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Move "Next" localisation to common strings

This commit is contained in:
Dean Herbert 2022-04-26 15:48:40 +09:00
parent 5e48b37569
commit 37ae39f5fe
3 changed files with 6 additions and 6 deletions

View File

@ -14,6 +14,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back");
/// <summary>
/// "Next"
/// </summary>
public static LocalisableString Next => new TranslatableString(getKey(@"next"), @"Next");
/// <summary>
/// "Finish"
/// </summary>

View File

@ -48,11 +48,6 @@ osu! is a very configurable game, and diving straight into the settings can some
/// </summary>
public static LocalisableString UIScaleDescription => new TranslatableString(getKey(@"ui_scale_description"), @"The size of the osu! user interface can be adjusted to your liking.");
/// <summary>
/// "Next ({0})"
/// </summary>
public static LocalisableString Next(LocalisableString nextStepDescription) => new TranslatableString(getKey(@"next"), @"Next ({0})", nextStepDescription);
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -310,7 +310,7 @@ namespace osu.Game.Overlays
if (currentStepIndex == 0)
NextButton.Text = FirstRunSetupOverlayStrings.GetStarted;
else if (currentStepIndex < steps.Length - 1)
NextButton.Text = FirstRunSetupOverlayStrings.Next(steps[currentStepIndex.Value + 1].Description);
NextButton.Text = new TranslatableString(@"_", @"{0} ({1})", CommonStrings.Next, steps[currentStepIndex.Value + 1].Description);
else
NextButton.Text = CommonStrings.Finish;
}