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42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Online.RealtimeMultiplayer
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{
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[Serializable]
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public class MultiplayerRoom
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{
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private object writeLock = new object();
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public long RoomID { get; set; }
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public MultiplayerRoomState State { get; set; }
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private List<MultiplayerRoomUser> users = new List<MultiplayerRoomUser>();
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public IReadOnlyList<MultiplayerRoomUser> Users
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{
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get
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{
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lock (writeLock)
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return users.ToArray();
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}
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}
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public void Join(int user)
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{
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lock (writeLock)
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users.Add(new MultiplayerRoomUser(user));
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}
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public void Leave(int user)
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{
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lock (writeLock)
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users.RemoveAll(u => u.UserID == user);
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}
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}
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}
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