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Commit Graph

61430 Commits

Author SHA1 Message Date
Dean Herbert
8978f2ddd8 Remove all usage of !something!.something
aka don't mix NRT forgiving syntax with not syntax
2023-07-07 10:15:33 +09:00
Bartłomiej Dach
e3fd88db59
Merge pull request #24137 from peppy/remove-wedge-rotation
Remove beatmap info wedge rotation animation
2023-07-06 22:43:12 +02:00
Bartłomiej Dach
ae2896ba7e
Sprinkle some more null-forgiving operators 2023-07-06 22:08:48 +02:00
Bartłomiej Dach
1473abd909
Remove outdated xmldoc 2023-07-06 22:01:02 +02:00
Bartłomiej Dach
1b390cc1da
Merge pull request #24141 from peppy/fix-exit-crash
Fix potential crash when mashing exit key
2023-07-06 21:41:39 +02:00
Bartłomiej Dach
f3f4bb6356
Add one more safety against processing scores with missing beatmap 2023-07-06 20:56:24 +02:00
Jamie Taylor
a55ba963a9
Don't play 'popout' sample when ProgressNotification completes 2023-07-07 01:51:58 +09:00
Jamie Taylor
d4f5d0c878
Revert "Remove sound from notification closing/hiding"
This reverts commit 244f3c6098bb27b66f5ff7fb8c76f38f56cfb4cd.
2023-07-07 01:51:57 +09:00
Jamie Taylor
6e2b7f433b
Add a sound for 'cancelling' ProgessNotification 2023-07-07 01:51:57 +09:00
Jamie Taylor
4ff4c3a12e
Remove sound from notification closing/hiding 2023-07-07 01:51:57 +09:00
Jamie Taylor
fdb572fdea
Add more/different notification sounds 2023-07-07 01:51:57 +09:00
Dean Herbert
070b3883ce Remove the ability to cancel all "in progress" tasks 2023-07-07 00:31:32 +09:00
Dean Herbert
753db044b4 Fix GameplaySampleTriggerSource not handling rewinds correctly 2023-07-06 19:08:42 +09:00
Dean Herbert
2e98ab0a48 Expose rewinding state of IGameplayClocks
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 19:08:42 +09:00
Dean Herbert
7a3a14e50d Add sample trigger tests covering rewinding of gameplay 2023-07-06 19:08:42 +09:00
Dean Herbert
001d09057e
Merge pull request #24139 from peppy/fix-tourney-read-bracket
Fix tournament bracket parsing regression
2023-07-06 19:03:12 +09:00
Dean Herbert
c9fd435402 Fix potential crash when mashing exit key 2023-07-06 17:58:36 +09:00
Dean Herbert
b40532dde1 Fix tournament bracket parsing regression
Closes #24136.
Regressed in #24037.
2023-07-06 17:17:17 +09:00
Dean Herbert
f69f6adf67 Remove beatmap info wedge rotation animation
It looks jank and also causes framebuffer overheads.

