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Commit Graph

47077 Commits

Author SHA1 Message Date
Dan Balasescu
69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dan Balasescu
7906ae2b1d Update room immediately on join 2021-11-23 16:03:37 +09:00
Dean Herbert
a8c4fd694f Add BannedSymbols entry for NuGet.Packaging 2021-11-23 15:04:44 +09:00
Dean Herbert
6fb2757739 Remove usage of Nuget.Packaging extension methods for IList.AddRange 2021-11-23 15:02:02 +09:00
Dean Herbert
0989d6a92e Merge branch 'realm-ruleset-setting-short-name' into realm-ruleset-keybinding-short-name 2021-11-23 14:55:40 +09:00
Dean Herbert
f264b128c2 Merge branch 'master' into realm-ruleset-setting-short-name 2021-11-23 14:55:36 +09:00
Bartłomiej Dach
b596a0204c
Rewrite overflow test step for legibility 2021-11-23 06:43:17 +01:00
Dean Herbert
4624977b77 Fix tournament tests potentially using data left over from previous runs 2021-11-23 14:38:37 +09:00
Dean Herbert
473f6b0347 Add more xmldoc 2021-11-23 14:17:24 +09:00
Dean Herbert
55f7d120e6 Rename and reorder fields in OsuTestScene 2021-11-23 14:13:14 +09:00
Dean Herbert
5631e75f16 Restructure how the headless storage is used / documented to hopefully make more sense 2021-11-23 14:11:27 +09:00
Dean Herbert
49e2a8afa3 Don't directly reset the database when running tests
The containing storage is destroyed anyway, so this is redundant.
2021-11-23 14:08:04 +09:00
Dan Balasescu
10bd7176e0 Fix potential test failure in TestSceneMultiplayerReadyButton
Couldn't exactly reproduce https://github.com/ppy/osu/runs/4294316800,
but I found a similar issue via:

```diff
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
index 84b63a5733..29cac9b061 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
@@ -3,6 +3,7 @@

 using System;
 using System.Linq;
+using System.Threading;
 using System.Threading.Tasks;
 using NUnit.Framework;
 using osu.Framework.Allocation;
@@ -81,6 +82,8 @@ private void load(GameHost host, AudioManager audio)

                         await Client.ToggleReady();

+                        Thread.Sleep(1000);
+
                         readyClickOperation.Dispose();
                     });
                 }
```
2021-11-23 14:07:55 +09:00
Dan Balasescu
8c24d6eb76
Merge pull request #15752 from peppy/rename-debug-namespace
Rename `Debug` namespace to avoid collisions
2021-11-23 13:39:47 +09:00
Dean Herbert
feb983d5bd Rename Debug namespace to avoid collisions 2021-11-23 13:09:41 +09:00
Dean Herbert
53d6b3c402 Merge branch 'realm-ruleset-setting-short-name' into realm-ruleset-keybinding-short-name 2021-11-23 11:49:13 +09:00
Dean Herbert
1f321e2910 Run EF migrations earlier to ensure it is complete before usage 2021-11-23 11:48:58 +09:00
Dan Balasescu
ae1ae45df1
Merge pull request #15734 from peppy/realm-beatmap-file-relation
Add helper property to access a realm beatmap's beatmap file
2021-11-23 11:13:59 +09:00
Dean Herbert
119ac19f86
Merge branch 'master' into realm-beatmap-file-relation 2021-11-23 10:20:22 +09:00
Dean Herbert
e580fc5abc
Merge pull request #15735 from peppy/remove-ruleset-info-inheritance
Remove subclassing of `RulesetInfo`
2021-11-23 10:18:32 +09:00
Bartłomiej Dach
1ec5dd2cdf
Merge branch 'master' into realm-beatmap-file-relation 2021-11-22 21:53:08 +01:00
Bartłomiej Dach
d9db3b9e78
Merge pull request #15736 from peppy/ruleset-use-short-name
Use `Ruleset`'s `ShortName` for mod caching purposes
2021-11-22 21:37:45 +01:00
Bartłomiej Dach
4a9f080f3c
Accept full range of int in SettingsNumberBox
This fixes stack overflow exceptions that would arise when a
`Current.Value` of 1 billion or more was set on a `SettingsNumberBox`.
The stack overflow was caused by the "maximum 9 digits" spec. If a value
technically within `int` bounds, but larger than 1 billion (in the range
[1,000,000,000; 2,147,483,647], to be more precise), a feedback loop
between the setting control's `Current` and its inner text box's
`Current` would occur, wherein the last digit would be trimmed and then
re-appended again forevermore.

