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Merge pull request #17979 from peppy/first-run-show-get-started
Improve displayed text on first run setup back/next buttons
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commit
dc0f1a9419
@ -14,6 +14,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back");
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/// <summary>
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/// "Next"
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/// </summary>
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public static LocalisableString Next => new TranslatableString(getKey(@"next"), @"Next");
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/// <summary>
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/// "Finish"
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/// </summary>
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@ -48,11 +48,6 @@ osu! is a very configurable game, and diving straight into the settings can some
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/// </summary>
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public static LocalisableString UIScaleDescription => new TranslatableString(getKey(@"ui_scale_description"), @"The size of the osu! user interface can be adjusted to your liking.");
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/// <summary>
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/// "Next ({0})"
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/// </summary>
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public static LocalisableString Next(LocalisableString nextStepDescription) => new TranslatableString(getKey(@"next"), @"Next ({0})", nextStepDescription);
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -133,7 +133,7 @@ namespace osu.Game.Overlays
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{
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BackButton = new DangerousTriangleButton
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{
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Width = 200,
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Width = 300,
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Text = CommonStrings.Back,
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Action = showPreviousStep,
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Enabled = { Value = false },
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@ -304,11 +304,24 @@ namespace osu.Game.Overlays
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BackButton.Enabled.Value = currentStepIndex > 0;
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NextButton.Enabled.Value = currentStepIndex != null;
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if (currentStepIndex != null)
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if (currentStepIndex == null)
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return;
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bool isFirstStep = currentStepIndex == 0;
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bool isLastStep = currentStepIndex == steps.Length - 1;
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if (isFirstStep)
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{
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NextButton.Text = currentStepIndex + 1 < steps.Length
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? FirstRunSetupOverlayStrings.Next(steps[currentStepIndex.Value + 1].Description)
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: CommonStrings.Finish;
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BackButton.Text = CommonStrings.Back;
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NextButton.Text = FirstRunSetupOverlayStrings.GetStarted;
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}
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else
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{
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BackButton.Text = new TranslatableString(@"_", @"{0} ({1})", CommonStrings.Back, steps[currentStepIndex.Value - 1].Description);
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NextButton.Text = isLastStep
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? CommonStrings.Finish
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: new TranslatableString(@"_", @"{0} ({1})", CommonStrings.Next, steps[currentStepIndex.Value + 1].Description);
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}
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}
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