Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
832d37b2c2
Update screen transition events to use new event args
2022-04-22 00:52:44 +09:00
NAGILSON
17b639b404
Implement suggested change to wipe mods on multiplayer screen
2022-03-21 22:42:17 -04:00
Dean Herbert
d08b66a5ff
Also add logging to OnlinePlayScreen
2021-12-21 15:07:06 +09:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
smoogipoo
e667ef4eea
Add basic tests
2021-10-29 15:44:48 +09:00
AbstractQbit
f0439ef50b
Remove unnecessary AllowTrackAdjustments
overrides, add true to SongSelect
2021-09-15 13:12:57 +03:00
AbstractQbit
b9193aae6d
Make IOsuScreen.AllowTrackAdjustments nullable
...
Allows for inheriting value from the previous screen if undefined
2021-09-14 17:37:57 +03:00
Dean Herbert
caf7ef6519
Add missing screen level mod application settings for some screens
...
Closes #7480 . But based on discussion in there this solution may change.
2021-09-13 15:00:34 +09:00
smoogipoo
b1a732b9b7
Remove selectedRoom from OnlinePlayScreen
2021-08-20 21:28:48 +09:00
smoogipoo
3d96da84e6
Set a default background
2021-08-20 17:05:46 +09:00
smoogipoo
8524937c82
Move screenstack up a level
2021-08-20 17:02:55 +09:00
smoogipoo
44e157447c
Initial rework of backgrounds
2021-08-19 19:10:54 +09:00
smoogipoo
023f3fb70e
Use BackgroundScreen for multiplayer backgrounds
2021-08-19 18:19:31 +09:00
smoogipoo
352949069a
Move filter to LoungeSubScreen
2021-08-17 09:36:43 +09:00
smoogipoo
6320768a67
Merge branch 'master' into multi-polling-request-refactor
2021-08-17 08:44:56 +09:00
Dean Herbert
d35886ef19
Reduce frame buffer render scale for blurred background
2021-08-16 11:03:49 +09:00
Dean Herbert
e8e387b549
Cache buffered background to fix multiplayer lounge performance
...
Consider this a request for comment. It's the cleanest solution I can
come up with without dropping either the blur, or use of
`ModelBackedDrawable`.
Intended to resolve https://github.com/ppy/osu/issues/14276 .
2021-08-16 08:04:54 +09:00
smoogipoo
8910781bcd
Move listing polling component to LoungeSubScreen
2021-08-13 17:39:09 +09:00
Dean Herbert
3b6a8a2bae
Rename background sprite and reduce load delay
2021-08-13 15:25:00 +09:00
Dean Herbert
8249ce7988
Merge branch 'master' into multiplayer-header-redesign
2021-08-12 21:00:46 +09:00
smoogipoo
03351cf434
Add blur to background
2021-08-12 20:01:53 +09:00
Dean Herbert
512382987e
Add colour provider for multiplayer usage
2021-08-12 19:47:26 +09:00
smoogipoo
ab7bd1df9d
Use full-screen background
2021-08-12 19:27:06 +09:00
smoogipoo
3b7aa262d5
Make header overlap content
2021-08-12 16:52:35 +09:00
smoogipoo
50f6632051
Fix duplicate RoomManager
2021-08-03 20:38:50 +09:00
smoogipoo
1b6b7ce343
Merge branch 'master' into lounge-redesign
2021-08-03 20:02:31 +09:00
Dean Herbert
ec3ce57bb9
Fix song select background not showing in multiplayer/playlists
...
The screen was now being loaded against incorrect dependencies. I'm not
sure why I thought it wasn't possible to just do the `Push` in
`LoadComplete` as it seems to work without issue this time...
Closes #13974 .
2021-07-22 14:33:08 +09:00
Dan Balasescu
15127f972e
Merge branch 'master' into fix-online-play-sub-screens-not-async-loaded
2021-07-20 18:47:41 +09:00
Dean Herbert
d87ea741ed
Fix OnlinePlayScreen
sub-screens not loaded asynchronously
2021-07-20 16:38:39 +09:00
Dean Herbert
fe414b942f
Ensure online play subscreen is loaded before forwarding OnExiting
...
Closes https://github.com/ppy/osu-framework/issues/4619 (actually not a
framework issue; the framework correctly guards against this scenario,
see
4e29504384/osu.Framework/Screens/ScreenStack.cs (L277)
).
Added the assertions to be very explicit about the nested stack's state
at this point. Both of those events can only be triggered if the stack
has a loaded screen (as far as I can tell), making this check
unnecessary in those cases.
2021-07-20 15:51:34 +09:00
smoogipoo
dfe7cc40a9
Move create room button into the lounge
2021-07-14 18:55:01 +09:00
Joseph Madamba
00b4cf1829
Handle sub screen OnExiting
logic on main screen
2021-06-21 20:20:43 -07:00
smoogipoo
ab9290772b
Fix a similar case with online play sub-screens
2021-06-08 17:54:54 +09:00
Dean Herbert
362e4802f7
Add the ability for PerformFromMenuRunner to inspect nested screen stacks
2021-02-19 17:58:04 +09:00
Bartłomiej Dach
8c3955d341
Improve safety of ongoing operation tracker
...
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.
Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
Dean Herbert
906a9b79b5
Show an error when forcefully exiting online play due to API failure
2020-12-29 16:47:36 +09:00
Bartłomiej Dach
db52255bbe
Adjust tracker usages to match new API
2020-12-29 08:20:43 +01:00
Bartłomiej Dach
af66e45311
Disable create room button after triggering join
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
ed4b8482b6
Rename {Multiplayer -> OnlinePlay}Composite
2020-12-25 18:07:34 +01:00
Bartłomiej Dach
4c43a67b68
Rename I{Multiplayer -> OnlinePlay}SubScreen
2020-12-25 18:07:34 +01:00
Bartłomiej Dach
e5064ee930
Rename {Multiplayer -> OnlinePlay}SubScreen
2020-12-25 17:02:35 +01:00
Bartłomiej Dach
eb0f125fef
Rename {Multiplayer -> OnlinePlay}SubScreenStack
2020-12-25 17:00:31 +01:00
Bartłomiej Dach
4caf75850b
Rename {Multiplayer -> OnlinePlay}Screen
2020-12-25 17:00:00 +01:00