Dan Balasescu
7c0f7b1baa
Use "x" for cursor position in diagrams
2021-12-08 14:57:21 +09:00
Dean Herbert
0775053a18
Fix the unmute notification potentially overwriting user's volume levels unnecessarily
...
I've also changed the cutoffs to 5% rather than zero, as this seems like
a saner method of showing this dialog. With levels 5% or less, the game
is basically inaudible.
Arguably, the cutoff can be increased to 10%.
2021-12-08 13:38:43 +09:00
Dean Herbert
a969fe3ef8
Add test coverage showing intended UX of user's volume levels being retained when unmuting
2021-12-08 13:37:47 +09:00
Dean Herbert
724d72b975
Merge pull request #15988 from bdach/fix-team-versus-test-failure
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Fix test failures in team versus test
2021-12-08 11:54:00 +09:00
Dean Herbert
2e640ff2ad
Merge pull request #15989 from bdach/fix-editor-clipboard-test-failure
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Fix editor crashing if paste is performed while composer is loading
2021-12-08 11:18:59 +09:00
Dean Herbert
f86931b66f
Merge pull request #15978 from peppy/beatmap-card/scale-on-hover
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Scale card when expanding to better distinguish hovered card from other cards in listing
2021-12-08 11:18:07 +09:00
Salman Ahmed
fea3b9d7a9
Disable minimum frame durations on osu! for iOS
2021-12-08 04:43:02 +03:00
Bartłomiej Dach
7720a1b69b
Fix test to wait for drawable ruleset load before attempting paste
2021-12-07 21:10:45 +01:00
Bartłomiej Dach
10dd64e07c
Fix being able to paste objects while composer is loading
...
Would lead to exceptions due to modification of `Beatmap.HitObjects`
during its enumeration by `DrawableRuleset`, which was happening as an
async load via `EditorScreenWithTimeline.CreateMainContent()`.
2021-12-07 21:00:25 +01:00
Bartłomiej Dach
e9694dc74e
Wait for match type changes in team versus test
2021-12-07 20:40:10 +01:00
Susko3
0b0ff36154
Allow only number characters parseable by int.TryParse
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char.IsNumber() is too broad, allowing full width and other numbers.
2021-12-07 20:06:22 +01:00
Bartłomiej Dach
8b7ed759e3
Merge branch 'master' into beatmap-card/scale-on-hover
2021-12-07 19:11:01 +01:00
Dan Balasescu
74db8da11b
Merge pull request #15758 from GoldenMine0502/speedbug
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Make speed skill consider only the shortest movement distance
2021-12-08 01:31:07 +09:00
Dan Balasescu
86eacfdbd8
Merge pull request #15879 from peppy/multiplayer-delayed-playlist-load-broken
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Load playlist panels on demand to reduce initial load time when joining a room
2021-12-08 00:42:20 +09:00
Dean Herbert
25a0505c97
Scale card when expanding to better distinguish hovered card from other cards in listing
2021-12-07 23:48:14 +09:00
Dan Balasescu
bcda777071
Merge branch 'master' into speedbug
2021-12-07 23:43:17 +09:00
Dean Herbert
d6e68feadc
Merge pull request #15948 from bdach/beatmap-card/difficulty-dropdown
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Add difficulty dropdown to beatmap card
2021-12-07 23:40:06 +09:00
Dan Balasescu
7e236c3a41
Remove unused dependency
2021-12-07 23:36:48 +09:00
Dan Balasescu
ded86282c1
Rename + better documentation
2021-12-07 23:14:35 +09:00
Dan Balasescu
52230a6f00
Merge branch 'master' into multiplayer-delayed-playlist-load-broken
2021-12-07 22:45:05 +09:00
Dean Herbert
a8c20368c0
Merge pull request #15976 from smoogipoo/add-modes-to-room-panels
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Add match type and queue mode to multiplayer room panels
2021-12-07 22:08:30 +09:00
Dan Balasescu
7c3d1d630e
Merge branch 'master' into refactor-osu-difficulty-hit-object
2021-12-07 21:05:49 +09:00
Dan Balasescu
4683193f09
Move implementation to base class
2021-12-07 20:36:39 +09:00
Dan Balasescu
4078372480
Merge pull request #15975 from peppy/update-framework
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Update framework
2021-12-07 19:23:16 +09:00
Dan Balasescu
5ffe702dd6
Add match type and queue mode to multiplayer room panels
2021-12-07 18:57:13 +09:00
Dean Herbert
9978caab12
Update framework
2021-12-07 18:37:30 +09:00
Dan Balasescu
08dac3fcda
Merge pull request #15974 from peppy/fix-participant-list-state-desync
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Fix multiplayer user panels potentially getting out of sync with player's state
2021-12-07 18:01:11 +09:00
Dean Herbert
dea7f2308c
Fix participant panels potentially keeping a reference to an old user
...
