smoogipoo
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fe3ba2b80e
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Implement IAdjustableClock on GameplayClockContainer
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2021-04-15 19:07:25 +09:00 |
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smoogipoo
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f56125bd68
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Update clock from base class
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2021-04-14 21:15:14 +09:00 |
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smoogipoo
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18c69cdaf7
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Split out files
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2021-04-14 19:50:22 +09:00 |
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smoogipoo
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b53b30c1a9
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Fix incorrect offset due to another intermediate Decoupleable clock
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2021-04-14 19:33:55 +09:00 |
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smoogipoo
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2935f87e70
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Fix IsPaused not being bound
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2021-04-14 18:29:34 +09:00 |
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smoogipoo
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1aa36818df
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Abstractify GameplayClockContainer
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2021-04-14 17:47:11 +09:00 |
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Dean Herbert
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20d04d6933
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Fix Storyboard's FirstEventTime not finding the true earliest event
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2021-01-04 15:16:01 +09:00 |
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Dean Herbert
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2dd5911256
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Rename method to better match purpose
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2020-12-11 14:44:01 +09:00 |
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Dean Herbert
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01bd765384
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Simplify pause handling by moving transform logic to bindable change event
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2020-12-10 17:42:47 +09:00 |
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Dean Herbert
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679a550d83
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Fix single threaded seeking not working due to unnecessary seek call
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2020-12-10 17:42:28 +09:00 |
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Bartłomiej Dach
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b7696c85ad
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Add more xmldocs
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2020-11-01 15:23:03 +01:00 |
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Dean Herbert
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42b3aa3359
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Fix spectating when starting from a point that isn't at the beginning of the beatmap
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2020-10-27 18:58:37 +09:00 |
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Dean Herbert
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e3eaba7b2c
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Move ISampleDisabler implementation to Player and FrameStabilityContainer
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2020-10-14 19:39:48 +09:00 |
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Dean Herbert
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b0f8e11bd4
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Fix incorrect caching
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2020-09-30 17:34:14 +09:00 |
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Dean Herbert
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7f579850dd
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Merge branch 'master' into fix-editor-silence-on-seek
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2020-09-30 17:03:23 +09:00 |
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Dean Herbert
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c5f6b77bba
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Add missing cached type
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2020-09-29 13:42:17 +09:00 |
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Dean Herbert
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26ba7d3100
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Remove unused method (was moved to a more local location)
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2020-09-25 13:20:19 +09:00 |
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Dean Herbert
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508278505f
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Make local clock private
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2020-09-21 19:40:57 +09:00 |
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Dean Herbert
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3f788da06d
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Fix SPM changing incorrectly with playback rate changes
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2020-09-21 19:39:54 +09:00 |
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Dean Herbert
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93a8bc3d5a
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Remove local reset method in GameplayClockContainer
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2020-08-17 22:36:09 +09:00 |
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Dean Herbert
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d9debef156
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Add explicit LoadTrack method
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2020-08-17 15:38:16 +09:00 |
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smoogipoo
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c0031955c9
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Update with further framework changes
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2020-08-12 01:50:18 +09:00 |
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smoogipoo
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e47a1eb313
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Use adjustable ITrack
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2020-08-12 01:41:21 +09:00 |
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smoogipoo
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eec94e1f53
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Make track not-null in GameplayClockContainer/FailAnimation
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2020-08-12 00:51:43 +09:00 |
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smoogipoo
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2e3ecf71c7
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Pass track from Player to components
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2020-08-06 18:31:08 +09:00 |
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smoogipoo
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5c05fe3988
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Expose track from MusicController
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2020-08-06 16:24:14 +09:00 |
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smoogipoo
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6e42b8219c
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Move track to MusicController, compiles
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2020-08-06 16:24:14 +09:00 |
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Dean Herbert
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0d53d0ffc8
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Fix back-to-front math
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2020-06-15 00:46:20 +09:00 |
|
Dean Herbert
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7b95c55afb
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Fix HardwareCorrectionOffsetClock breaking ElapsedTime readings
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2020-06-14 11:33:59 +09:00 |
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Dean Herbert
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9b6525bb03
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Fix applied platform/user offsets being incorrect when rate adjust mods are active
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2020-05-15 18:44:47 +09:00 |
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smoogipoo
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2e4adc056f
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Fix potential deadlock during gameplay tests
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2020-03-03 13:42:05 +09:00 |
|
Dean Herbert
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b7996f91fc
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Update the windows platform offset to match stable
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2020-02-07 17:51:38 +09:00 |
|
Dean Herbert
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7fd52c21f5
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Update mods and user adjust to use adjustments
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2019-12-09 19:41:31 +09:00 |
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Dean Herbert
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d650bfb6d6
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Remove unnecessary cast
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2019-12-09 18:05:14 +09:00 |
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Dean Herbert
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eb074b7058
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Allow mods to apply to track, not clock
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2019-12-09 17:44:45 +09:00 |
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Dean Herbert
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48c6279e8b
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Only undo adjustments in GameplayClockContainer if applied at least once
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2019-12-06 13:49:22 +09:00 |
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Huo Yaoyuan
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eba8657d38
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Remove newly introduced redundant this .
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2019-11-26 18:41:19 +08:00 |
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Dean Herbert
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83080c3b5f
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Fix merge regression
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2019-11-22 14:14:18 +09:00 |
|
Dean Herbert
|
ffd0e17826
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Merge branch 'skip-multiple-times' into lead-in-fixes
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2019-11-21 19:01:28 +09:00 |
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Dean Herbert
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46a94821d4
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Add support for consecutive skips
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2019-11-21 18:59:55 +09:00 |
|
Dean Herbert
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2dd2e3d861
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Add correct AudioLeadIn support
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2019-11-21 16:55:18 +09:00 |
|
Dean Herbert
|
8369be90f2
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Allow skip button to actuate more than once
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2019-11-21 15:19:06 +09:00 |
|
Dean Herbert
|
eee5902851
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Merge remote-tracking branch 'upstream/master' into lead-in-fixes
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2019-11-15 14:05:31 +09:00 |
|
Dean Herbert
|
cd1dd0f898
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Fix adjustments not being removed correctly on retry from pause
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2019-11-06 10:38:04 +09:00 |
|
Dean Herbert
|
ac02bb005d
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Fix GameplayClockContainer operating on beatmap's track after scren exited
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2019-11-01 14:11:18 +09:00 |
|
Dean Herbert
|
5c2ea0b1a7
|
Move dispose to end of file
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2019-06-10 01:14:46 +09:00 |
|
Dean Herbert
|
d964f6ba9e
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Tween track frequency on pause
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2019-06-10 00:56:35 +09:00 |
|
Dean Herbert
|
a2fbcb2bd3
|
Fix rebase regressions
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2019-05-31 15:58:46 +09:00 |
|
Dean Herbert
|
e03a664970
|
Fix lead-in logic to match stable
Also adds storyboard event priority support.
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2019-05-31 15:51:19 +09:00 |
|
Dean Herbert
|
651706b10e
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Account for user/system offsets when deciding on an initial seek time
Closes #3043
Remove "AllowLeadIn" flag
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2019-05-31 15:50:46 +09:00 |
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