BeatmapDifficulty
Add currently playing map to multiplayer lounge
Fix skin editor potentially crashing during close process
Hide()
As reported at https://github.com/ppy/osu/discussions/14850#discussioncomment-1399382.
Move startup concurrency check to higher level
Re-enable IPC import test
Rename JSON key resolver to better expose what it's doing
Update framework
Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments
Fix repeat arrow texture not falling back to default legacy skin
Fix timeline range selection crashing after non-mouse selection
Move database connection string operations local
In line with framework changes in https://github.com/ppy/osu-framework/pull/4793.
Rewrite blueprint sorting logic to be more robust
Add support for range selection to editor timeline
Add test coverage for timeline selection logic
Reduce allocations during beatmap conversion process
TestScene{Editor -> Composer}Selection
In line with an upcoming split in functionality between the composer blueprint container and the timeline blueprint container.