To resolve, remove the offending spec and rely on `int.TryParse`
entirely to be able to discern overflow range. Additionally, UX of the
text box is slightly changed to notify when the `int` range is exceeded
with a red flash.

This behaviour would not have been possible to implement without recent
framework-side fixes to text box (removal of text set scheduling).
2021-11-22 20:49:14 +01:00
Bartłomiej Dach
dced6a2e68
Add extended test coverage for desired input handling 2021-11-22 20:39:44 +01:00
Bartłomiej Dach
2350806b4c
Add failing test case for number box stack overflow scenario 2021-11-22 20:26:45 +01:00
Dan Balasescu
fba9e360a1
Merge branch 'master' into ruleset-use-short-name 2021-11-22 23:56:34 +09:00
Dan Balasescu
7ce5cb6162
Merge pull request #15739 from peppy/realm-migration-ordering
Fix realm applying migrations from one version too early
2021-11-22 23:52:50 +09:00
Dan Balasescu
29829cd29d
Merge pull request #15738 from peppy/preferred-ruleset-short-name
Store preferred ruleset to configuration using `ShortName` instead of `ID`
2021-11-22 23:51:47 +09:00
Dan Balasescu
743fe4cef3
Merge pull request #15737 from peppy/use-equality-comparison-beatmap-carousel-tests
Use `Equals` in carousel tests for better realm compatibility
2021-11-22 23:48:50 +09:00
Dean Herbert
6c36770eb3 Add back allowance for tests scenes using empty ShortName 2021-11-22 21:41:09 +09:00
Dean Herbert
d94b27a8a2 Switch realm ruleset key bindings to use ruleset's ShortName as key 2021-11-22 18:52:30 +09:00
Dean Herbert
329bae50b0 Switch realm ruleset configuration to use ruleset's ShortName as key 2021-11-22 18:52:00 +09:00
Dean Herbert
ca26b6c540 Provide RealmContextFactory with the EF RulesetStore for migration purposes 2021-11-22 18:51:44 +09:00
Dean Herbert
d2062ff97f Reformat realm migrations list for legibility 2021-11-22 18:47:18 +09:00
Dean Herbert
361cb78880 Fix realm applying migrations from one version too early 2021-11-22 18:46:46 +09:00
Dean Herbert
f1926c6d27 Store preferred ruleset to configuration using ShortName instead of ID 2021-11-22 17:45:31 +09:00
Dean Herbert
001f7c36f3 Use Equals in carousel tests for better realm compatibility 2021-11-22 17:20:21 +09:00
Dean Herbert
377ba2673a Use Ruleset's ShortName for mod caching purposes 2021-11-22 16:52:54 +09:00
Dean Herbert
1020fb7323
Merge pull request #15733 from smoogipoo/fix-queue-binding
Fix queue mode dropdown not updated on change
2021-11-22 16:46:22 +09:00
Dean Herbert
a8bc1ab052 Attempt to fix fody issues by ignoring new property 2021-11-22 16:45:55 +09:00
Dean Herbert
cb5b6911e6 Seal RulesetInfo and remove virtual methods 2021-11-22 16:39:26 +09:00
Dean Herbert
b9923e5396 Remove subclassing of RulesetInfo 2021-11-22 16:39:17 +09:00
Dan Balasescu
0633f3bcfe Add owner id to playlist items 2021-11-22 16:35:58 +09:00
Dean Herbert
1cdfa6d9a0 Add helper property to access a realm beatmap's beatmap file 2021-11-22 15:30:11 +09:00
Dean Herbert
ff13a98077 Reformat realm migrations list for legibility 2021-11-22 15:23:16 +09:00
Dan Balasescu
f64d20ed71 Fix APIRoom queue mode not updated on change 2021-11-22 13:46:01 +09:00
Dean Herbert
4dd86f8619
Merge pull request #15640 from smoogipoo/multi-queueing-modes
Add ability to change multiplayer queue modes
2021-11-22 13:02:14 +09:00
Dean Herbert
bbb3abbc61
Merge branch 'master' into multi-queueing-modes 2021-11-22 12:32:47 +09:00
Dean Herbert
3426492000
Merge pull request #15529 from bdach/beatmap-card/download-button
Implement behaviour of beatmap card download button
2021-11-22 11:54:53 +09:00
Dan Balasescu
f3ba62d2c2 Add xmldoc to serverSidePlaylist 2021-11-22 11:26:41 +09:00