Dean Herbert
8978f2ddd8
Remove all usage of !something!.something
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aka don't mix NRT forgiving syntax with not syntax
2023-07-07 10:15:33 +09:00
Bartłomiej Dach
e3fd88db59
Merge pull request #24137 from peppy/remove-wedge-rotation
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Remove beatmap info wedge rotation animation
2023-07-06 22:43:12 +02:00
Bartłomiej Dach
ae2896ba7e
Sprinkle some more null-forgiving operators
2023-07-06 22:08:48 +02:00
Bartłomiej Dach
1473abd909
Remove outdated xmldoc
2023-07-06 22:01:02 +02:00
Bartłomiej Dach
1b390cc1da
Merge pull request #24141 from peppy/fix-exit-crash
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Fix potential crash when mashing exit key
2023-07-06 21:41:39 +02:00
Bartłomiej Dach
f3f4bb6356
Add one more safety against processing scores with missing beatmap
2023-07-06 20:56:24 +02:00
Jamie Taylor
a55ba963a9
Don't play 'popout' sample when ProgressNotification
completes
2023-07-07 01:51:58 +09:00
Jamie Taylor
d4f5d0c878
Revert "Remove sound from notification closing/hiding"
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This reverts commit 244f3c6098bb27b66f5ff7fb8c76f38f56cfb4cd.
2023-07-07 01:51:57 +09:00
Jamie Taylor
6e2b7f433b
Add a sound for 'cancelling' ProgessNotification
2023-07-07 01:51:57 +09:00
Jamie Taylor
4ff4c3a12e
Remove sound from notification closing/hiding
2023-07-07 01:51:57 +09:00
Jamie Taylor
fdb572fdea
Add more/different notification sounds
2023-07-07 01:51:57 +09:00
Dean Herbert
070b3883ce
Remove the ability to cancel all "in progress" tasks
2023-07-07 00:31:32 +09:00
Dean Herbert
753db044b4
Fix GameplaySampleTriggerSource
not handling rewinds correctly
2023-07-06 19:08:42 +09:00
Dean Herbert
2e98ab0a48
Expose rewinding state of IGameplayClock
s
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The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 19:08:42 +09:00
Dean Herbert
7a3a14e50d
Add sample trigger tests covering rewinding of gameplay
2023-07-06 19:08:42 +09:00
Dean Herbert
001d09057e
Merge pull request #24139 from peppy/fix-tourney-read-bracket
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Fix tournament bracket parsing regression
2023-07-06 19:03:12 +09:00
Dean Herbert
c9fd435402
Fix potential crash when mashing exit key
2023-07-06 17:58:36 +09:00
Dean Herbert
b40532dde1
Fix tournament bracket parsing regression
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Closes #24136 .
Regressed in #24037 .
2023-07-06 17:17:17 +09:00
Dean Herbert
f69f6adf67
Remove beatmap info wedge rotation animation
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It looks jank and also causes framebuffer overheads.
But mostly because it looks jank.
2023-07-06 16:15:42 +09:00
Dean Herbert
de74c9eb8b
Fix GameplaySampleTriggerSource
not handling rewinds correctly
2023-07-06 14:16:31 +09:00
Dean Herbert
af3f9086e5
Expose rewinding state of IGameplayClock
s
...
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 14:16:31 +09:00
Dean Herbert
5af4aa8741
Avoid strong hits cutting off other strong hits
2023-07-06 14:05:49 +09:00
Dean Herbert
a98a36872e
Bring realm library up-to-date
2023-07-06 13:37:43 +09:00
Dean Herbert
b679ab88a1
Avoid attempting to process missing statistics on scores without linked beatmaps
2023-07-06 12:29:03 +09:00
Dean Herbert
9ff6b3fcd3
Merge branch 'master' into editor-save-local-score-management
2023-07-06 12:28:44 +09:00
Dean Herbert
65384d6125
Merge pull request #24129 from peppy/toggle-replay-overlay
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Remember state of replay settings visibility and allow key customisation
2023-07-06 12:27:30 +09:00
Dean Herbert
170bc5bfce
Add support for skinnable "retry" sound
2023-07-06 12:25:15 +09:00
Bartłomiej Dach
1938bdbf9d
Move replay settings toggle to replay key bindings section
2023-07-05 22:45:10 +02:00
Bartłomiej Dach
cdb8a56df4
Remove weird aliased using
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Doesn't appear to be required.