But mostly because it looks jank.
2023-07-06 16:15:42 +09:00
Dean Herbert
de74c9eb8b Fix GameplaySampleTriggerSource not handling rewinds correctly 2023-07-06 14:16:31 +09:00
Dean Herbert
af3f9086e5 Expose rewinding state of IGameplayClocks
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 14:16:31 +09:00
Dean Herbert
5af4aa8741 Avoid strong hits cutting off other strong hits 2023-07-06 14:05:49 +09:00
Dean Herbert
a98a36872e Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
Dean Herbert
b679ab88a1 Avoid attempting to process missing statistics on scores without linked beatmaps 2023-07-06 12:29:03 +09:00
Dean Herbert
9ff6b3fcd3 Merge branch 'master' into editor-save-local-score-management 2023-07-06 12:28:44 +09:00
Dean Herbert
65384d6125
Merge pull request #24129 from peppy/toggle-replay-overlay
Remember state of replay settings visibility and allow key customisation
2023-07-06 12:27:30 +09:00
Dean Herbert
170bc5bfce Add support for skinnable "retry" sound 2023-07-06 12:25:15 +09:00
Bartłomiej Dach
1938bdbf9d
Move replay settings toggle to replay key bindings section 2023-07-05 22:45:10 +02:00
Bartłomiej Dach
cdb8a56df4
Remove weird aliased using
Doesn't appear to be required.
2023-07-05 22:41:22 +02:00
Bartłomiej Dach
a87a631c50
Merge branch 'master' into taiko-hitsounding-final-attempt 2023-07-05 22:15:32 +02:00
Bartłomiej Dach
f3576b88a4
Merge pull request #24121 from peppy/fix-judged-fallback
Fix fallback for `Judged` to be more correct
2023-07-05 22:15:04 +02:00
Bartłomiej Dach
afc0c4f3c2
Merge pull request #24088 from peppy/taiko-hitsounding-drum-sample-player
Move all remaining osu!taiko sample playback logic out of `DrawableHitObject`s
2023-07-05 21:57:49 +02:00
Dean Herbert
9291895305 Make key for toggling replay settings customisable 2023-07-06 01:00:41 +09:00
Dean Herbert
95a9b532df Remember state of replay settings visibility 2023-07-06 00:53:37 +09:00
Dean Herbert
fbab5acac1 Remove not-yet-implemented settings group comments 2023-07-06 00:46:09 +09:00
Dean Herbert
00c68cad53 Fix new scoring related properties not storing to realm due to internal spec 2023-07-05 19:47:44 +09:00
Dean Herbert
49e5558e4f
Merge pull request #24072 from smoogipoo/diffcalc-total-scorev1
Add difficulty attributes to facilitate conversion from legacy score, and convert existing scores
2023-07-05 18:47:18 +09:00
Dean Herbert
8f61f5e4c6 Cache Playfield for the sake of tests
I'm open to an alternative. Name it.
2023-07-05 18:44:27 +09:00
Dean Herbert
8f6b06fe40 Update test assumptions 2023-07-05 18:44:27 +09:00
Dean Herbert
289f916cd7 Remove outdated TODO 2023-07-05 18:44:27 +09:00
Dean Herbert
c5b949154c Merge branch 'fix-judged-fallback' into taiko-hitsounding-final-attempt 2023-07-05 18:44:27 +09:00
Dean Herbert
51b0d18c04 Fix weird test assertion output 2023-07-05 18:44:27 +09:00
Dean Herbert
7355a6a66b Add test coverage of Judged state 2023-07-05 18:44:27 +09:00
Dean Herbert
168b6c70a9 Update resources 2023-07-05 18:44:27 +09:00
Dean Herbert
4364736ccd Fix fallback for Judged to be more correct
Without this change, when the `Judged` value is checked on an
`HitObjectLifetimeEntry` it would return `true` if a `DrawableHitObject`
has not yet been associated with the entry. Which is completely wrong.

Of note, the usage in `DrawableHitObject` will have never fallen through
to this incorrect value as they always have a result populated:

f26f001e1d/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs (L721-L726)
2023-07-05 18:44:27 +09:00
Dean Herbert
8413247773 Fix failing test 2023-07-05 18:44:27 +09:00
Bartłomiej Dach
72e44d20e4 Merge pull request #24071 from peppy/availability-fixes
Add handling of "unknown" beatmap availability in multiplayer flow
2023-07-05 18:44:27 +09:00
Dean Herbert
561fff801a Consume nested object states in HitObjectLifetimeEntry 2023-07-05 18:44:27 +09:00
Bartłomiej Dach
4d9c3091a1 Merge branch 'master' into availability-fixes 2023-07-05 18:44:27 +09:00
Dean Herbert
759cd5aec7 Warm up pool with argon-specific drum samples 2023-07-05 18:44:27 +09:00