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Commit Graph

28 Commits

Author SHA1 Message Date
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
289e6ad977 Fix follow point animations in legacy skins not always starting at correct point in time 2022-09-16 15:12:05 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
ekrctb
d7da66d876 Bring back scheduling of follow point update 2021-06-04 18:41:02 +09:00
ekrctb
0098ac2760 Remove one TODO
It can be removed because pooled drawables are always ready, and `FollowPointConnection` is also ready when applied.
2021-06-04 17:09:59 +09:00
ekrctb
bc892086fe Resolve nullable inspection, enable nullable for FollowPointLifetimeEntry 2021-06-04 17:09:59 +09:00
ekrctb
b373b120ff Use general lifetime container for follow point container 2021-06-04 16:31:50 +09:00
Dean Herbert
1410b8f36d Fix follow points displaying at incorrect locations when dragging a slider out-of-bounds 2021-05-05 18:30:57 +09:00
smoogipoo
20a6405fd2 Add explanatory comments + const 2021-02-10 22:06:19 +09:00
smoogipoo
47a93d8614 Adjust osu! hitobject fade-ins to support AR>10 2020-12-10 00:37:19 +09:00
Bartłomiej Dach
240c1b0aef Add support for changing animation start time after load 2020-11-21 20:06:30 +01:00
smoogipoo
7bd75eca81 Separate classes 2020-11-20 16:53:08 +09:00
smoogipoo
85eb98a7ec Clean up some code reuse 2020-11-20 16:43:07 +09:00
smoogipoo
2418f17b0c Fix lifetime not being set correctly in some cases 2020-11-20 16:19:02 +09:00
smoogipoo
33eea64cfc Fix follow points not updating on positional changes 2020-11-20 15:31:04 +09:00
smoogipoo
d467a00eea Add initial followpoint pooling implementation 2020-11-20 00:11:31 +09:00
smoogipoo
9c1c9945af Make FollowPointRenderer use hitobject models 2020-11-05 15:01:45 +09:00
smoogipoo
f3b5149648 Move some suggestions to warnings, resolve issues 2020-06-03 16:48:44 +09:00
smoogipoo
efff2bf15d Add HitObject to DefaultsApplied event 2020-05-08 18:49:19 +09:00
Dean Herbert
d36f5fb96f Fix animated follow points not (re)animating after rewind 2020-03-27 18:03:02 +09:00
Dean Herbert
1c0c269852 Reduce allocations of followpoints by reusing existing 2020-03-19 00:34:24 +09:00
smoogipoo
5e218697c5 Use stacked positions 2020-03-04 09:46:53 +09:00
Dean Herbert
e6cfafffe9 Fix incorrect LifetimeStart and add todo regarding Expire usage 2020-02-24 12:24:15 +09:00
Dean Herbert
cb9a7ee0bb Give FollowPointConnections a valid lifetime 2020-02-23 04:36:50 +09:00
Bartłomiej Dach
434c0d92e4 Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
Dean Herbert
709ec1404f Centralise End/StartTime retrieval to extension method 2019-11-25 19:09:14 +09:00
Dean Herbert
ee544e174a Group -> Connection 2019-11-06 16:33:42 +09:00