If a user leave and then rejoins a multiplayer match while another user
is not at the lobby screen, there is a potential the `ParticipantPanel`
tracking the user will not correctly be recreated to reference the new
instance of the `MultiplayerUser`.
This happens because the `OnRoomUpdated` call is scheduled, which means
it is not running in the background, coupled with the local logic that
relies on `IEquatable(MultiplayerRoomUser)` (which in turn falls back to
a UserID comparison).
Changing this to a reference comparison is the easiest way to resolve
this. Whether we change the `IEquatable` implementation is up for
discussion.
Closes https://github.com/ppy/osu/issues/15970 .
2021-12-07 17:24:04 +09:00
Dan Balasescu
9f77529e35
Merge pull request #15972 from peppy/cancellation-woes
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Fix `GetPlayableBeatmap` timeout not being applied when no `CancellationToken` is provided to difficulty calculations
2021-12-07 14:31:56 +09:00
Dean Herbert
cfa712473d
Use default timeout in GetPlayableBeatmap
when provided CancellationToken
is default
2021-12-07 13:33:41 +09:00
Dean Herbert
f3e9fb76fc
Add the ability to pass a CancellationToken
through DifficultyCalculator.CalculateAll
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Was weirdly missing from this one method.
2021-12-07 13:32:47 +09:00
tbrose
882223b27f
Using static call and verbatim symbol and optimizes regex pattern for username check
2021-12-07 02:38:10 +01:00
tbrose
be86ca582c
Adds test cases for at-sign and colon adjacent to the username
2021-12-07 02:34:35 +01:00
Dean Herbert
a62beb3c59
Merge pull request #15968 from frenzibyte/move-log-to-network
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Move API request response size log to correct logging target
2021-12-07 10:32:53 +09:00
tbrose
b6d47a41f4
Adjusted RegEx pattern to also take special characters into account
2021-12-07 02:14:40 +01:00
Salman Ahmed
974987550f
Move API request response size log to correct logging target
2021-12-07 04:01:56 +03:00
tbrose
0a8c4f4cec
Adds test cases for usernames with special characters
2021-12-07 01:55:45 +01:00
tbrose
7a0d4fca17
Fixes using Matches+Count instead of IsMatch negatively affecting performance
2021-12-07 01:41:21 +01:00
tbrose
f02e44d552
Fixes not matching coding style
2021-12-07 01:38:48 +01:00
Dean Herbert
8dc76964a3
Merge pull request #15959 from bdach/fix-skins-resetting
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Fix skin setting resetting every launch
2021-12-07 09:34:17 +09:00
tbrose
39594b7362
Fixes detection of mentioning of user falsely detects messages where the username is coincidentally contained in words of a message.
2021-12-06 23:32:21 +01:00
tbrose
0a6c221de4
Adds tests for checkContainsUsername function of MessageNotifier component
2021-12-06 22:07:47 +01:00
Bartłomiej Dach
999bba439f
Clarify usages of reverse child ID flow with inline comments
2021-12-06 21:02:40 +01:00
Bartłomiej Dach
82ed8eae6b
Ensure hover handling container always calls base on hover events
2021-12-06 21:02:40 +01:00
Bartłomiej Dach
ccfc361626
Apply naming suggestions
2021-12-06 21:02:38 +01:00
Bartłomiej Dach
4278a320e4
Fix skin setting resetting every launch
...
The reason this was happening was an unfortunate oversight in the
migration logic. The code that was attempting to parse the skin settings
as `int` was firing regardless of whether a skin migration from EF to
realm had already occurred. If it had occurred, the skin setting would
contain a GUID rather than an integer, and therefore fail to parse, and
therefore implicitly fallback to a EF skin ID of 0 which would be the
default skin.
Fix by not running the setting migrating logic at all when there are no
EF skins to migrate.
2021-12-06 20:12:02 +01:00
Dean Herbert
79b8cb41f2
Merge pull request #15953 from smoogipoo/update-test-multiplayer-client
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Update test multiplayer client implementation
2021-12-07 01:15:28 +09:00
Dan Balasescu
d5cdb1bb87
Update test multiplayer client implementation
2021-12-07 00:01:07 +09:00
Dean Herbert
91ff20a610
Merge pull request #15952 from peppy/update-framework
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Update framework
2021-12-06 23:37:12 +09:00
Dean Herbert
3e27859e4f
Update framework
2021-12-06 22:47:07 +09:00