Dean Herbert
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d3b2e2b36e
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Change locking method to better allow cross-thread locking
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2020-12-11 14:43:39 +09:00 |
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Dean Herbert
|
ab00a15555
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Add JsonConstructor specs to allow for correct deserialization of readonly fields
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2020-12-09 15:05:57 +09:00 |
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Dean Herbert
|
e09715d71e
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Add ToString implementation to MultiplayerRoom for easier debug
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2020-12-09 14:47:26 +09:00 |
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Dean Herbert
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0eb5b16454
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Remove Empty() implementation for RoomSettings until otherwise necessary
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2020-12-09 12:12:03 +09:00 |
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Dean Herbert
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aa68ae4ff2
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Change locking mechanism for multiplayer rooms to use using-disposal pattern
Was required to lock over `await` calls server-side.
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2020-12-08 20:43:18 +09:00 |
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Dean Herbert
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345352be67
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Mark PerformUpdate as an instant handle method (doesn't really help with anything)
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2020-12-08 20:43:18 +09:00 |
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Dean Herbert
|
a4ca8d2998
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Ensure multiplayer rooms are instantiated with a room ID
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2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
5d2ca7fc39
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Make remaining model classes nullable and serializable
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2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
2365d65610
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Move business logic out of MultiplayerRoom
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2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
42b1e9d6a4
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Add xmldoc coverage of MultiplayerRoom
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2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
5a231cef15
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Add thread safety for external operations on MultiplayerRoom
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2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
baf16cfbc3
|
Add room settings related model and event flow
|
2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
ca86524c92
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Add locking on join/leave operations
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2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
fdf025942b
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Ensure room is locked when mutating users
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2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
8ebdb5723b
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Add models for users and rooms
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2020-12-08 20:43:18 +09:00 |
|
Dean Herbert
|
be4a668e0b
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Add basic structure for multiplayer state and model components
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2020-12-08 20:43:18 +09:00 |
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