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mirror of https://github.com/ppy/osu.git synced 2024-11-16 11:57:30 +08:00
Commit Graph

22 Commits

Author SHA1 Message Date
Dean Herbert
bccc797bcb
Move break display to background of summary timeline 2024-08-20 17:45:44 +09:00
OliBomby
5624c1d304 Make break periods in bottom timeline transparent 2024-08-16 13:22:09 +02:00
Dean Herbert
2453e2fd00
Fix nullability issue 2024-07-12 18:11:23 +09:00
Dean Herbert
2454722601
Add tooltips to summary timeline display 2024-07-12 16:39:41 +09:00
Dean Herbert
685b19a571
Adjust various visuals of summary timeline in a hope for user acceptance
.. with a somewhat appealing design.
2024-07-12 13:57:42 +09:00
Bartłomiej Dach
b881c25b17
Pool summary timeline break visualisations to reduce allocations 2024-07-10 11:42:28 +02:00
Dean Herbert
8bb51d5a4f
Fix summary timeline not correctly updating after changes to breaks
Closes https://github.com/ppy/osu/issues/28678.

Oops.
2024-06-30 20:32:16 +09:00
Dean Herbert
a718af8af5
Adjust break colours to match closer to stable 2024-06-19 22:02:10 +08:00
Bartłomiej Dach
7ed587b783
Fix summary timeline not reloading properly on break addition/removal 2024-06-19 10:26:01 +02:00
Bartłomiej Dach
f88f05717a
Fix bottom timeline break visualisations not updating 2024-06-18 15:54:34 +02:00
ansel
2365b065a4 Enable nullability for editor components 2023-01-12 18:07:54 +03:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
bf5af3310a Update break colour to not look like kiai time 2021-04-15 17:04:11 +09:00
Dean Herbert
b489e92c9e Fix TimelineParts not using correct beatmap 2021-01-25 18:44:36 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
eae29820c0 Fix marker being cleared each beatmap change 2017-09-27 11:07:17 +08:00
smoogipoo
3937ebdc3d Add missing license headers 2017-09-26 15:58:30 +09:00
smoogipoo
a1f88a17b1 Re-namespace and split out timeline parts from the SummaryTimeline 2017-09-26 15:44:40 +09:00