2023-07-05 22:41:22 +02:00
Bartłomiej Dach
a87a631c50
Merge branch 'master' into taiko-hitsounding-final-attempt
2023-07-05 22:15:32 +02:00
Bartłomiej Dach
f3576b88a4
Merge pull request #24121 from peppy/fix-judged-fallback
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Fix fallback for `Judged` to be more correct
2023-07-05 22:15:04 +02:00
Bartłomiej Dach
afc0c4f3c2
Merge pull request #24088 from peppy/taiko-hitsounding-drum-sample-player
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Move all remaining osu!taiko sample playback logic out of `DrawableHitObject`s
2023-07-05 21:57:49 +02:00
Dean Herbert
9291895305
Make key for toggling replay settings customisable
2023-07-06 01:00:41 +09:00
Dean Herbert
95a9b532df
Remember state of replay settings visibility
2023-07-06 00:53:37 +09:00
Dean Herbert
fbab5acac1
Remove not-yet-implemented settings group comments
2023-07-06 00:46:09 +09:00
Dean Herbert
00c68cad53
Fix new scoring related properties not storing to realm due to internal
spec
2023-07-05 19:47:44 +09:00
Dean Herbert
49e5558e4f
Merge pull request #24072 from smoogipoo/diffcalc-total-scorev1
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Add difficulty attributes to facilitate conversion from legacy score, and convert existing scores
2023-07-05 18:47:18 +09:00
Dean Herbert
8f61f5e4c6
Cache Playfield
for the sake of tests
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I'm open to an alternative. Name it.
2023-07-05 18:44:27 +09:00
Dean Herbert
8f6b06fe40
Update test assumptions
2023-07-05 18:44:27 +09:00
Dean Herbert
289f916cd7
Remove outdated TODO
2023-07-05 18:44:27 +09:00
Dean Herbert
c5b949154c
Merge branch 'fix-judged-fallback' into taiko-hitsounding-final-attempt
2023-07-05 18:44:27 +09:00
Dean Herbert
51b0d18c04
Fix weird test assertion output
2023-07-05 18:44:27 +09:00
Dean Herbert
7355a6a66b
Add test coverage of Judged
state
2023-07-05 18:44:27 +09:00
Dean Herbert
168b6c70a9
Update resources
2023-07-05 18:44:27 +09:00
Dean Herbert
4364736ccd
Fix fallback for Judged
to be more correct
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Without this change, when the `Judged` value is checked on an
`HitObjectLifetimeEntry` it would return `true` if a `DrawableHitObject`
has not yet been associated with the entry. Which is completely wrong.
Of note, the usage in `DrawableHitObject` will have never fallen through
to this incorrect value as they always have a result populated:
f26f001e1d/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs (L721-L726)
2023-07-05 18:44:27 +09:00
Dean Herbert
8413247773
Fix failing test
2023-07-05 18:44:27 +09:00
Bartłomiej Dach
72e44d20e4
Merge pull request #24071 from peppy/availability-fixes
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Add handling of "unknown" beatmap availability in multiplayer flow
2023-07-05 18:44:27 +09:00
Dean Herbert
561fff801a
Consume nested object states in HitObjectLifetimeEntry
2023-07-05 18:44:27 +09:00
Bartłomiej Dach
4d9c3091a1
Merge branch 'master' into availability-fixes
2023-07-05 18:44:27 +09:00
Dean Herbert
759cd5aec7
Warm up pool with argon-specific drum samples
2023-07-05 18:44:27 +09:00