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Commit Graph

9 Commits

Author SHA1 Message Date
Dean Herbert
19a44d65c5 Tidy up code 2021-06-04 15:18:16 +09:00
Nathan Alo
996c156106 apply suggestions
- apply 0 alpha to beatmap background if storyboard replaces it
- use an AudioContainer to mute all samples coming from the storyboard
2021-06-04 13:56:10 +08:00
Nathan Alo
d7d0dde5d2 use created storyboard to check for drawables instead 2021-06-03 13:56:14 +08:00
Nathan Alo
62b07fb9ce apply suggestions
- Replace the sprite with a solid black box when a storyboard requests it.
- Create a new storyboard instance and exclude the fail layer as well as strip all samples from it
- Do not attempt in creating the storyboard when it isn't needed
2021-06-03 13:27:00 +08:00
Dean Herbert
a62dd7cca0 Revert "refactor BeatmapBackgroundWithStoryboard to reduce overhead"
This reverts commit 277545bb06.
2021-06-03 12:33:16 +09:00
Nathan Alo
277545bb06 refactor BeatmapBackgroundWithStoryboard to reduce overhead
This avoids loading the sprite if its not needed and instead of hiding it, it is removed when the storyboard replaces the background or there is a video.

This also only initializes DrawableStoryboard if there are any elements in any layer.
2021-06-02 20:27:12 +08:00
Nathan Alo
3c3ef13632 remove fade 2021-06-02 16:28:22 +08:00
Nathan Alo
e66f6e8f91 fix inspect code issues and cleanup code 2021-06-02 16:12:41 +08:00
Nathan Alo
dec18ef826 implement BeatmapBackgroundWithStoryboard 2021-06-02 15:50:58 +08:00