Dean Herbert
6025fe325d
Fix filter criteria not being applied after carousel loads new beatmap sets
2022-01-13 15:08:51 +09:00
Dean Herbert
b2d09b7b10
Fix further warnings
2022-01-12 23:42:12 +09:00
Dean Herbert
51251e3204
Fix CI reported warnings
2022-01-12 22:39:00 +09:00
Dean Herbert
ef0f794fd6
Remove stay newline
2022-01-12 18:13:14 +09:00
Dean Herbert
eb70a1eeb7
Replace compatibility properties with direct references
2022-01-12 18:13:14 +09:00
Dean Herbert
34aa1bf21d
Sanitise and remove some usages of Detach
which are no longer required
2022-01-12 17:49:11 +09:00
Dean Herbert
dc3730f334
Fix song select import popup not always showing
2022-01-12 17:49:11 +09:00
Dean Herbert
0aff1c232b
Fix deleted/hidden carousel queries
2022-01-12 17:49:11 +09:00
Dean Herbert
7dba3c3551
Fix most remaining test issues
2022-01-12 17:49:11 +09:00
Dean Herbert
58f8aae731
Fix one missed instance of GetResultSafely
2022-01-12 17:49:11 +09:00
Dean Herbert
02d0ca2741
Fix protected beatmaps showing up in the song select carousel
2022-01-12 17:49:10 +09:00
Dean Herbert
41d90cd0b5
Fix beatmap carousel test failures
2022-01-12 17:49:10 +09:00
Dean Herbert
e74a5022c9
Fix multiple tests via null checks and changing ToLive
to Detach
...
flow
2022-01-12 17:00:17 +09:00
Dean Herbert
6919df18fa
Fix incorrect ordering and grouping of difficulties at song select
2022-01-12 17:00:17 +09:00
Dean Herbert
2b8706b6ce
Detach and reattach scores to make work
2022-01-12 17:00:16 +09:00
Dean Herbert
60d2de8a3b
Fix potential nullref when song select filters to no results
2022-01-12 17:00:16 +09:00
Dean Herbert
de3a338d02
Update realm queries to use Filter
to allow for indirect property filtering
2022-01-12 17:00:16 +09:00
Dean Herbert
8461eaab46
BeatmapSetInfo
detach support
2022-01-12 17:00:16 +09:00
Dean Herbert
3811bd8520
Fix some null inspections
2022-01-12 17:00:16 +09:00
Dean Herbert
33060990b7
Temporarily disable WorkingBeatmapCache
and fix multiple invalid data flows
2022-01-12 17:00:16 +09:00
Dean Herbert
4295815c7d
Fix invalid equality comparison in BeatmapLeaderboard
2022-01-12 17:00:16 +09:00
Dean Herbert
6d60aa7d9c
Replace TopLocalRank
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
c9257e9ecc
Fix missing disposal of realm subscriptions in BeatmapCarousel
2022-01-12 17:00:16 +09:00
Dean Herbert
5dc497e949
Replace BeatmapLeaderboard
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
db05727ec4
Remove unused includeProtected
parameter
2022-01-12 17:00:16 +09:00
Dean Herbert
3152d2d8a0
"Update" BeatmapCarousel
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Dean Herbert
4f6a05ce3d
Reimplement all query methods
2022-01-12 16:57:27 +09:00
Dean Herbert
2a4bee61dd
Update many score-related classes to move closer to being able to persist to realm
2022-01-12 16:57:27 +09:00
Dean Herbert
b8cd3cdbbc
Various updates to ruleset and primary key usages to move closer to realm support
2022-01-12 16:57:13 +09:00
Dean Herbert
e6fdd0e969
Miscellaneous fixes that don't fit elsewhere
2022-01-12 16:39:36 +09:00
Dean Herbert
213d89b479
Update null fallback cases involving OnlineID
2022-01-12 16:39:36 +09:00
Dan Balasescu
af9fad00c3
Merge branch 'master' into async-deadlock-safety
2022-01-10 16:11:09 +09:00
Dean Herbert
02d8a6359a
Update FilterMatchingTest
and filter code to use ruleset's OnlineID
...
The tests were relying on the `RulesetID` being set to 0 in the example
beatmap, even though the ruleset *instance* was set to ID 5.
This explicitly adds that 0 value to show intent, and also removes the
incorrect specification of 5 (which would cause the convert filter tests
to fail).
Also updates the filter code to use `OnlineID`, which is required in
realm changes.
2022-01-10 12:30:34 +09:00
Dean Herbert
2ef791069c
Fix typon on AdvancedStats
2022-01-07 17:33:38 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
3ea7588a91
Update continuation usages to use GetCompletedResult
2022-01-06 22:53:07 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
5b3a154431
Fix potential errors thrown during beatmap leaderboard display due to incorrect beatmap reference
...
Specifically, the global `BeatmapInfo` is referenced inside the web
request's success callback, and used to attempt population via methods
which expect non-null beatmap inputs.
Closes #16211 .
2021-12-22 17:24:48 +09:00
Dean Herbert
9ac8e6c81c
Add missing null check before attempting to populate bpm info
2021-12-10 13:53:48 +09:00
Dean Herbert
e7e61cd9ab
Fix potential crash due to children being mutated after disposal
...
This is a bit of an unfortunate edge case where the unbind-on-disposal
doesn't help, since the binding is happening in BDL, and the usage is in
a nested `LoadComponentAsync` call. Combine those and you have a recipe
for disaster.
2021-12-09 18:52:00 +09:00
Dean Herbert
8d9c37a825
Merge branch 'master' into primary-key-consistency
2021-12-08 21:34:38 +09:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
7a3c69544b
Merge pull request #15799 from smoogipoo/fix-songselect-test-failures-2
...
Fix SongSelect-related test failures
2021-11-25 23:01:06 +09:00
Dan Balasescu
09dd054283
Fix SongSelect-related test failures
2021-11-25 21:11:13 +09:00
Dean Herbert
79459c1aeb
Fix typo in class and variable names
2021-11-25 17:12:15 +09:00
Dean Herbert
9dcb20a821
Rename Stable
to Legacy
and add xmldoc
2021-11-25 15:39:05 +09:00
Dean Herbert
183b95cbc2
Rename BeatmapSetOnlineStatus
to BeatmapOnlineStatus
...
This variable is used at more than just a set level.
2021-11-24 18:42:49 +09:00
Dean Herbert
729f681938
Update cases where equality can be used instead of primary key equality
2021-11-24 12:49:57 +09:00
Bartłomiej Dach
15feb17da8
Change difficulty cache storage type to nullable
...
The recent changes related to adding support for working beatmap load
cancellation exposed a flaw in the beatmap difficulty cache. With the
way the difficulty computation logic was written, any error in the
calculation process (including beatmap load timeout, or cancellation)
would result in a 0.00 star rating being permanently cached in memory
for the given beatmap.
To resolve, change the difficulty cache's return type to nullable.
In failure scenarios, `null` is returned, rather than
`default(StarDifficulty)` as done previously.
2021-11-20 17:00:50 +01:00