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277545bb06
This avoids loading the sprite if its not needed and instead of hiding it, it is removed when the storyboard replaces the background or there is a video. This also only initializes DrawableStoryboard if there are any elements in any layer.
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Graphics.Backgrounds
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{
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public class BeatmapBackgroundWithStoryboard : BeatmapBackground
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{
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public BeatmapBackgroundWithStoryboard(WorkingBeatmap beatmap, string fallbackTextureName = "Backgrounds/bg1")
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: base(beatmap, fallbackTextureName)
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{
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}
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protected override void Initialize()
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{
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if (Beatmap.Storyboard.HasDrawable)
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{
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LoadComponentAsync(new DrawableStoryboard(Beatmap.Storyboard) { Clock = new InterpolatingFramedClock(Beatmap.Track) }, AddInternal);
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}
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if (Beatmap.Storyboard.ReplacesBackground || Beatmap.Storyboard.Layers.First(l => l.Name == "Video").Elements.Any())
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{
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Sprite.Expire();
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}
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else
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{
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base.Initialize();
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}
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}
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}
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}
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