game.
To ensure that is not the case, explicitly screen each new joined user
against the room user list, to ensure that duplicates do not show up.
`UserLeft` is already tolerant in that respect (if a user is requested
to be removed twice by the server, the second removal just won't do
anything).
2020-12-23 21:00:49 +01:00
Bartłomiej Dach
47020c8887
Add failing test cases
2020-12-23 21:00:47 +01:00
Bartłomiej Dach
9843da59f4
Fix intermittent test fail due to duplicate user
...
`TestSceneRealtimeReadyButton` was manually adding `API.LocalUser`,
which wasn't actually needed. The base `RealtimeMultiplayerTestScene` by
default creates a new room as `API.LocalUser`, therefore automatically
adding that user to the room - and as such there is no need to add them
manually unless the `joinRoom` ctor param is specified as `false`.
2020-12-23 20:29:17 +01:00
Bartłomiej Dach
152df2ad84
Merge branch 'master' into better-error-handling
2020-12-23 18:13:50 +01:00
Bartłomiej Dach
e7a91b3dca
Merge branch 'master' into fix-room-song-select-stuck
2020-12-23 18:13:27 +01:00
Bartłomiej Dach
3087aba5bc
Merge pull request #11266 from peppy/fix-hard-crash-on-signal-r-exceptions
2020-12-23 18:12:43 +01:00
Bartłomiej Dach
b1fb906773
Merge branch 'master' into fix-hard-crash-on-signal-r-exceptions
2020-12-23 17:37:49 +01:00
Bartłomiej Dach
2549039362
Merge pull request #11265 from peppy/fix-multiplayer-server-disconnection-flow
2020-12-23 17:35:53 +01:00
Dean Herbert
e89583d732
Prefer connecting to dev server when running in DEBUG
2020-12-24 01:33:19 +09:00
Bartłomiej Dach
e4959489b7
Improve user-facing error messages in room settings
2020-12-23 17:10:53 +01:00
Bartłomiej Dach
3b0bf11366
Fix JoinRoom failing to return canceled token
...
As it turns out, `Task.FromCanceled` expects to receive an already
cancelled `CancellationToken`, which `CancellationToken.None` is not.
2020-12-23 17:01:01 +01:00
Bartłomiej Dach
6c421b873d
Merge branch 'master' into fix-multiplayer-server-disconnection-flow
2020-12-23 16:55:22 +01:00
Bartłomiej Dach
980e85ce25
Refactor player exit logic to convey intention better
2020-12-23 16:16:24 +01:00
Dean Herbert
4296f61d6c
Tidy up event flow of change settings call
2020-12-23 22:39:14 +09:00
Dean Herbert
60be1bedc9
Merge pull request #11254 from frenzibyte/fix-multi-songselect-looping
...
Fix beatmap track not looping on multiplayer song selects
2020-12-23 22:35:11 +09:00
Bartłomiej Dach
c5692a5d6a
Re-enable carousel selection after error
2020-12-23 14:19:30 +01:00
Bartłomiej Dach
582b0d2a74
Revert logic to be closer to original
...
Note the reversal of the order of operations in `endHandlingTrack()`
(done for extra safety, to ensure no more value changed events can be
fired at the point of cancelling looping).
2020-12-23 13:47:28 +01:00
Lucas A
78b8c60f19
Opt for SingleInstance launch mode
2020-12-23 13:38:33 +01:00
Bartłomiej Dach
74f0c50d82
Merge branch 'fix-multiplayer-server-disconnection-flow' into fix-hard-crash-on-signal-r-exceptions
2020-12-23 13:31:36 +01:00
Lucas A
ea5da53597
Handle URL links with the osu scheme.
2020-12-23 13:31:27 +01:00
Lucas A
6a80e1303d
LINQ-ify Import() logic and ignore case of file extensions.
2020-12-23 12:56:04 +01:00
Bartłomiej Dach
c839892a4c
Merge branch 'master' into fix-multiplayer-server-disconnection-flow
2020-12-23 11:57:43 +01:00
Bartłomiej Dach
94e4928c4b
Bring back accidentally-removed license header
2020-12-23 11:27:15 +01:00
Bartłomiej Dach
2b818f149d
Merge pull request #11253 from peppy/realtime-leaderboard
2020-12-23 10:31:44 +01:00
Dean Herbert
f9fd909187
Fix missed inspections
2020-12-23 18:07:38 +09:00
Bartłomiej Dach
64095307de
Merge branch 'master' into realtime-leaderboard
2020-12-23 09:56:47 +01:00
Dean Herbert
3c8f871b28
Move player constructor configuration to dedicated class; add AllowRestart parameter
2020-12-23 17:47:46 +09:00
Dean Herbert
0ddcab574f
Rename method to avoid weird code analysis rule
2020-12-23 17:14:58 +09:00
Dean Herbert
7cc38f03d1
Use extension method in all call sites of fire-and-forget async usage
2020-12-23 17:10:34 +09:00
Dean Herbert
1864da00e6
Add extension method to handle cases of fire-and-forget async usage
2020-12-23 17:10:02 +09:00
Dean Herbert
c3c3364d39
Simplify error handling of JoinRoom call
2020-12-23 16:56:57 +09:00
Dean Herbert
d27b83d678
More correctly handle fire-and-forget async call
2020-12-23 16:51:11 +09:00
Dean Herbert
91021eb8c4
Remove unused using
2020-12-23 16:49:17 +09:00
Dean Herbert
d7279dab40
Merge pull request #11226 from peppy/fix-legacy-skin-texture-loader-store
...
Fix incorrectly provided texture loader store to skins
2020-12-23 16:41:01 +09:00
Dean Herbert
f5d27b40a8
Standardise flow for aborting realtime player exit to avoid double-exit call
2020-12-23 16:35:39 +09:00
Dean Herbert
569c4092ef
Move notification to stateful client so it is only shown to the user from one location
2020-12-23 16:35:39 +09:00
Dean Herbert
a1d42dc4a0
Don't allow creating or joining a room when not connected to server
2020-12-23 16:35:39 +09:00
Dean Herbert
12df3056e6
Ensure appropriate screens handle exiting when the server gets disconnected
...
I would have liked for this to be handled via the `OnRoomChanged` event
flow, but this isn't present in RealtimeMatchSubScreen due to
inheritence woes.
2020-12-23 16:35:39 +09:00
Dean Herbert
00d50150de
Ensure the current room is left at a mutliplayer client level on client disconnection
2020-12-23 16:35:39 +09:00
Salman Ahmed
286884421d
Apply track looping and play on track change
2020-12-23 08:47:34 +03:00
Dean Herbert
dec997c0f4
Fix flashlight not updating its position during replay rewinding
...
Closes #11260
2020-12-23 14:44:38 +09:00
Dean Herbert
b632e44bac
Merge pull request #11256 from frenzibyte/disallow-joining-ended-realtime-room
...
Disallow joining ended rooms in realtime multiplayer
2020-12-23 14:30:00 +09:00
Dean Herbert
be427a4ec0
Fix realtime leaderboard showing accuracy based on final base score, not rolling
2020-12-23 14:20:35 +09:00
Dean Herbert
45dcd3242d
Add comment explaining why things are done where they are
2020-12-23 13:57:48 +09:00
Salman Ahmed
3aa2b22838
Add early check for room status before joining
2020-12-23 05:52:10 +03:00