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Commit Graph

16 Commits

Author SHA1 Message Date
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
5ea948aabe Bypass 640x480 coordinate space for video storyboard elements
This allows the `FillMode.Fill` to take up the full space of the
storyboard container.
2021-05-25 16:17:29 +09:00
Bartłomiej Dach
522bbc1e9c Support widescreen per-layer storyboard masking 2020-03-30 21:51:39 +02:00
Dean Herbert
368bf58521 Rename and make fields readonly 2020-03-25 11:08:08 +09:00
voidedWarranties
4bb15a8b93 Allow individual storyboard layers to disable masking 2020-03-23 22:51:37 -07:00
Dean Herbert
cd5290b030 Enforce using get-only auto property where possible 2020-01-20 13:50:27 +09:00
smoogipoo
ad4b4f3422 Use nullable cancellation tokens 2019-05-10 17:42:45 +09:00
smoogipoo
d25d39b315 Add cancellation to storyboard/hitobject loading 2019-05-10 16:31:09 +09:00
ekrctb
504e79b968 Merge branch 'master' into use-lifetime-optimization 2019-01-29 12:15:02 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ekrctb
6f8a2e6ff2 Use LifetimeManagementContainer
This is a significant performance boost for gameplay,
especially for long or stroyboard-heavy maps.
2018-12-13 15:23:06 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Damnae
291486a4d1 Only create drawables for storyboard elements that will be visible. 2017-09-15 14:31:59 +02:00
Damnae
bab3ef0669 Rename storyboard classes. 2017-09-13 11:22:24 +02:00