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mirror of https://github.com/ppy/osu.git synced 2025-03-26 15:47:19 +08:00

51227 Commits

Author SHA1 Message Date
Dean Herbert
b29af28028 Fix mod panels not ignoring super key presses
Most other usages have this included. Noticed that the panel was
changing state when exiting the game using cmd-w.

Would probably be nice to have an exposed `HasAnyModifierPressed` helper
property.
2022-04-27 16:55:17 +09:00
Dean Herbert
26f34e8fb9
Merge pull request #17991 from frenzibyte/invoke-all-fail-conditions
Fix `HealthProcessor` fail conditions not handling multiple invocations
2022-04-27 16:31:36 +09:00
Dean Herbert
18e6629161 Merge branch 'master' into first-run-behaviour-screen 2022-04-27 16:02:57 +09:00
Dean Herbert
0354dd5ce6 Add comment regarding section initialisation in ScreenBehaviour 2022-04-27 16:02:39 +09:00
Dean Herbert
0343687b85 Make apply default methods more explicit in behaviour 2022-04-27 15:59:39 +09:00
Bartłomiej Dach
a849bfcf60
Rewrite dim test to pass headless
Unfortunately neuters the test a touch, but alas.
2022-04-26 23:11:41 +02:00
Salman Ahmed
8842847b18 Fix wrong result applied 2022-04-27 00:05:49 +03:00
Salman Ahmed
1676c2c3f6 Change boolean argument to HitResult instead 2022-04-27 00:05:15 +03:00
Salman Ahmed
cccc9d7d39 Rename method to better reflect what it's doing 2022-04-27 00:03:48 +03:00
Bartłomiej Dach
921e8af3b0
Use more lenient column bounds for checking active state 2022-04-26 22:54:54 +02:00
Bartłomiej Dach
21377d2a4d
Fix inactive columns flickering on and off mid-scroll 2022-04-26 22:43:58 +02:00
Bartłomiej Dach
94d07e147f
Move dimming logic to custom scroll container 2022-04-26 22:37:40 +02:00
Salman Ahmed
fb6a112708 Mark OsuModTarget and OsuModSuddenDeath as mutually exclusive
`OsuModTarget` already fails on miss, so "Sudden Death" doesn't make
sense to be enabled and may only cause issues.
2022-04-26 23:27:03 +03:00
Salman Ahmed
31f64b1381 Fix HealthProcessor fail conditions not handling multiple invocations 2022-04-26 23:27:03 +03:00
Salman Ahmed
a884f20c65 Add failing test case 2022-04-26 23:27:03 +03:00
Bartłomiej Dach
e9c9c764ca
Fix column dim state changing when scrolling past extent 2022-04-26 22:26:58 +02:00
Bartłomiej Dach
13a36f2e51
Scroll to column when mouse is released rather than pressed 2022-04-26 22:01:24 +02:00
Bartłomiej Dach
b0d6e16658
Invert data flow in column dim implementation 2022-04-26 21:57:19 +02:00
Joseph Madamba
b82ccb816c
Merge pull request #17988 from frenzibyte/use-correct-translation
Use correct translation for "Accuracy" label in break overlay
2022-04-26 09:42:43 -07:00
Salman Ahmed
e646233722 Use correct translation for "Accuracy" label in break overlay 2022-04-26 19:16:36 +03:00
Dan Balasescu
e9d1982a7f
Merge pull request #17982 from peppy/sheared-button
Add basic sheared button implementation
2022-04-26 19:54:06 +09:00
Salman Ahmed
8880ff16c3
Merge branch 'master' into sheared-button 2022-04-26 13:09:10 +03:00
Dan Balasescu
b19e738315
Merge pull request #17913 from molneya/hold-addition-fix
Fix mania SR inflation for hold note releases in quick succession
2022-04-26 18:31:07 +09:00
Salman Ahmed
9911f3658f
Merge pull request #17980 from peppy/fix-joystick-bindable-mayhe 2022-04-26 12:27:22 +03:00
Dean Herbert
4a370f429e Reorder initialisation of bindable action binding to make more sense 2022-04-26 18:21:46 +09:00
Dean Herbert
52a8f3848d Expose font size and add big button test 2022-04-26 18:14:57 +09:00
Dean Herbert
cd197a9380 Reduce the hover lightening effect slightly 2022-04-26 18:11:03 +09:00
Salman Ahmed
4638dd97db
Merge branch 'master' into first-run-behaviour-screen 2022-04-26 12:09:32 +03:00
Salman Ahmed
6e83aceaf9
Merge branch 'master' into fix-joystick-bindable-mayhe 2022-04-26 12:05:09 +03:00
Dan Balasescu
c37e87d92f
Merge pull request #17981 from peppy/osu-button-click-flash
Fix all buttons gamewide not animating properly on click
2022-04-26 18:04:32 +09:00
Dean Herbert
4bc4ff179a Add flash effect on click 2022-04-26 18:03:34 +09:00
Dean Herbert
6864623bac Add ShearedButton test coverage 2022-04-26 18:03:27 +09:00
Dean Herbert
4e260e7410 Fix all buttons gamewide not animating properly on click
Not sure how or when this happened.
2022-04-26 17:32:25 +09:00
Dean Herbert
9f33e627de Split out ShearedButton from ShearedToggleButton 2022-04-26 17:31:55 +09:00
Dean Herbert
c52c08fe97 Rename test to increase scope 2022-04-26 17:31:39 +09:00
Dean Herbert
280cd048f6 Fix joystick settings changing enabled state of config level bindables
Just copied what we had in place for the mouse sensitivity setting. For
tablet settings I believe I avoided this by just hiding the settings
when not enabled. Might be a better way forward, but this is simplest
for now.

