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Merge pull request #14851 from bdach/blueprint-container-sorting

Rewrite blueprint sorting logic to be more robust
This commit is contained in:
Dan Balasescu 2021-09-27 15:13:16 +09:00 committed by GitHub
commit 7f45bd27f2
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3 changed files with 174 additions and 119 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneBlueprintOrdering : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private EditorBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
[Test]
public void TestSelectedObjectHasPriorityWhenOverlapping()
{
var firstSlider = new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2()),
new PathControlPoint(new Vector2(150, -50)),
new PathControlPoint(new Vector2(300, 0))
}),
Position = new Vector2(0, 100)
};
var secondSlider = new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2()),
new PathControlPoint(new Vector2(-50, 50)),
new PathControlPoint(new Vector2(-100, 100))
}),
Position = new Vector2(200, 0)
};
AddStep("add overlapping sliders", () =>
{
EditorBeatmap.Add(firstSlider);
EditorBeatmap.Add(secondSlider);
});
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider));
AddStep("move mouse to common point", () =>
{
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
}
[Test]
public void TestOverlappingObjectsWithSameStartTime()
{
AddStep("add overlapping circles", () =>
{
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2));
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2 + new Vector2(-10, -20)));
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2 + new Vector2(10, -20)));
});
AddStep("click at centre of playfield", () =>
{
var hitObjectContainer = Editor.ChildrenOfType<HitObjectContainer>().Single();
var centre = hitObjectContainer.ToScreenSpace(OsuPlayfield.BASE_SIZE / 2);
InputManager.MoveMouseTo(centre);
InputManager.Click(MouseButton.Left);
});
AddAssert("frontmost object selected", () =>
{
var hasCombo = Editor.ChildrenOfType<HitCircleSelectionBlueprint>().Single(b => b.IsSelected).Item as IHasComboInformation;
return hasCombo?.IndexInCurrentCombo == 0;
});
}
[Test]
public void TestPlacementOfConcurrentObjectWithDuration()
{
AddStep("seek to timing point", () => EditorClock.Seek(2170));
AddStep("add hit circle", () => EditorBeatmap.Add(createHitCircle(2170, Vector2.Zero)));
AddStep("choose spinner placement tool", () =>
{
InputManager.Key(Key.Number4);
var hitObjectContainer = Editor.ChildrenOfType<HitObjectContainer>().Single();
InputManager.MoveMouseTo(hitObjectContainer.ScreenSpaceDrawQuad.Centre);
});
AddStep("begin placing spinner", () =>
{
InputManager.Click(MouseButton.Left);
});
AddStep("end placing spinner", () =>
{
EditorClock.Seek(2500);
InputManager.Click(MouseButton.Right);
});
AddAssert("two timeline blueprints present", () => Editor.ChildrenOfType<TimelineHitObjectBlueprint>().Count() == 2);
}
private HitCircle createHitCircle(double startTime, Vector2 position) => new HitCircle
{
StartTime = startTime,
Position = position,
};
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneBlueprintSelection : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private EditorBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
[Test]
public void TestSelectedObjectHasPriorityWhenOverlapping()
{
var firstSlider = new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2()),
new PathControlPoint(new Vector2(150, -50)),
new PathControlPoint(new Vector2(300, 0))
}),
Position = new Vector2(0, 100)
};
var secondSlider = new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2()),
new PathControlPoint(new Vector2(-50, 50)),
new PathControlPoint(new Vector2(-100, 100))
}),
Position = new Vector2(200, 0)
};
AddStep("add overlapping sliders", () =>
{
EditorBeatmap.Add(firstSlider);
EditorBeatmap.Add(secondSlider);
});
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider));
AddStep("move mouse to common point", () =>
{
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Screens.Edit.Compose.Components
{
@ -15,69 +15,62 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public sealed class HitObjectOrderedSelectionContainer : Container<SelectionBlueprint<HitObject>>
{
[Resolved]
private EditorBeatmap editorBeatmap { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
editorBeatmap.HitObjectUpdated += hitObjectUpdated;
}
private void hitObjectUpdated(HitObject _) => SortInternal();
public override void Add(SelectionBlueprint<HitObject> drawable)
{
SortInternal();
base.Add(drawable);
bindStartTime(drawable);
}
public override bool Remove(SelectionBlueprint<HitObject> drawable)
{
if (!base.Remove(drawable))
return false;
unbindStartTime(drawable);
return true;
}
public override void Clear(bool disposeChildren)
{
base.Clear(disposeChildren);
unbindAllStartTimes();
}
private readonly Dictionary<SelectionBlueprint<HitObject>, IBindable> startTimeMap = new Dictionary<SelectionBlueprint<HitObject>, IBindable>();
private void bindStartTime(SelectionBlueprint<HitObject> blueprint)
{
var bindable = blueprint.Item.StartTimeBindable.GetBoundCopy();
bindable.BindValueChanged(_ =>
{
if (LoadState >= LoadState.Ready)
SortInternal();
});
startTimeMap[blueprint] = bindable;
}
private void unbindStartTime(SelectionBlueprint<HitObject> blueprint)
{
startTimeMap[blueprint].UnbindAll();
startTimeMap.Remove(blueprint);
}
private void unbindAllStartTimes()
{
foreach (var kvp in startTimeMap)
kvp.Value.UnbindAll();
startTimeMap.Clear();
SortInternal();
return base.Remove(drawable);
}
protected override int Compare(Drawable x, Drawable y)
{
var xObj = (SelectionBlueprint<HitObject>)x;
var yObj = (SelectionBlueprint<HitObject>)y;
var xObj = ((SelectionBlueprint<HitObject>)x).Item;
var yObj = ((SelectionBlueprint<HitObject>)y).Item;
// Put earlier blueprints towards the end of the list, so they handle input first
int i = yObj.Item.StartTime.CompareTo(xObj.Item.StartTime);
if (i != 0) return i;
int result = yObj.StartTime.CompareTo(xObj.StartTime);
if (result != 0) return result;
// Fall back to end time if the start time is equal.
i = yObj.Item.GetEndTime().CompareTo(xObj.Item.GetEndTime());
result = yObj.GetEndTime().CompareTo(xObj.GetEndTime());
if (result != 0) return result;
return i == 0 ? CompareReverseChildID(y, x) : i;
// As a final fallback, use combo information if available.
if (xObj is IHasComboInformation xHasCombo && yObj is IHasComboInformation yHasCombo)
{
result = yHasCombo.ComboIndex.CompareTo(xHasCombo.ComboIndex);
if (result != 0) return result;
result = yHasCombo.IndexInCurrentCombo.CompareTo(xHasCombo.IndexInCurrentCombo);
if (result != 0) return result;
}
return CompareReverseChildID(y, x);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap != null)
editorBeatmap.HitObjectUpdated -= hitObjectUpdated;
}
}
}