1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 09:27:34 +08:00
Commit Graph

7691 Commits

Author SHA1 Message Date
ocboogie
8a5bd27c20 Add global key bindings for changing current ruleset 2018-05-12 16:30:29 -07:00
Dean Herbert
aa5d5ab2a8 Fix readonly field 2018-05-11 21:48:35 +09:00
Dean Herbert
f1fd2ae7be
Merge branch 'master' into modmouseup 2018-05-11 21:41:14 +09:00
Dean Herbert
4fc887b25f Add a pressing effect to make mouse up response feel good 2018-05-11 21:40:36 +09:00
Dean Herbert
c19432dc6d
Merge branch 'master' into ruleset-beatmap-statistics 2018-05-11 17:37:50 +09:00
Dean Herbert
2afc0c1abd
Merge branch 'master' into breadcrumb-design-adjustments 2018-05-11 17:19:26 +09:00
smoogipoo
fd9796d08c Remove some unnecessary changes 2018-05-11 14:13:52 +09:00
smoogipoo
816ad5c426 Pass down ruleset to the buffered wedge 2018-05-11 14:10:53 +09:00
smoogipoo
2bab08c437 Fix post-merge errors 2018-05-11 14:08:17 +09:00
smoogipoo
73465c35fa Merge remote-tracking branch 'origin/master' into ruleset-beatmap-statistics
# Conflicts:
#	osu.Game/Beatmaps/Beatmap.cs
2018-05-11 14:05:40 +09:00
DrabWeb
a86843ccc9 Remove unused usings caused by multiplayer folder restructuring. 2018-05-10 20:49:42 -03:00
DrabWeb
bc9ac8f72a Move multiplayer screens to osu.Game/Screens/Multi/Screens 2018-05-10 20:47:25 -03:00
DrabWeb
2d206d258a Move multiplayer screen components to osu.Game/Screens/Multi/Components 2018-05-10 20:44:24 -03:00
DrabWeb
c35760fdef Rename osu.Game/Screens/Multiplayer to Multi. 2018-05-10 20:39:05 -03:00
DrabWeb
ecb8de29a2 Adjust BreadcrumbControl to better match the designs. 2018-05-10 20:30:03 -03:00
Dean Herbert
8a6ef0dabb
Merge branch 'master' into beatmap-conversion-rework 2018-05-10 19:10:07 +08:00
Dean Herbert
9e26bcd571 Merge remote-tracking branch 'upstream/master' into smoogipoo-i-beatmap 2018-05-10 19:51:52 +09:00
Dean Herbert
40c1b24b3d Move IBeatmap to its own file 2018-05-10 19:51:40 +09:00
Dean Herbert
2e9c91c32f
Merge branch 'master' into use-bindable-transforms 2018-05-10 11:45:29 +08:00
Dean Herbert
fff34be814
Merge branch 'master' into fix-editor-beatmap-change 2018-05-10 11:37:36 +08:00
smoogipoo
674e45d49b Fix beatmap/ruleset being changeable while in the editor 2018-05-07 16:32:15 +09:00
smoogipoo
fbd7ccc03f Make BeatmapInfoWedge display properly for converts 2018-05-07 15:51:08 +09:00
smoogipoo
5489976c20 Implement ruleset-specific beatmap statistics 2018-05-07 15:51:08 +09:00
smoogipoo
30a3f4f29f Fix not being able to convert beatmaps with 0 hitobjects 2018-05-07 15:27:45 +09:00
Dean Herbert
1be1b10059
Merge branch 'master' into change_ruleset_via_direct_while_on_scorescreen 2018-05-07 13:32:19 +08:00
smoogipoo
68441f1ef0 Output ruleset instantiation info 2018-05-07 14:28:30 +09:00
smoogipoo
6867886f4c Give conversion-tested beatmaps a ruleset 2018-05-07 14:04:37 +09:00
smoogipoo
ad2c2a5fe6 Restore star difficulty calculation 2018-05-07 12:25:21 +09:00
smoogipoo
794418432f Fix incorrect method name 2018-05-07 11:22:25 +09:00
smoogipoo
db3e48c194 Rename GetBeatmap() to GetPlayableBeatmap() 2018-05-07 10:40:30 +09:00
smoogipoo
9128e64c9a Rename OriginalBeatmap back to Beatmap 2018-05-07 10:29:38 +09:00
smoogipoo
7e83c75888 Add xmldoc 2018-05-07 10:23:32 +09:00
smoogipoo
b68ee39136 Reword beatmap conversion error 2018-05-07 10:18:47 +09:00
smoogipoo
4ecdea8b2e Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer 2018-05-07 10:17:54 +09:00
smoogipoo
77e661489d Merge branch 'i-beatmap' into beatmap-conversion-rework 2018-05-07 10:00:24 +09:00
smoogipoo
1aefd71b65 Merge remote-tracking branch 'origin/master' into i-beatmap 2018-05-07 09:58:53 +09:00
smoogipoo
f3aa9269ff Fix mania-specific beatmap conversion 2018-05-07 09:17:12 +09:00
Roman Kapustin
33e2b91ccc Decouple FilterControl.Ruleset from the game-wide ruleset bindable 2018-05-03 22:59:49 +03:00
Santeri Nogelainen
89db7f81cb Selecting a mod now triggers on mouseup 2018-05-02 17:11:55 +03:00
smoogipoo
2d6b2d10f7 Use bindable transforms 2018-05-02 18:26:23 +09:00
Dan Balasescu
9f9447d441 Revert "Merge pull request #2470 from UselessToucan/main_track_muted_preview_overlay_closed"
This reverts commit 67793845b0.
2018-05-02 16:39:00 +09:00
Dan Balasescu
9f327525a7
Merge branch 'master' into replay_ruleset 2018-05-02 14:57:02 +08:00
Dan Balasescu
0ad049976b
Merge branch 'master' into patch-1 2018-05-02 14:45:30 +08:00
Dan Balasescu
94926e464d
Merge branch 'master' into main_track_muted_preview_overlay_closed 2018-05-02 13:53:39 +08:00
Adonais Romero González
06c6f55995 Apply offset to end times on legacy converter 2018-04-30 00:43:32 -07:00
TocoToucan
ca574f2345 Disable RulesetToggleButton whenever the ruleset can't be changed 2018-04-29 18:36:19 +03:00
TocoToucan
8de05450c4 Cleanup UserProfileOverlay during PopOut 2018-04-29 17:53:38 +03:00
Nobbele
ad8ba37ee3
Updated UserStatus.cs to make more sense(UNTESTED)
Untested code, on my ipad in school so i can’t compile the code or check for refrences to stuff

Modding, playing multiplayer/singleplayer, Busy, etc are all done when user is online so they may just be a class of type UserStatusOnline(used to be UserStatusAvailable but since available and online are basically the same i just made available be online). I don’t know how PM’s are handled but i assume that the client recieves the PM and then decides what to do based on your status. By doing this you can interupt the user with the message if typeof(status) != typeof(UserStatusBusy), making multiplaying, solo game, etc not interupt the user, but when typeof(status) == typeof(UserStatusBusy) show a less intrusive message box to not interupt the user
2018-04-26 12:57:24 +02:00
Dean Herbert
6e6586909b User pattern matching 2018-04-25 16:32:06 +09:00
Dean Herbert
4f53185d43 Invert logic to match existing toggles 2018-04-25 16:18:55 +09:00