Run `TestSceneSettingsPanel` twice to get a crash without this change.
2022-04-26 17:31:28 +09:00
Dan Balasescu
dc0f1a9419
Merge pull request #17979 from peppy/first-run-show-get-started
Improve displayed text on first run setup back/next buttons
2022-04-26 17:04:03 +09:00
Dean Herbert
01fdb771ee Add header text to first run setup screens 2022-04-26 16:22:41 +09:00
Dean Herbert
942f4e8ac2 Merge branch 'first-run-show-get-started' into first-run-behaviour-screen 2022-04-26 16:10:16 +09:00
Dean Herbert
a078440012 Show last step on back button as well 2022-04-26 16:03:17 +09:00
Dean Herbert
2c836e2d63 Fix scrollbar overlapping content 2022-04-26 15:55:32 +09:00
Dean Herbert
37ae39f5fe Move "Next" localisation to common strings 2022-04-26 15:48:40 +09:00
Dean Herbert
71aa7c813e Fix regressed logic for applying classic defaults 2022-04-26 15:33:39 +09:00
Dean Herbert
b41e273086 Convert function weirdness to property + bool 2022-04-26 15:06:27 +09:00
Dan Balasescu
9d198ad6bb
Merge pull request #17972 from peppy/hotfix-context-menu
Fix windows taskbar context menu not popping up correctly
2022-04-26 13:52:02 +09:00
Dan Balasescu
9911584fe1
Merge pull request #17977 from peppy/show-during-gameplay-improvement
Change conditions for HUD being shown to include pause/fail states
2022-04-26 12:55:31 +09:00
Dean Herbert
bbe62579d4
Merge branch 'master' into mod-overlay/dim-columns-offscreen 2022-04-26 12:25:47 +09:00
Dean Herbert
8ab3636f87 Change conditions for HUD being shown to include pause/fail states
As proposed in https://github.com/ppy/osu/discussions/17975. Feels pretty good to me, and probably how it should have been implemented from the start.
2022-04-26 12:09:21 +09:00
Dean Herbert
d310886c26 Add test coverage of IsPlaying state during fail and pause 2022-04-26 12:09:18 +09:00
Dan Balasescu
51b4821efa
Merge pull request #17976 from frenzibyte/improve-score-grading
Change score accuracy grading logic to be inclusive
2022-04-26 12:06:58 +09:00